Made function to test speed of A*.
Changed heuristic2.
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30
AStar.py
30
AStar.py
@ -173,7 +173,7 @@ def succ3A(state):
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def heuristic2(state, goal):
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# Oblicz odległość Manhattanowską między aktualnym stanem a celem
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manhattan_distance = (abs(state['x'] - goal[0]) + abs(state['y'] - goal[1])) * 5.5
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manhattan_distance = (abs(state['x'] - goal[0]) + abs(state['y'] - goal[1])) * 2.5
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return manhattan_distance
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@ -255,4 +255,30 @@ def A_star2(istate, pole, goalTreasure):
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if event.type == pygame.QUIT:
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quit()
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return False
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return False
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"""
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TO TEST SPEED OF ASTAR
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test_speed = False
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if test_speed:
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time1 = 0
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time2 = 0
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cost1 = 0
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cost2 = 0
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for i in range(500):
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print(i)
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start = time.time()
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aStarRoot, cost_list, total_cost = AStar.A_star({'x': 0, 'y': 0, 'direction': "E"}, pole, goalTreasure)
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end = time.time()
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time1 += end - start
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cost1 += total_cost
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start = time.time()
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aStarRoot2, cost_list, total_cost = AStar.A_star2({'x': 0, 'y': 0, 'direction': "E"}, pole, goalTreasure)
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end = time.time()
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time2 += end - start
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cost2 += total_cost
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print(time1, time2)
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print(float(cost1 / 1000), float(cost2 / 1000))
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"""
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