akwk/zadanie-3/circle_vs.glsl
Władysław Kuczerenko a9b36b648b Implement zadanie-3
2024-06-28 17:01:29 +02:00

11 lines
204 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(aPos, 0.0, 1.0);
}