snake_move #16
4
Pole.py
4
Pole.py
@ -55,8 +55,8 @@ class Pole:
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def check_collision(self,mouse_x,mouse_y):
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def check_collision(self,mouse_x,mouse_y):
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mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE)
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mouse_x=math.floor(mouse_x/dCon.CUBE_SIZE)
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mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE)
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mouse_y=math.floor(mouse_y/dCon.CUBE_SIZE)
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if(mouse_x<20):
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if(mouse_x<dCon.NUM_X):
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if(mouse_y<12):
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if(mouse_y<dCon.NUM_Y):
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collided=self.get_slot_from_cord((mouse_x,mouse_y))
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collided=self.get_slot_from_cord((mouse_x,mouse_y))
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return collided.print_status()
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return collided.print_status()
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return ""
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return ""
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12
Tractor.py
12
Tractor.py
@ -181,19 +181,23 @@ class Tractor:
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self.do_move_if_valid(pole,(0,0))
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self.do_move_if_valid(pole,(0,0))
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def initial_move(self,pole):
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def initial_move(self,pole):
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for y in range (0,12):
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for y in range (0,dCon.NUM_Y):
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if(y%2==0):
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if(y%2==0):
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for x in range(0,20):
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for x in range(0,dCon.NUM_X):
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self.snake_move(pole,x,y)
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self.snake_move(pole,x,y)
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else:
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else:
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for x in range(20,0,-1):
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for x in range(dCon.NUM_X,-1,-1):
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self.snake_move(pole,x,y)
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self.snake_move(pole,x,y)
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def snake_move(self,pole,x,y):
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def snake_move(self,pole,x,y):
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next_slot_coordinates=(x,y)
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next_slot_coordinates=(x,y)
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if(self.do_move_if_valid(pole,next_slot_coordinates)):
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if(self.do_move_if_valid(pole,next_slot_coordinates)):
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self.slot_hydrate_dict[(x,y)]= pole.get_slot_from_cord((x,y)).get_hydrate_stats() #Budowanie slownika slotow z poziomem nawodnienia dla traktorka
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if pole.get_slot_from_cord((x,y)).get_hydrate_stats() < 60:
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hydrateIndex = 0
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else:
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hydrateIndex = 1
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self.slot_hydrate_dict[(x,y)]= hydrateIndex #Budowanie slownika slotow z poziomem nawodnienia dla traktorka
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self.clock.tick(10)
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self.clock.tick(10)
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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