-Added garage -Fixed bugs that were causing crashes realted to mouse position out of the window
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a8c5b1b434
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d38c4d9593
13
App.py
13
App.py
@ -74,11 +74,14 @@ def demo_move():
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traktor.random_move(pole)
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traktor.random_move(pole)
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def get_info(old_info):
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def get_info(old_info):
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(x,y)=pygame.mouse.get_pos()
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try:
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new_info=pole.check_collision(x,y)
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(x,y)=pygame.mouse.get_pos()
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if(old_info!=new_info):
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new_info=pole.check_collision(x,y)
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print(new_info)
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if(old_info!=new_info):
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return new_info
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print(new_info)
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return new_info
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except:
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pass
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8
Image.py
8
Image.py
@ -6,6 +6,7 @@ class Image:
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def __init__(self):
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def __init__(self):
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self.plants_image_dict={}
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self.plants_image_dict={}
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self.tractor_image=None
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self.tractor_image=None
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self.garage_image=None
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def load_images(self):
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def load_images(self):
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files_plants={0:"borowka",
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files_plants={0:"borowka",
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1:"kukurydza",
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1:"kukurydza",
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@ -19,6 +20,8 @@ class Image:
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self.plants_image_dict[files_plants[index]]=plant_image
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self.plants_image_dict[files_plants[index]]=plant_image
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tractor_image=pygame.image.load("images/traktor.png")
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tractor_image=pygame.image.load("images/traktor.png")
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tractor_image=pygame.transform.scale(tractor_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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tractor_image=pygame.transform.scale(tractor_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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garage=pygame.image.load("images/garage.png")
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self.garage_image=pygame.transform.scale(garage,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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def return_random_plant(self):
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def return_random_plant(self):
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x=random.randint(0,5)
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x=random.randint(0,5)
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keys=list(self.plants_image_dict.keys())
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keys=list(self.plants_image_dict.keys())
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@ -26,4 +29,7 @@ class Image:
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return (plant,self.plants_image_dict[plant])
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return (plant,self.plants_image_dict[plant])
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def return_plant(self,plant_name):
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def return_plant(self,plant_name):
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return (plant_name,self.plants_image_dict[plant_name])
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return (plant_name,self.plants_image_dict[plant_name])
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def return_garage(self):
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return self.garage_image
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7
Pole.py
7
Pole.py
@ -33,13 +33,18 @@ class Pole:
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slot_dict=self.get_slot_dict()
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slot_dict=self.get_slot_dict()
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for coordinates in slot_dict:
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for coordinates in slot_dict:
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slot_dict[coordinates].draw()
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slot_dict[coordinates].draw()
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garage=self.slot_dict[(0,0)]
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garage.set_garage_image()
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def randomize_colors(self):
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def randomize_colors(self):
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pygame.display.update()
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pygame.display.update()
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time.sleep(3)
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time.sleep(3)
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self.ui.render_text("Randomizing Crops")
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self.ui.render_text("Randomizing Crops")
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for coordinates in self.slot_dict:
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for coordinates in self.slot_dict:
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self.slot_dict[coordinates].set_random_plant()
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if(coordinates==(0,0)):
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continue
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else:
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self.slot_dict[coordinates].set_random_plant()
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def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
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def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
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self.get_slot_from_cord(coordinates).color_change(color)
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self.get_slot_from_cord(coordinates).color_change(color)
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6
Slot.py
6
Slot.py
@ -15,6 +15,7 @@ class Slot:
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self.screen=screen
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self.screen=screen
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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self.image_loader=image_loader
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self.image_loader=image_loader
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self.garage_image=None
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def draw(self):
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def draw(self):
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pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
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pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
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@ -39,6 +40,11 @@ class Slot:
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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def set_garage_image(self):
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self.plant_image=self.image_loader.return_garage()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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def random_plant(self): #Probably will not be used later only for demo purpouse
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def random_plant(self): #Probably will not be used later only for demo purpouse
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return self.image_loader.return_random_plant()
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return self.image_loader.return_random_plant()
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@ -155,5 +155,8 @@ class Tractor:
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else:
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else:
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print("Brak akcji przypisanych do tego sprzętu.")
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print("Brak akcji przypisanych do tego sprzętu.")
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def irrigateSlot(self):
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def irrigateSlot(self):
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self.slot.irrigatePlant()
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try:
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self.slot.irrigatePlant()
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except:
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pass
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BIN
images/garage.png
Normal file
BIN
images/garage.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
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