bug fix regarding obstacles
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@ -91,7 +91,7 @@ def heuristic(current_x, current_y, end_x, end_y):
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# actions(string): move, rotate_to_left, rotate_to_right
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# actions(string): move, rotate_to_left, rotate_to_right
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# main search function:
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# main search function:
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def a_star(istate, succ, goaltest, tractor):
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def a_star(istate, succ_astar, goaltest):
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fringe = []
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fringe = []
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explored = set()
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explored = set()
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node = Node(0, istate.get_x(), istate.get_y(), istate.get_direction(), None, None, 0)
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node = Node(0, istate.get_x(), istate.get_y(), istate.get_direction(), None, None, 0)
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@ -109,7 +109,7 @@ def a_star(istate, succ, goaltest, tractor):
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explored.add(elem)
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explored.add(elem)
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for (action, state) in succ(temp, tractor):
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for (action, state) in succ_astar(temp):
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fringe_tuple = []
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fringe_tuple = []
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explored_tuple = []
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explored_tuple = []
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@ -159,6 +159,42 @@ def succ(elem, tractor):
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return actions_states
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return actions_states
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#its the copy of successor function for A* only - tractor can ride through stones if there is no other way:
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def succ_astar(elem):
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actions_states = []
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temp = copy.copy(elem.get_direction())
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if temp == 1:
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temp = 4
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else:
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temp -= 1
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actions_states.append(("rotate_left", (elem.get_x(), elem.get_y(), temp)))
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temp = copy.copy(elem.get_direction())
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if temp == 4:
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temp = 1
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else:
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temp += 1
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actions_states.append(("rotate_right", (elem.get_x(), elem.get_y(), temp)))
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temp_move_east = elem.get_x() + TILE_SIZE
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temp_move_west = elem.get_x() - TILE_SIZE
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temp_move_north = elem.get_y() - TILE_SIZE
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temp_move_south = elem.get_y() + TILE_SIZE
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if Tractor.can_it_move_node(elem) == "move east":
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actions_states.append(("move", (temp_move_east, elem.get_y(), elem.get_direction())))
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elif Tractor.can_it_move_node(elem) == "move west":
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actions_states.append(("move", (temp_move_west, elem.get_y(), elem.get_direction())))
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elif Tractor.can_it_move_node(elem) == "move north":
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actions_states.append(("move", (elem.get_x(), temp_move_north, elem.get_direction())))
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elif Tractor.can_it_move_node(elem) == "move south":
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actions_states.append(("move", (elem.get_x(), temp_move_south, elem.get_direction())))
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return actions_states
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#returns list of actions
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#returns list of actions
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def get_moves(elem):
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def get_moves(elem):
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@ -10,7 +10,7 @@ from area.field import tiles, fieldX, fieldY
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from area.field import get_tile_coordinates, get_tile_index
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from area.field import get_tile_coordinates, get_tile_index
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from ground import Dirt
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from ground import Dirt
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from plant import Plant
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from plant import Plant
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from bfs import graphsearch, Istate, succ
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from bfs import graphsearch, Istate, succ_astar, succ
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from astar import a_star
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from astar import a_star
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from NN.neural_network import load_model, load_image, guess_image, display_image, display_result, clear_text_area
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from NN.neural_network import load_model, load_image, guess_image, display_image, display_result, clear_text_area
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from PIL import Image
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from PIL import Image
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@ -71,7 +71,7 @@ def main():
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goaltest[1]=tile_y
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goaltest[1]=tile_y
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#moves = (graphsearch(istate, succ, goaltest, tractor)) #<-------BFS
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#moves = (graphsearch(istate, succ, goaltest, tractor)) #<-------BFS
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moves = (a_star(istate, succ, goaltest, tractor))
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moves = (a_star(istate, succ_astar, goaltest))
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print(moves)
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print(moves)
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