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1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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__pycache__/
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.idea/
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47
Akcja.py
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47
Akcja.py
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@ -0,0 +1,47 @@
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import Srodek
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#w przyszłości trzeba przenieść definicję środków do innego pliku inicjalizującego
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class Akcja:
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srodki = [] #lista obiektów klasy Srodek
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benefits = [] #lista przechowująca benefity płynące z wykonania akcji
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def __init__(self, typ):
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self.typ = typ
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if self.typ == "nawodnienie":
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self.srodki.append(Srodek.Srodek(1, "woda", "woda"))
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self.srodki.append(Srodek.Srodek(1.5, "powerade", "woda")) #nawadnia lepiej niż woda
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self.benefits.append(typ)
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self.benefits.append(100)
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if self.typ == "zyznosc":
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self.srodki.append(Srodek.Srodek(2, "obornik", "nawoz"))
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self.srodki.append(Srodek.Srodek(3, "azotan", "nawoz"))
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self.srodki.append(Srodek.Srodek(4, "wapno", "nawoz"))
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self.srodki.append(Srodek.Srodek(5, "superfosfat", "nawoz"))
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self.benefits.append(typ)
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self.benefits.append(100)
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if self.typ == "wzrost":
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self.srodki.append(Srodek.Srodek(6, "witaminy", "odzywka"))
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self.srodki.append(Srodek.Srodek(7, "aminokwasy", "odzywka"))
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self.srodki.append(Srodek.Srodek(8, "algi morskie", "odzywka"))
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self.benefits.append(typ)
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self.benefits.append(20)
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if self.typ == "grzyb":
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self.srodki.append(Srodek.Srodek(9, "mankozeb", "ochrona"))
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self.srodki.append(Srodek.Srodek(10, "czosnek", "ochrona")) #tak czosnek zabija grzyby
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self.benefits.append("choroba")
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self.benefits.append("brak")
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if self.typ == "bakteria":
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self.srodki.append(Srodek.Srodek(11, "miedź", "ochrona"))
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self.srodki.append(Srodek.Srodek(12, "streptomycyna ", "ochrona"))
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self.benefits.append("choroba")
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self.benefits.append("brak")
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if self.typ == "pasożyt":
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self.srodki.append(Srodek.Srodek(13, "Cyjantraniliprol", "ochrona"))
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self.srodki.append(Srodek.Srodek(14, "Permetryna", "ochrona"))
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self.srodki.append(Srodek.Srodek(15, "Abamektyna", "ochrona"))
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self.benefits.append("choroba")
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self.benefits.append("brak")
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def getBenefit(self):
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return self.benefits
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59
App.py
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59
App.py
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@ -0,0 +1,59 @@
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import pygame
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import Colors
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import Tractor
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import Pole
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import time
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import displayControler as dCon
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import Image
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import Osprzet
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pygame.init()
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screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
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image_loader=Image.Image()
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image_loader.load_images()
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pole=Pole.Pole(screen,image_loader)
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pole.draw_grid() #musi byc tutaj wywołane ponieważ inicjalizuje sloty do slownika
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#Tractor creation
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traktor_slot = pole.get_slot_from_cord((0, 0))
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traktor = Tractor.Tractor(traktor_slot, screen, Osprzet.plug)
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def init_demo(): #Demo purpose
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old_info=""
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traktor.draw_tractor()
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time.sleep(2)
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pole.randomize_colors()
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traktor.draw_tractor()
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while True:
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time.sleep(0.5)
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demo_move()
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old_info=get_info(old_info)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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def init(demo):
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pygame.display.update()
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if(demo==True):
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init_demo()
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#TODO: Implement
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def demo_move():
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current_slot = traktor.slot
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if current_slot:
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current_slot.redraw_image() # Przerysowanie obrazu dla aktualnego slotu
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traktor.random_move(pole)
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def get_info(old_info):
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(x,y)=pygame.mouse.get_pos()
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new_info=pole.check_collision(x,y)
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if(old_info!=new_info):
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print(new_info)
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return new_info
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14
Colors.py
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14
Colors.py
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@ -0,0 +1,14 @@
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import random
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BLACK = (0, 0, 0)
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BROWN = (139, 69, 19)
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WHITE = (255, 255, 255)
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RED=(255,0,0)
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GREEN=(0,255,0)
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def random_color():
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x=random.randint(0,3)
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switcher={0:BROWN,
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1:GREEN,
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2:RED,
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3:WHITE}
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return switcher[x]
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29
Image.py
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29
Image.py
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import pygame
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import displayControler as dCon
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import random
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class Image:
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def __init__(self):
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self.plants_image_dict={}
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self.tractor_image=None
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def load_images(self):
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files_plants={0:"borowka",
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1:"kukurydza",
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2:"pszenica",
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3:"slonecznik",
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4:"winogrono",
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5:"ziemniak"}
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for index in files_plants:
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plant_image=pygame.image.load("images/plants/"+files_plants[index]+".jpg")
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plant_image=pygame.transform.scale(plant_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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self.plants_image_dict[files_plants[index]]=plant_image
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tractor_image=pygame.image.load("images/traktor.png")
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tractor_image=pygame.transform.scale(tractor_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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def return_random_plant(self):
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x=random.randint(0,5)
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keys=list(self.plants_image_dict.keys())
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plant=keys[x]
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return (plant,self.plants_image_dict[plant])
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def return_plant(self,plant_name):
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return (plant_name,self.plants_image_dict[plant_name])
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19
Osprzet.py
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19
Osprzet.py
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import Akcja
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class Osprzet:
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def __init__(self, id, marka, model, akcje = None):
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self.id = id
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self.marka = marka
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self.model = model
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if akcje is None:
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self.akcje = []
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else:
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self.akcje = akcje
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plug = Osprzet(1,'Bomet', 'U031')
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siewnik = Osprzet(2, "Amazone", "12001-C")
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rozsiewacz = Osprzet(3, 'John Deere', 'TF 1500', [Akcja.Akcja("zyznosc")])
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opryskiwacz = Osprzet(4, 'John Deere', 'M720', [Akcja.Akcja("grzyb"), Akcja.Akcja("bakterie"), Akcja.Akcja("nawodnienie"), Akcja.Akcja("wzrost")])
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header = Osprzet(5, 'John Deere', 'X350R')
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#jak istnieją jakieś bardziej profesjonalne nazwy czy lepsze to śmiało zmieńcie
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59
Pole.py
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59
Pole.py
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import displayControler as dCon
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import Slot
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import Colors
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import pygame
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import time
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import Ui
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import math
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class Pole:
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def __init__(self,screen,image_loader):
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self.screen=screen
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self.slot_dict={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
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self.ui=Ui.Ui(screen)
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self.image_loader=image_loader
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def get_slot_from_cord(self,coordinates):
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(x_axis,y_axis)=coordinates
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return self.slot_dict[(x_axis,y_axis)]
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def set_slot(self,coodrinates,slot): #set slot in these coordinates
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(x_axis,y_axis)=coodrinates
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self.slot_dict[(x_axis,y_axis)]=slot
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def get_slot_dict(self): #returns whole slot_dict
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return self.slot_dict
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#Draw grid and tractor (new one)
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def draw_grid(self):
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for x in range(0,dCon.NUM_X): #Draw all cubes in X axis
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for y in range(0,dCon.NUM_Y): #Draw all cubes in Y axis
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new_slot=Slot.Slot(x,y,Colors.BROWN,self.screen,self.image_loader) #Creation of empty slot
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self.set_slot((x,y),new_slot) #Adding slots to dict
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slot_dict=self.get_slot_dict()
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for coordinates in slot_dict:
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slot_dict[coordinates].draw()
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def randomize_colors(self):
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pygame.display.update()
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time.sleep(3)
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self.ui.render_text("Randomizing Crops")
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for coordinates in self.slot_dict:
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self.slot_dict[coordinates].set_random_plant()
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def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
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self.get_slot_from_cord(coordinates).color_change(color)
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def get_neighbor(self, slot, dx, dy):
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neighbor_x = slot.x_axis + dx
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neighbor_y = slot.y_axis + dy
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return self.get_slot_from_cord((neighbor_x, neighbor_y))
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def is_valid_move(self, coordinates):
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return coordinates in self.slot_dict
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def check_collision(self,mouse_x,mouse_y):
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mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE)
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mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE)
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collided=self.get_slot_from_cord((mouse_x,mouse_y))
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return collided.print_status()
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82
Roslina.py
Normal file
82
Roslina.py
Normal file
@ -0,0 +1,82 @@
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import Stan
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import Srodek
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import random
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class Roslina:
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nazwa = None #[string]
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stan = None #[Stan]
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srodek = None #[List<Srodek>]
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"""
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Nawodnienie (update co 30s):
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- pszenica: -8
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- kukurydza: -7
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- ziemniak: -6
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- słonecznik: -5
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- borówka: -4
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- winogrono: -4
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Żyzność (update co 30s):
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- pszenica: -7
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- kukurydza: -4
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- ziemniak: -5
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- słonecznik: -3
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- borówka: -5
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- winogrono: -4
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Wzrost (update co 30s):
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- pszenica: +8
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- kukurydza: +4
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- ziemniak: +5
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- słonecznik: +3
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- borówka: +5
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- winogrono: +4
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"""
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def __init__(self, nazwa, stan, srodek):
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self.nazwa = nazwa
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self.stan = stan
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self.srodek = srodek
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def __init__(self,nazwa):
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self.nazwa=nazwa
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self.stan=Stan.Stan()
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self.stan.set_random()
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self.srodek=None
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def checkSrodek(self):
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#może wykorzystać AI do porównywania zdjęć
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for i in self.srodek:
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for j in self.stan.akcja.srodki:
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if i == j:
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return i
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return False
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def doAkcja(self):
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# sprawdza jaki srodek do danej akcji i jaki z nich może być użyty przy tej roślinie
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# robi akcje
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# aktualizuje dane o stanie i zdjęcie w zależności od wykonanej czynności (benefits w klasie akcja) -> (self.stan.akcja.benefits)
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x = self.checkSrodek()
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# robi akcje
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setattr(self.stan, self.stan.akcja.benefits[0], self.stan.akcja.benefits[1])
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return
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def isAkcja(self):
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# sprawdza czy jakaś akcja musi być wykonana, jeżeli tak, to ją wywołuje
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# sprawdza czy jeszcze coś trzeba zrobić
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self.stan.checkStan()
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while self.stan.akcja != None:
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self.doAkcja()
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self.stan.checkStan()
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return
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def report_status(self):
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return f"Nazwa rosliny: {self.nazwa} "+self.stan.report_all()
|
41
Slot.py
41
Slot.py
@ -1,20 +1,47 @@
|
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import pygame
|
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import displayControler as dCon
|
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import Colors
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import random
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import Image
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import Roslina
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BLACK=(0,0,0)
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BORDER_COLOR=BLACK
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BORDER_THICKNESS=1 #Has to be INT value
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class Slot:
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def __init__(self,x_axis,y_axis,color,screen): #TODO crop and related to it things handling. for now as a place holder crop=>color
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def __init__(self,x_axis,y_axis,color,screen,image_loader):
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self.x_axis=x_axis
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self.y_axis=y_axis
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self.color=color
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self.plant_image = None
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self.plant=None
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self.screen=screen
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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self.image_loader=image_loader
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def draw(self):
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pygame.draw.rect(self.screen,self.color,self.field,0) #Draw field
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pygame.draw.rect(self.screen,BLACK,self.field,BORDER_THICKNESS) #Draw border
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pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
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pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS) #Draw border
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pygame.display.update()
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def redraw_image(self):
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self.set_image()
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def color_change(self,color):
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self.color=color
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self.plant=color
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self.draw()
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def set_random_plant(self):
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(plant_name,self.plant_image)=self.random_plant()
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self.plant=Roslina.Roslina(plant_name)
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self.set_image()
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def set_image(self):
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if self.plant_image is None:
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self.plant_image = self.image_loader.return_random_plant()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
|
||||
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||||
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||||
def random_plant(self): #Probably will not be used later only for demo purpouse
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return self.image_loader.return_random_plant()
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||||
def print_status(self):
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return f"wspolrzedne: (X:{self.x_axis} Y:{self.y_axis}) "+self.plant.report_status()
|
5
Srodek.py
Normal file
5
Srodek.py
Normal file
@ -0,0 +1,5 @@
|
||||
class Srodek:
|
||||
def __init__(self, id, nazwa, typ):
|
||||
self.id = id
|
||||
self.nazwa = nazwa
|
||||
self.typ = typ
|
48
Stan.py
Normal file
48
Stan.py
Normal file
@ -0,0 +1,48 @@
|
||||
import Akcja
|
||||
import random
|
||||
|
||||
class Stan:
|
||||
nawodnienie = None #[int] 0-100 (0-60: trzeba podlać), spada w zaleznosci od rosliny: aktualizowane bedzie "w tle"
|
||||
zyznosc = None #[int] 0-100 (0-60: trzeba użyźnić), spada w zaleznosci od rosliny: aktualizowane bedzie "w tle"
|
||||
wzrost = None #[int] 0-100 (75-100: scinanie), wzrasta w zaleznosci od rosliny: aktualizowane bedzie "w tle"
|
||||
choroba = None #[string] brak, grzyb, bakteria, pasożyt
|
||||
akcja = None #[Akcja]
|
||||
|
||||
|
||||
|
||||
def __init__(self, nawodnienie, zyznosc, wzrost, choroba):
|
||||
self.nawodnienie = nawodnienie
|
||||
self.zyznosc = zyznosc
|
||||
self.wzrost = wzrost
|
||||
self.choroba = choroba
|
||||
|
||||
def __init__(self):
|
||||
self.nawodnienie=0
|
||||
|
||||
def set_random(self):
|
||||
self.nawodnienie=random.randint(0,100)
|
||||
self.zyznosc=random.randint(0,100)
|
||||
self.wzrost=random.randint(0,100)
|
||||
self.choroba=random.choice(["brak","grzyb","bakteria","pasozyt"])
|
||||
|
||||
def checkStan(self):
|
||||
# sprawdza stan rośliny i podejmuje akcje jeśli potrzebna
|
||||
|
||||
if self.nawodnienie <= 60:
|
||||
self.akcja = Akcja.Akcja("nawodnienie")
|
||||
return
|
||||
elif self.zyznosc <= 60:
|
||||
self.akcja = Akcja.Akcja("zyznosc")
|
||||
return
|
||||
elif self.wzrost >= 75:
|
||||
self.akcja = Akcja.Akcja("wzrost")
|
||||
return
|
||||
elif self.choroba != "brak":
|
||||
self.akcja = Akcja.Akcja(self.choroba)
|
||||
return
|
||||
else:
|
||||
self.akcja = None
|
||||
return
|
||||
|
||||
def report_all(self):
|
||||
return f"Nawodnienie: {self.nawodnienie} Zyznosc: {self.zyznosc} Wzrost: {self.wzrost} Choroba: {self.choroba}"
|
63
Tractor.py
63
Tractor.py
@ -2,41 +2,52 @@ import pygame
|
||||
import random
|
||||
import displayControler as dCon
|
||||
import Slot
|
||||
import Osprzet
|
||||
|
||||
class Tractor:
|
||||
def __init__(self,x_axis,y_axis,screen):
|
||||
self.x_axis=x_axis
|
||||
self.y_axis=y_axis
|
||||
def __init__(self,slot,screen, osprzet):
|
||||
self.tractor_image = pygame.image.load('images/traktor.png')
|
||||
self.tractor_image = pygame.transform.scale(self.tractor_image, (dCon.CUBE_SIZE, dCon.CUBE_SIZE))
|
||||
self.screen=screen
|
||||
self.slot=None
|
||||
self.slot=slot
|
||||
self.osprzet = osprzet
|
||||
|
||||
def draw_tractor(self):
|
||||
self.screen.blit(self.tractor_image, (self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE))
|
||||
self.screen.blit(self.tractor_image, (self.slot.x_axis*dCon.CUBE_SIZE,self.slot.y_axis*dCon.CUBE_SIZE))
|
||||
pygame.display.update()
|
||||
|
||||
def move_tractor(self,x):
|
||||
if(x==0):
|
||||
if(dCon.isValidMove(self.x_axis + 1, self.y_axis)):
|
||||
print("Ruch w prawo")
|
||||
self.x_axis=self.x_axis+1
|
||||
elif(x==1):
|
||||
if(dCon.isValidMove(self.x_axis - 1, self.y_axis)):
|
||||
print("Ruch w lewo")
|
||||
self.x_axis=self.x_axis-1
|
||||
elif(x==2):
|
||||
if(dCon.isValidMove(self.x_axis, self.y_axis + 1)):
|
||||
print("Ruch w dol")
|
||||
self.y_axis=self.y_axis+1
|
||||
elif(x==3):
|
||||
if(dCon.isValidMove(self.x_axis, self.y_axis - 1)):
|
||||
print("Ruch w gore")
|
||||
self.y_axis=self.y_axis-1
|
||||
self.draw_tractor()
|
||||
def move_tractor(self, pole, direction):
|
||||
next_slot = None
|
||||
if direction == "right" and pole.is_valid_move((self.slot.x_axis + 1, self.slot.y_axis)):
|
||||
next_slot = pole.get_neighbor(self.slot, 1, 0)
|
||||
elif direction == "left" and pole.is_valid_move((self.slot.x_axis - 1, self.slot.y_axis)):
|
||||
next_slot = pole.get_neighbor(self.slot, -1, 0)
|
||||
elif direction == "down" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis + 1)):
|
||||
next_slot = pole.get_neighbor(self.slot, 0, 1)
|
||||
elif direction == "up" and pole.is_valid_move((self.slot.x_axis, self.slot.y_axis - 1)):
|
||||
next_slot = pole.get_neighbor(self.slot, 0, -1)
|
||||
|
||||
if next_slot:
|
||||
self.slot = next_slot
|
||||
self.draw_tractor()
|
||||
|
||||
def random_move(self, pole):
|
||||
directions = ["right", "left", "down", "up"]
|
||||
direction = random.choice(directions)
|
||||
self.move_tractor(pole, direction)
|
||||
|
||||
|
||||
def random_move(self):
|
||||
x=random.randint(0,3)
|
||||
self.move_tractor(x)
|
||||
#to tak zrobiłam już na później, może się przyda
|
||||
def change_osprzet(self, new_osprzet):
|
||||
self.osprzet = new_osprzet
|
||||
|
||||
def print_osprzet_info(self):
|
||||
print("ID:", self.osprzet.id)
|
||||
print("Marka:", self.osprzet.marka)
|
||||
print("Model:", self.osprzet.model)
|
||||
if self.osprzet.akcje:
|
||||
print("Akcje:")
|
||||
for akcja in self.osprzet.akcje:
|
||||
print("- Typ:", akcja.typ)
|
||||
else:
|
||||
print("Brak akcji przypisanych do tego sprzętu.")
|
16
Ui.py
Normal file
16
Ui.py
Normal file
@ -0,0 +1,16 @@
|
||||
import pygame
|
||||
import displayControler as dCon
|
||||
import Colors
|
||||
|
||||
|
||||
class Ui:
|
||||
def __init__(self,screen):
|
||||
self.screen=screen
|
||||
self.font='freesansbold.ttf' #Feel free to change it :D
|
||||
self.font_size=int(32)
|
||||
def render_text(self,string_to_print):
|
||||
font=pygame.font.Font(self.font,self.font_size)
|
||||
text=font.render(string_to_print,True,Colors.BLACK,Colors.WHITE)
|
||||
textRect=text.get_rect()
|
||||
textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
|
||||
self.screen.blit(text,textRect)
|
BIN
images/plants/borowka.jpg
Normal file
BIN
images/plants/borowka.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 190 KiB |
BIN
images/plants/kukurydza.jpg
Normal file
BIN
images/plants/kukurydza.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 MiB |
BIN
images/plants/pszenica.jpg
Normal file
BIN
images/plants/pszenica.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 711 KiB |
BIN
images/plants/slonecznik.jpg
Normal file
BIN
images/plants/slonecznik.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 672 KiB |
BIN
images/plants/winogrono.jpg
Normal file
BIN
images/plants/winogrono.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 161 KiB |
BIN
images/plants/ziemniak.jpg
Normal file
BIN
images/plants/ziemniak.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.8 MiB |
94
main.py
94
main.py
@ -1,93 +1,3 @@
|
||||
import pygame
|
||||
import Slot
|
||||
import Tractor
|
||||
import random
|
||||
import time
|
||||
import displayControler as dCon
|
||||
|
||||
|
||||
pygame.init()
|
||||
|
||||
BLACK = (0, 0, 0)
|
||||
BROWN = (139, 69, 19)
|
||||
WHITE = (255, 255, 255)
|
||||
RED=(255,0,0)
|
||||
GREEN=(0,255,0)
|
||||
|
||||
screen = pygame.display.set_mode((dCon.getScreenWidth(), dCon.getScreenHeihgt()))
|
||||
screen.fill(WHITE)
|
||||
pygame.display.update()
|
||||
|
||||
|
||||
|
||||
#Tractor creation
|
||||
traktor=Tractor.Tractor(0,0,screen)
|
||||
|
||||
|
||||
|
||||
|
||||
SLOT_DICT={} #Slot are stored in dictionary with key being a Tuple of x and y coordinates so top left slot key is (0,0) and value is slot object
|
||||
"""#Draw grid and tractor (old one)
|
||||
def draw_grid():
|
||||
for x in range(0, 8):
|
||||
pygame.draw.line(screen, BLACK, (x*CUBE_SIZE, 0), (x*CUBE_SIZE, HEIGHT)) #We got 8 lines in Y axis so to draw them we use x from range <0,7) to make slot manage easier
|
||||
for y in range(0, 4):
|
||||
pygame.draw.line(screen, BLACK, (0, y*CUBE_SIZE), (WIDTH, y*CUBE_SIZE)) #We got 4 lines in X axis so to draw them we use y from range <0,4) to make slot manage easier
|
||||
|
||||
# Draw tractor
|
||||
tractor_image = pygame.image.load('images/traktor.png')
|
||||
tractor_image = pygame.transform.scale(tractor_image, (CUBE_SIZE, CUBE_SIZE))
|
||||
screen.blit(tractor_image, (CUBE_SIZE - 128, CUBE_SIZE - 128))"""
|
||||
|
||||
|
||||
#Draw grid and tractor (new one)
|
||||
def draw_grid():
|
||||
for x in range(0,dCon.NUM_X): #We got 8 cubes in X axis so we use for from 0 to 7 do draw them all
|
||||
for y in range(0,dCon.NUM_Y): #We got 4 cubes in Y axis so we use for from 0 to 3 to draw them all
|
||||
new_slot=Slot.Slot(x,y,BROWN,screen) #Creation of empty slot
|
||||
SLOT_DICT[(x,y)]=new_slot #Adding slots to dict
|
||||
for entity in SLOT_DICT:
|
||||
SLOT_DICT[entity].draw()
|
||||
traktor.draw_tractor()
|
||||
|
||||
def change_color_of_slot(coordinates,color): #Coordinates must be tuple (x,y) x from range 0,7 and y in range 0,3 (left top slot has cord (0,0) ), color has to be from defined or custom in RGB value (R,G,B)
|
||||
SLOT_DICT[coordinates].color_change(color)
|
||||
|
||||
def random_color():
|
||||
x=random.randint(0,3)
|
||||
switcher={0:BROWN,
|
||||
1:GREEN,
|
||||
2:RED,
|
||||
3:WHITE}
|
||||
return switcher[x]
|
||||
|
||||
#Demo purpose, can be reused for photos of crops in the future(?)
|
||||
def randomize_colors():
|
||||
font=pygame.font.Font('freesansbold.ttf',32)
|
||||
text=font.render('Randomizing crops',True,BLACK,WHITE)
|
||||
textRect=text.get_rect()
|
||||
textRect.center=(dCon.getScreenWidth() // 2,dCon.getScreenHeihgt() // 2)
|
||||
screen.blit(text,textRect)
|
||||
pygame.display.update()
|
||||
time.sleep(3)
|
||||
for coordinates in SLOT_DICT:
|
||||
SLOT_DICT[coordinates].color_change(random_color())
|
||||
traktor.draw_tractor()
|
||||
|
||||
def init_demo(): #Demo purpose
|
||||
draw_grid()
|
||||
time.sleep(2)
|
||||
randomize_colors()
|
||||
|
||||
|
||||
def demo_move():
|
||||
SLOT_DICT[(traktor.x_axis,traktor.y_axis)].draw()
|
||||
traktor.random_move()
|
||||
init_demo()
|
||||
while True:
|
||||
time.sleep(1)
|
||||
demo_move()
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
quit()
|
||||
import App
|
||||
|
||||
App.init(demo=True)#DEMO=TRUE WILL INIT DEMO MODE WITH RANDOM COLOR GEN
|
Loading…
Reference in New Issue
Block a user