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No commits in common. "e0397b95a7a9880a69748df32aa57d4b2e2a1706" and "a8c5b1b434116d4cee52f88400e15bffbffc33b8" have entirely different histories.
e0397b95a7
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a8c5b1b434
8
BFS.py
8
BFS.py
@ -1,6 +1,4 @@
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import random
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import pygame
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import Node
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from displayControler import NUM_X, NUM_Y
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@ -86,9 +84,6 @@ def BFS1(istate):
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x.parent = elem
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x.action = resp[0]
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fringe.append(x)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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@ -164,9 +159,6 @@ def BFS2(istate):
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x.parent = elem
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x.action = resp[0]
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fringe.append(x)
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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quit()
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8
Image.py
8
Image.py
@ -6,7 +6,6 @@ class Image:
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def __init__(self):
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self.plants_image_dict={}
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self.tractor_image=None
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self.garage_image=None
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def load_images(self):
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files_plants={0:"borowka",
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1:"kukurydza",
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@ -20,8 +19,6 @@ class Image:
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self.plants_image_dict[files_plants[index]]=plant_image
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tractor_image=pygame.image.load("images/traktor.png")
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tractor_image=pygame.transform.scale(tractor_image,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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garage=pygame.image.load("images/garage.png")
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self.garage_image=pygame.transform.scale(garage,(dCon.CUBE_SIZE,dCon.CUBE_SIZE))
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def return_random_plant(self):
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x=random.randint(0,5)
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keys=list(self.plants_image_dict.keys())
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@ -29,7 +26,4 @@ class Image:
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return (plant,self.plants_image_dict[plant])
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def return_plant(self,plant_name):
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return (plant_name,self.plants_image_dict[plant_name])
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def return_garage(self):
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return self.garage_image
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return (plant_name,self.plants_image_dict[plant_name])
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7
Pole.py
7
Pole.py
@ -33,18 +33,13 @@ class Pole:
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slot_dict=self.get_slot_dict()
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for coordinates in slot_dict:
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slot_dict[coordinates].draw()
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garage=self.slot_dict[(0,0)]
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garage.set_garage_image()
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def randomize_colors(self):
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pygame.display.update()
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time.sleep(3)
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self.ui.render_text("Randomizing Crops")
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for coordinates in self.slot_dict:
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if(coordinates==(0,0)):
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continue
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else:
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self.slot_dict[coordinates].set_random_plant()
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self.slot_dict[coordinates].set_random_plant()
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def change_color_of_slot(self,coordinates,color): #Coordinates must be tuple (x,y) (left top slot has cord (0,0) ), color has to be from defined in Colors.py or custom in RGB value (R,G,B)
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self.get_slot_from_cord(coordinates).color_change(color)
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14
Slot.py
14
Slot.py
@ -15,7 +15,6 @@ class Slot:
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self.screen=screen
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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self.image_loader=image_loader
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self.garage_image=None
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def draw(self):
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pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
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@ -40,11 +39,6 @@ class Slot:
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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def set_garage_image(self):
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self.plant_image=self.image_loader.return_garage()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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def random_plant(self): #Probably will not be used later only for demo purpouse
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return self.image_loader.return_random_plant()
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@ -59,12 +53,4 @@ class Slot:
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return f"wspolrzedne: (X:{self.x_axis} Y:{self.y_axis}) "+self.plant.report_status()
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def irrigatePlant(self):
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self.plant.stan.nawodnienie = 100
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def setHydrate(self,index):
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if(index==0):
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self.plant.stan.nawodnienie=random.randint(0,60)
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elif(index==1):
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self.plant.stan.nawodnienie=random.randint(61,100)
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elif(index==-1):
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pass
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44
Tractor.py
44
Tractor.py
@ -6,11 +6,6 @@ import Slot
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import Osprzet
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import Node
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tab = [-1, 0, 0, 0, 0, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 0, 1, 0, 1, 1,
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0, 1, 0, 1, 0, 1, 1, 1, 1, 1,
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1, 1, 1, 1, 1, 0, 0, 0, 0, 1,
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
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class Tractor:
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@ -18,7 +13,7 @@ class Tractor:
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DIRECTION_SOUTH = 'S'
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DIRECTION_WEST = 'W'
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DIRECTION_EAST = 'E'
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def __init__(self,slot,screen, osprzet,clock,bfs2_flag):
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def __init__(self,slot,screen, osprzet,clock):
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self.tractor_images = {
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Tractor.DIRECTION_NORTH: pygame.transform.scale(pygame.image.load('images/traktorN.png'),
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(dCon.CUBE_SIZE, dCon.CUBE_SIZE)),
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@ -36,7 +31,6 @@ class Tractor:
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self.osprzet = osprzet
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self.clock=clock
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self.slot_hydrate_dict={}
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self.bfs2_flag=bfs2_flag
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def draw_tractor(self):
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@ -108,30 +102,13 @@ class Tractor:
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self.do_move_if_valid(pole,(0,0))
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def initial_move(self,pole):
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if (self.bfs2_flag==True):
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index=0
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for y in range (0,dCon.NUM_Y):
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if(y%2==0):
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for x in range(0,dCon.NUM_X):
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if(pole.is_valid_move((x,y))):
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pole.get_slot_from_cord((x,y)).setHydrate(tab[index])
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self.snake_move(pole,x,y)
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index=index+1
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else:
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for x in range(dCon.NUM_X,-1,-1):
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if(pole.is_valid_move((x,y))):
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pole.get_slot_from_cord((x,y)).setHydrate(tab[index])
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self.snake_move(pole,x,y)
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index=index+1
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else:
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for y in range (0,dCon.NUM_Y):
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if(y%2==0):
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for x in range(0,dCon.NUM_X):
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self.snake_move(pole,x,y)
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else:
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for x in range(dCon.NUM_X,-1,-1):
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self.snake_move(pole,x,y)
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for y in range (0,dCon.NUM_Y):
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if(y%2==0):
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for x in range(0,dCon.NUM_X):
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self.snake_move(pole,x,y)
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else:
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for x in range(dCon.NUM_X,-1,-1):
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self.snake_move(pole,x,y)
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def snake_move(self,pole,x,y):
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@ -178,8 +155,5 @@ class Tractor:
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else:
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print("Brak akcji przypisanych do tego sprzętu.")
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def irrigateSlot(self):
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try:
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self.slot.irrigatePlant()
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except:
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pass
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self.slot.irrigatePlant()
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@ -1,6 +1,6 @@
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CUBE_SIZE = 64
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NUM_X = 10
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NUM_Y = 5
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NUM_X = 6
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NUM_Y = 3
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#returns true if tractor can move to specified slot
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def isValidMove(x, y):
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