Traktor/source/area/field.py

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2024-03-07 18:01:12 +01:00
# create a field here : 1: add tiles, 2: place them
import pygame
from area.constants import WIDTH,HEIGHT,FIELD_WIDTH,FIELD_HEIGHT,TILE_SIZE,GREY,ROWS,COLS
from area.tractor import Tractor
from tile import Tile
tiles = []
tractor = Tractor(0*TILE_SIZE, 0*TILE_SIZE)
fieldX = (WIDTH-FIELD_WIDTH)/2
# in center of the screen
fieldY = 100
# move field elements to field position
def positionFieldElements():
for t in tiles:
t.x += fieldX
t.y += fieldY
tractor.x += fieldX
tractor.y += fieldY
def createTiles():
for y in range(0, COLS):
for x in range(0, ROWS):
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tile = Tile(x*TILE_SIZE, y*TILE_SIZE)
tile.randomizeContent()
tiles.append(tile)
positionFieldElements()
def createField(win):
createTiles()
for t in tiles:
image = pygame.image.load(t.image).convert()
image = pygame.transform.scale(image, (TILE_SIZE, TILE_SIZE))
win.blit(image, (t.x, t.y))
pygame.display.flip()
imageTractor = pygame.image.load(tractor.image).convert_alpha()
imageTractor = pygame.transform.scale(imageTractor, (TILE_SIZE, TILE_SIZE))
win.blit(imageTractor, (tractor.x, tractor.y))
pygame.display.flip()
def drawWindow(win):
win.fill(GREY)
createField(win)