akwk/zadanie-1/pendulum_vs.glsl

11 lines
197 B
GLSL

#version 330 core
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 color;
out vec3 fragColor;
void main()
{
gl_Position = vec4(position, 0.0, 1.0);
fragColor = color;
}