add tiles, movement on axi x and then y, kitchen, menu, kelnerStan
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737d323257
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kitchen.png
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BIN
kitchen.png
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main.py
79
main.py
@ -1,12 +1,13 @@
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import pygame
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import pygame
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import random
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import random
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import time
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import time
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import threading
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pygame.init()
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pygame.init()
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pygame.display.set_caption("Automatyczny kelner")
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pygame.display.set_caption("Automatyczny kelner")
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#----------------wymiary okna
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#----------------wymiary okna
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width = 1000
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width = 1200
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height = 800
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height = 800
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x_k = 1 #----------wspolrzedna x kelnera
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x_k = 1 #----------wspolrzedna x kelnera
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@ -15,12 +16,22 @@ y_k = 1 #----------wspolrzedna y kelnera
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screen = pygame.display.set_mode((width, height))
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screen = pygame.display.set_mode((width, height))
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#-----------wspolrzedna stolikow
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#-----------wspolrzedna stolikow
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coords = ["100 250", "800 250", "100 600", "800 600"]
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coords = ["325 320", "325 640", "885 320", "885 640"]
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zamowienia = [0, 0, 1, 1]
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kelnerStan = 0 #--- 0 - brak zamowienia, 1 - zamownienie, 2 - danie
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kelnerImg = pygame.image.load("kelner.png")
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kelnerImg = pygame.image.load("kelner.png")
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kelnerImg = pygame.transform.scale(kelnerImg, (100, 100))
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kelnerImg = pygame.transform.scale(kelnerImg, (70, 70))
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stolikImg = pygame.image.load("stolik.png")
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stolikImg = pygame.image.load("stolik.png")
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stolikImg = pygame.transform.scale(stolikImg, (140, 140))
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stolikImg = pygame.transform.scale(stolikImg, (70, 70))
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menuImg = pygame.image.load("menu.png")
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menuImg = pygame.transform.scale(menuImg, (40, 40))
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kitchenImg = pygame.image.load("kitchen.png")
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kitchenImg = pygame.transform.scale(kitchenImg, (100, 100))
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def kuchnia(x, y):
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screen.blit(kitchenImg, (x, y))
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def kelner(x, y):
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def kelner(x, y):
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screen.blit(kelnerImg, (x, y))
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screen.blit(kelnerImg, (x, y))
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@ -28,14 +39,48 @@ def kelner(x, y):
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def stolik(x, y):
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def stolik(x, y):
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screen.blit(stolikImg, (x, y))
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screen.blit(stolikImg, (x, y))
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def changeTable(x, y):
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screen.blit(menuImg, (x, y))
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#def randomoweZamowienia():
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#threading.Timer(5.0).start()
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#x = random.randrange(0, 4)
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#if zamownienia[x] == 0:
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#zamownienia[x] = 1
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#stolikImg = pygame.image.load("menu.png") #----zmien
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#stolikImg = pygame.transform.scale(stolikImg, (70, 70))
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#screen.blit(stolikImg, (1, 1))
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def wypiszOkno():
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screen.fill((0, 0, 0))
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blockSize = 80
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for x in range(0, width, blockSize):
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for y in range(0, height, blockSize):
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rect = pygame.Rect(x, y, blockSize, blockSize)
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pygame.draw.rect(screen, (200, 200, 200), rect, 1) #-------------Wypisz kratę -TA
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#-------------Stolik do ktorego idzie kelner
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#-------------Stolik do ktorego idzie kelner
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cel = coords[random.randrange(0, 4)]
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cel = coords[random.randrange(0, 4)]
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run = True
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run = True
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#def randomTime():
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# x = random.randrange(2, 20)
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# threading.Timer(x, randomTime).start()
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# y=random.randrange(0, 2)
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# return y
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#whichPic = randomTime()
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while run:
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while run:
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screen.fill((0, 0, 0))
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wypiszOkno()
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kuchnia(40, 40)
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kelner(x_k, y_k)
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kelner(x_k, y_k)
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if kelnerStan == 1:
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changeTable(x_k, y_k)
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for i in range(4):
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for i in range(4):
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test = coords[i]
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test = coords[i]
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@ -44,10 +89,25 @@ while run:
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y = int(x_y[1])
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y = int(x_y[1])
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stolik(x ,y)
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stolik(x ,y)
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split = str(cel).split(" ")
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split = str(cel).split(" ")
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x_s = int(split[0])
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x_s = int(split[0])
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y_s = int(split[1])
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y_s = int(split[1])
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for j in range(len(zamowienia)): #------------weź zamowienie
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if zamowienia[j] == 1:
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test = coords[j]
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x_y = test.split(" ")
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x = int(x_y[0])
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y = int(x_y[1])
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changeTable(x, y)
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split2 = str(coords[j]).split(" ")
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x_s2 = int(split2[0])
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y_s2 = int(split2[1])
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if (x_k == x_s2) and (y_k == y_s2) and kelnerStan == 0:
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zamowienia[j] = 0
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kelnerStan = 1
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#print("X_k: " + str(x_k) + " Y_k: " + str(y_k))-------------Wypisuje wspolrzedne kelnera
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#print("X_k: " + str(x_k) + " Y_k: " + str(y_k))-------------Wypisuje wspolrzedne kelnera
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#----------------Sprawdzenie w ktora strone ma isc kelner
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#----------------Sprawdzenie w ktora strone ma isc kelner
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@ -59,10 +119,19 @@ while run:
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y = (y_s - y_k) / abs(y_s - y_k)
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y = (y_s - y_k) / abs(y_s - y_k)
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else:
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else:
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y = 0
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y = 0
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if x != 0:
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x_k = x_k + x
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x_k = x_k + x
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else:
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y_k = y_k + y
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y_k = y_k + y
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if x_k == x_s and y_k == y_s:
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if x_k == x_s and y_k == y_s:
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if kelnerStan == 1:
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cel = "20 20"
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else:
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cel = coords[random.randrange(0, 4)]
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cel = coords[random.randrange(0, 4)]
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if x_k == 20 and y_k == 20:
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kelnerStan = 0
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time.sleep(0.001)
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time.sleep(0.001)
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key = pygame.key.get_pressed()
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key = pygame.key.get_pressed()
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