BFS #17
@ -1,3 +1,4 @@
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import time
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import pygame
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import pygame
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import random
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import random
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import displayControler as dCon
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import displayControler as dCon
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@ -41,6 +42,7 @@ class Tractor:
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}
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}
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self.direction = direction_map[self.direction]
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self.direction = direction_map[self.direction]
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self.current_tractor_image = self.tractor_images[self.direction]
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self.current_tractor_image = self.tractor_images[self.direction]
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self.draw_tractor()
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def turn_right(self):
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def turn_right(self):
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# zmiana kierunku w prawo
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# zmiana kierunku w prawo
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@ -52,6 +54,7 @@ class Tractor:
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}
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}
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self.direction = direction_map[self.direction]
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self.direction = direction_map[self.direction]
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self.current_tractor_image = self.tractor_images[self.direction]
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self.current_tractor_image = self.tractor_images[self.direction]
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self.draw_tractor()
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def move_forward(self, pole):
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def move_forward(self, pole):
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next_slot_coordinates = None
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next_slot_coordinates = None
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@ -71,6 +74,7 @@ class Tractor:
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# sprawdzenie czy następny slot jest dobry
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# sprawdzenie czy następny slot jest dobry
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if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
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if next_slot_coordinates and pole.is_valid_move(next_slot_coordinates):
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next_slot = pole.get_slot_from_cord(next_slot_coordinates)
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next_slot = pole.get_slot_from_cord(next_slot_coordinates)
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self.slot.redraw_image()
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self.slot = next_slot
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self.slot = next_slot
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self.draw_tractor()
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self.draw_tractor()
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@ -78,6 +82,7 @@ class Tractor:
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# losowanie skrętu
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# losowanie skrętu
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turn_direction = random.choice([self.turn_left, self.turn_right])
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turn_direction = random.choice([self.turn_left, self.turn_right])
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turn_direction()
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turn_direction()
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time.sleep(0.5)
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# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
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# wykonanie ruchu do przodu z uwzględnieniem aktualnej orientacji
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self.move_forward(pole)
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self.move_forward(pole)
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