2024-03-13 18:05:38 +01:00
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import pygame
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import random
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import time
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2024-04-04 03:01:13 +02:00
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import numpy
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2024-04-03 21:48:49 +02:00
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import threading
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2024-04-18 15:35:34 +02:00
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import collections
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from collections import deque
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2024-03-13 18:05:38 +01:00
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2024-04-11 23:21:53 +02:00
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kuchnia_xy = 0
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pozycja_startowa = 0
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2024-04-18 15:35:34 +02:00
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# ------------Ustawienia siatki
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2024-04-11 23:21:53 +02:00
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blockSize = 60
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rows = 14
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columns = 24
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2024-04-04 03:01:13 +02:00
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2024-04-18 15:35:34 +02:00
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# -----------------------------Inicjacja klas
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class Stan:
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def __init__(self,position, kierunek):
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self.position = position
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self.kierunek = kierunek
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toVisit = deque()
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visited = deque()
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def succ(self):
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newStan: Stan(x+1, y, 1)
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queue = deque([x, y, self.kierunek])
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print(queue[0])
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#def BFS:
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2024-04-04 03:01:13 +02:00
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class Kelner:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.speed = 70 # od 0 do 100, preferowane 70
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self.stan = "stoi" # Stan kelnera: stoi, odbiera lub wraca
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self.stolik_docelowy = None # Stolik, do którego idzie kelner
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self.chodzi = True
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self.cel_x = x
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self.cel_y = y
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self.kierunek = 0 # 0 - północ, 1 - wschód, 2 - południe, 3 - zachód
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def wklej(self):
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kelnerRotated = pygame.transform.rotate(kelnerImg, -90 * kelner.kierunek)
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screen.blit(kelnerRotated, (self.x * blockSize, self.y * blockSize))
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#def planuj_ruch(self):
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def idz_do_stolika(self):
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self.cel_x, self.cel_y = self.stolik_docelowy.x, self.stolik_docelowy.y
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kelner.stan = "odbiera"
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def idz_do_kuchni(self):
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self.cel_x, self.cel_y = kuchnia_xy, kuchnia_xy
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self.stolik_docelowy = None
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kelner.stan = "wraca"
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def obrot_w_lewo(self):
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if self.kierunek == 0:
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self.kierunek = 3
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else:
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self.kierunek -= 1
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def obrot_w_prawo(self):
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if self.kierunek == 3:
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self.kierunek = 0
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else:
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self.kierunek += 1
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def idz_do_przodu(self):
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if self.kierunek == 0:
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self.y -= 1
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elif self.kierunek == 1:
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self.x += 1
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elif self.kierunek == 2:
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self.y += 1
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elif self.kierunek == 3:
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self.x -= 1
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class Stolik:
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def __init__(self, x, y):
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self.x = x
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self.y = y
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self.zamowione = False
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def wklej(self):
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screen.blit(stolikImg, (self.x * blockSize, self.y * blockSize))
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# --------------Inicjacja obiektów
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kelner = Kelner(pozycja_startowa, pozycja_startowa)
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# -----------wspolrzedne stolikow
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coords = ["8 8", "4 12", "16 8", "12 12", "20 12"]
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# Tworzenie listy stolikow
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stoliki = []
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for coord in coords:
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x, y = map(int, coord.split())
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stoliki.append(Stolik(x, y))
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pygame.init()
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pygame.display.set_caption("Automatyczny kelner")
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# ----------------wymiary okna
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width = columns * blockSize
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height = rows * blockSize
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screen = pygame.display.set_mode((width, height))
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kelnerImg = pygame.image.load("kelner.png")
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kelnerImg = pygame.transform.scale(kelnerImg, (blockSize, blockSize))
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stolikImg = pygame.image.load("stolik.png")
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stolikImg = pygame.transform.scale(stolikImg, (blockSize, blockSize))
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menuImg = pygame.image.load("menu.png")
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menuImg = pygame.transform.scale(menuImg, (blockSize / 2, blockSize / 2))
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kitchenImg = pygame.image.load("kitchen.png")
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kitchenImg = pygame.transform.scale(kitchenImg, (blockSize * 2, blockSize * 2))
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def kuchnia(x, y):
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screen.blit(kitchenImg, (x * blockSize, y * blockSize))
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def menu(x, y):
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screen.blit(menuImg, (x * blockSize, y * blockSize))
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def wypiszOkno():
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screen.fill((0, 0, 0))
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for x in range(0, width, blockSize):
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for y in range(0, height, blockSize):
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rect = pygame.Rect(x, y, blockSize, blockSize)
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pygame.draw.rect(screen, (200, 200, 200), rect, 1) # -------------Wypisz kratę -TA
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run = True
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# czcionka = pygame.font.SysFont('Arial',50)
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licznik = 0
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while run:
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wypiszOkno()
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kuchnia(kuchnia_xy, kuchnia_xy)
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for stolik in stoliki:
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stolik.wklej()
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kelner.wklej()
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if kelner.stan == "wraca":
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menu(kelner.x, kelner.y)
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licznik += 1
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# ------------weź zamowienie
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for stolik in stoliki:
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if stolik.zamowione == True:
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menu(stolik.x, stolik.y)
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if kelner.stan == "stoi":
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kelner.stolik_docelowy = stolik
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#kelner.planuj_ruch()
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kelner.idz_do_stolika()
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# ----------Losuje stoliki, które dokonają zamówienia
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if kelner.stan == "stoi":
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for stolik in stoliki:
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if stolik.zamowione == True:
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break
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for i in range(len(stoliki)):
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if random.randrange(2) == 1:
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stoliki[i].zamowione = True
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# print(kelner.stan)--------------------------Wypisuje stan kelnera
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# print(f"{kelner.x} {kelner.y}")-------------Wypisuje wspolrzedne kelnera
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# --------------Zmiana kierunku kelnera
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if kelner.x != kelner.cel_x:
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if kelner.x < kelner.cel_x:
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kelner.kierunek = 1
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else:
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kelner.kierunek = 3
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else:
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if kelner.y < kelner.cel_y: # zmieniamy pozycje Y dopiero, gdy pozycja X bedzie prawidlowa
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kelner.kierunek = 2
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else:
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kelner.kierunek = 0
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# ----------------Zmiana pozycji kelnera
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if kelner.chodzi == True and licznik % (101 - kelner.speed) == 0: # ograniczenie prędkości
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kelner.idz_do_przodu()
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# ----------------Sprawdzenie, czy kelner jest u celu
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if kelner.x == kelner.cel_x and kelner.y == kelner.cel_y:
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if kelner.stan == "odbiera":
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kelner.stolik_docelowy.zamowione = False
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kelner.idz_do_kuchni()
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elif kelner.stan == "wraca":
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kelner.stan = "stoi"
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time.sleep(0.001)
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key = pygame.key.get_pressed()
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pygame.display.update()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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pygame.quit()
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