Male_zoo_Projekt_SI/main.py

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import random
import pygame
import sys
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from elephant import Elephant
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from giraffe import Giraffe
from penguin import Penguin
from parrot import Parrot
from bear import Bear
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from agent import Agent
from enclosure import Enclosure
from spawner import Spawner
from state_space_search import graphsearch
BLACK = (0, 0, 0)
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GRID_SIZE = 50
GRID_WIDTH = 30
GRID_HEIGHT = 15
pygame.init()
WINDOW_SIZE = (GRID_WIDTH * GRID_SIZE, GRID_HEIGHT * GRID_SIZE)
screen = pygame.display.set_mode(WINDOW_SIZE)
pygame.display.set_caption("Mini Zoo")
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background_image = pygame.image.load('images/tło.jpg')
background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
fenceH = pygame.image.load('images/fenceHor.png')
fenceV = pygame.image.load('images/fenceVer.png')
gate = pygame.image.load('images/gate.png')
fences = set()
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animals_position = set()
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an1 = Parrot(16, 2)
an2 = Penguin(8, 6)
an3 = Bear(14, 9)
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old_an2 = Giraffe(18,4, adult=True)
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old_an1 = Elephant(4, 7, adult=True)
an4 = Elephant(4,3)
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Animals = [an1, an2, an3, an4, old_an1, old_an2]
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# Enclosure (lewy_górny_x, lewy_górny_y, prawy_dolny_x, prawy_dolny_y, brama, klimat, fenceH, fenceV, gate_obrazek)
en1 = Enclosure(1,5, 9,11, (9,6),"medium", fenceH, fenceV, gate)
en2 = Enclosure(13,1, 29,3, (16,3), 'medium', fenceH, fenceV, gate)
en3 = Enclosure(11,5, 16,11, (12,5),'cold', fenceH, fenceV, gate)
en4 = Enclosure(19,5, 30,11, (25,5),'hot', fenceH, fenceV, gate)
en5 = Enclosure(4,13, 28,15, (16,13),'cold', fenceH, fenceV, gate)
Enclosures = [en1, en2, en3, en4, en5]
def draw_grid():
for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
for x in range(0, GRID_WIDTH * GRID_SIZE, GRID_SIZE):
rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
pygame.draw.rect(screen, BLACK, rect, 1)
def draw_enclosures():
for enclosure in Enclosures:
enclosure.draw(screen, GRID_SIZE, fences)
def draw_gates():
for enclosure in Enclosures:
enclosure.gatebuild(screen, GRID_SIZE)
def opengates():
for enclosure in Enclosures:
enclosure.gateopen(fences)
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def draw_Animals():
for Animal in Animals:
Animal.draw(screen, GRID_SIZE)
if Animal.feed() == 'True':
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Animal.draw_exclamation(screen, GRID_SIZE, Animal.x, Animal.y)
else:
Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
def spawn_all_animals():
for Animal in Animals:
spawner1 = Spawner(Animal, Enclosures)
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spawner1.spawn_animal(fences, animals_position)
def generate_obstacles():
obstacles = []
for en in Enclosures:
# Pobierz współrzędne bramy
gate_x, gate_y = en.gate
gate_x -= 1
gate_y -= 1
# Dodaj lewy brzeg prostokąta
for y in range(en.y1, en.y2 + 1):
if (en.x1, y) != (gate_x, gate_y):
obstacles.append((en.x1, y))
# Dodaj prawy brzeg prostokąta
for y in range(en.y1, en.y2 + 1):
if (en.x2, y) != (gate_x, gate_y):
obstacles.append((en.x2, y))
# Dodaj górny brzeg prostokąta
for x in range(en.x1+1, en.x2):
if (x, en.y1) != (gate_x, gate_y):
obstacles.append((x, en.y1))
# Dodaj dolny brzeg prostokąta
for x in range(en.x1+1, en.x2):
if (x, en.y2) != (gate_x, gate_y):
obstacles.append((x, en.y2))
return obstacles
# region Obstacles Tests
# WHITE = (255,255,255)
# TRANSPARENT_BLACK = (0, 0, 0, 128) # Półprzezroczysty czarny
# def draw_obstacles(obstacles):
# for obstacle in obstacles:
# x, y = obstacle
# pygame.draw.rect(screen, TRANSPARENT_BLACK, (x * GRID_SIZE, y * GRID_SIZE, GRID_SIZE, GRID_SIZE))
# def main():
# obstacles = generate_obstacles() # Załóżmy, że masz funkcję generate_obstacles, która generuje listę przeszkód
# # Pętla główna
# running = True
# while running:
# # Obsługa zdarzeń
# for event in pygame.event.get():
# if event.type == pygame.QUIT:
# running = False
# # Czyszczenie ekranu
# screen.fill(WHITE)
# # Rysowanie przeszkód
# draw_obstacles(obstacles)
# # Odświeżenie ekranu
# pygame.display.flip()
# # Wyjście z Pygame
# pygame.quit()
# endregion
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def main():
initial_state = (1,1,'W')
agent = Agent(initial_state, 'images/agent.png', GRID_SIZE)
obstacles = generate_obstacles()
actions = []
clock = pygame.time.Clock()
spawned = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
agent.handle_event(event, GRID_WIDTH, GRID_HEIGHT, Animals, obstacles)
screen.blit(background_image,(0,0))
draw_grid()
draw_enclosures()
draw_gates()
if not spawned:
spawn_all_animals()
# region Test szukania ścieżki
animal = random.choice(Animals)
actions = graphsearch(agent.istate, (animal.x, animal.y), GRID_WIDTH, GRID_HEIGHT, obstacles)
animal._feed = 2 # Ustawienie aby zwierzę było głodne
# endregion
spawned = True
draw_Animals()
opengates()
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agent.draw(screen)
pygame.display.flip()
clock.tick(10)
if actions:
action = actions.pop(0)
agent.move(action, GRID_WIDTH, GRID_HEIGHT, obstacles, Animals)
pygame.time.wait(200)
if __name__ == "__main__":
main()