akwk/zadanie-3/circle_vs.glsl

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2024-06-28 17:01:29 +02:00
#version 330 core
layout (location = 0) in vec2 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(aPos, 0.0, 1.0);
}