Traktor/source/main.py

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import pygame
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import time
import random
import pandas as pd
import joblib
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from area.constants import WIDTH, HEIGHT, TILE_SIZE
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from area.field import drawWindow
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from area.tractor import Tractor, do_actions
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from area.field import tiles, fieldX, fieldY
from area.field import get_tile_coordinates, get_tile_index
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from ground import Dirt
from plant import Plant
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from bfs import graphsearch, Istate, succ
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from astar import a_star
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from NN.neural_network import load_model, load_image, guess_image, display_image, display_result
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from PIL import Image
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pygame.init()
WIN_WIDTH = WIDTH + 300
WIN = pygame.display.set_mode((WIN_WIDTH, HEIGHT))
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pygame.display.set_caption('Intelligent tractor')
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def main():
run = True
window = drawWindow(WIN)
pygame.display.update()
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#getting coordinates of our "goal tile":
tile_index = get_tile_index()
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tile_x, tile_y = get_tile_coordinates(tile_index)
if tile_x is not None and tile_y is not None:
print(f"Coordinates of tile {tile_index} are: ({tile_x}, {tile_y})")
else: print("Such tile does not exist")
#mark the goal tile:
tiles[tile_index].image = "resources/images/sampling_goal.png"
image = pygame.image.load(tiles[tile_index].image).convert()
image = pygame.transform.scale(image, (TILE_SIZE, TILE_SIZE))
WIN.blit(image, (tiles[tile_index].x, tiles[tile_index].y))
pygame.display.flip()
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#graphsearch activation:
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istate = Istate(170, 100, 2) #initial state
goaltest = []
goaltest.append(tile_x) #final state (consists of x and y because direction doesnt matter)
goaltest.append(tile_y)
tractor = Tractor(0*TILE_SIZE, 0*TILE_SIZE, 2, None, None)
tractor.rect.x += fieldX
tractor.rect.y += fieldY
tractor.tractor_start = ((istate.get_x(), istate.get_y()))
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#tractor.tractor_start = ((istate.get_x(), istate.get_y(), istate.get_direction))
tractor.tractor_end = ((goaltest[0], goaltest[1]))
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#moves = (graphsearch(istate, succ, goaltest, tractor))
moves = (a_star(istate, succ, goaltest, tractor))
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print(moves)
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#main loop:
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while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
time.sleep(1)
# movement based on route-planning (test):
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tractor.draw_tractor(WIN)
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time.sleep(1)
if moves != False:
do_actions(tractor, WIN, moves)
#guessing the image under the tile:
goalTile = tiles[tile_index]
image_path = goalTile.photo
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display_image(WIN, goalTile.photo, (WIDTH-20 , 300)) #displays photo next to the field
pygame.display.update()
image_tensor = load_image(image_path)
prediction = guess_image(load_model(), image_tensor)
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display_result(WIN, (WIDTH - 50 , 600), prediction) #display text under the photo
pygame.display.update()
print(f"The predicted image is: {prediction}")
p1 = Plant('wheat', 'cereal', random.randint(1,100), random.randint(1,100), random.randint(1,100))
goalTile.plant = p1
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d1 = Dirt(random.randint(1, 100), random.randint(1,100))
d1.pests_and_weeds()
goalTile.ground=d1
#getting the name and type of the recognized plant:
p1.update_name(prediction)
#decission tree test:
if d1.pest:
pe = 1
else:
pe = 0
if d1.weed:
we = 1
else:
we = 0
if p1.plant_type == 'cereal':
t1 = True
t2 = False
t3 = False
t4 = False
else:
t1 = False
if p1.plant_type == 'fruit':
t2 = True
t3 = False
t4 = False
else:
t2 = False
if p1.plant_type == 'vegetable':
t4 = True
t3 = False
else:
t3 = True
t4 = False
dane = {
'anomalies': [True],
'temp': [17],
'water': [d1.water_level],
'nutri': [d1.nutrients_level],
'pests': [pe],
'weeds': [we],
'ripeness': [p1.growth_level],
'season_autumn': [True], 'season_spring': [False], 'season_summer': [False], 'season_winter': [False],
'weather_heavyCloudy': [False], 'weather_partCloudy': [False], 'weather_precipitation': [False],
'weather_sunny': [True],
'type_cereal': [t1], 'type_fruit': [t2], 'type_none': [t3], 'type_vegetable': [t4]
}
df = pd.DataFrame(dane)
df.to_csv('model_data.csv', index=False)
model = joblib.load('model.pkl')
nowe_dane = pd.read_csv('model_data.csv')
predykcje = model.predict(nowe_dane)
print(predykcje)
#work on field:
if predykcje == 'work':
tractor.work_on_field(goalTile, d1, p1)
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time.sleep(50)
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print("\n")
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main()