losowe spawn zwierzat, sprawdzanie typu wybiegu, dodanie bramek
This commit is contained in:
parent
12b431e748
commit
654ab9f92f
@ -2,7 +2,7 @@ import pygame
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from abc import ABC, abstractmethod
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from abc import ABC, abstractmethod
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class Animal:
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class Animal:
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def __init__(self, x, y,name, image, food_image, food, adult=False):
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def __init__(self, x, y,name, image, food_image, food, environment, adult=False,):
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self.x = x - 1
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self.x = x - 1
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self.y = y - 1
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self.y = y - 1
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self.name = name
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self.name = name
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@ -10,7 +10,8 @@ class Animal:
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self.adult = adult
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self.adult = adult
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self.food = food
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self.food = food
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self.food_image = food_image
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self.food_image = food_image
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self._feed = 0 #nowe zwierze jest głodne
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self._feed = 0
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self.environment = environment #hot/cold/medium
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def draw(self, screen, grid_size):
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def draw(self, screen, grid_size):
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self.image = pygame.transform.scale(self.image, (grid_size, grid_size))
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self.image = pygame.transform.scale(self.image, (grid_size, grid_size))
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3
bear.py
3
bear.py
@ -8,9 +8,10 @@ class Bear(Animal):
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def __init__(self, x, y, adult=False):
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def __init__(self, x, y, adult=False):
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Bear_image = pygame.image.load('images/bear.png')
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Bear_image = pygame.image.load('images/bear.png')
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name = 'bear'
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name = 'bear'
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environment = "cold"
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bear_food = 'meat'
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bear_food = 'meat'
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food_image = 'images/meat.png'
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food_image = 'images/meat.png'
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super().__init__(x, y,name, Bear_image, food_image,bear_food, adult)
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super().__init__(x, y,name, Bear_image, food_image,bear_food,environment, adult)
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self._starttime = datetime.now()
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self._starttime = datetime.now()
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@ -7,7 +7,8 @@ from datetime import datetime
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class Elephant(Animal):
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class Elephant(Animal):
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def __init__(self, x, y, adult=False):
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def __init__(self, x, y, adult=False):
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Elephant_image = pygame.image.load('images/elephant.png')
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Elephant_image = pygame.image.load('images/elephant.png')
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name = 'elphant'
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name = 'elephant'
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environment = "hot"
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if adult:
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if adult:
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elephant_food = 'leavs'
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elephant_food = 'leavs'
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food_image = 'images/leaves.png'
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food_image = 'images/leaves.png'
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@ -15,7 +16,7 @@ class Elephant(Animal):
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elephant_food = 'milk'
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elephant_food = 'milk'
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food_image = 'images/milk.png'
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food_image = 'images/milk.png'
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super().__init__(x, y,name, Elephant_image, food_image,elephant_food, adult)
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super().__init__(x, y,name, Elephant_image, food_image,elephant_food, environment, adult)
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self._starttime = datetime.now()
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self._starttime = datetime.now()
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27
enclosure.py
27
enclosure.py
@ -1,18 +1,38 @@
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import pygame
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import pygame
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class Enclosure:
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class Enclosure:
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def __init__(self, x1, y1, x2, y2, type, imageH, imageV):
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def __init__(self, x1, y1, x2, y2, gate, type, imageH, imageV, imageGate):
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self.x1 = x1 - 1
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self.x1 = x1 - 1
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self.y1 = y1 - 1
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self.y1 = y1 - 1
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#(x1,y1) - wierzchołek przekątnej
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#(x1,y1) - wierzchołek przekątnej
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self.x2 = x2 - 1
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self.x2 = x2 - 1
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self.y2 = y2 - 1
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self.y2 = y2 - 1
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#(x2,y2) - 2 wierzchołek przekątnej
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#(x2,y2) - 2 wierzchołek przekątnej
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self.type = type #hot/cold/medium
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self.gate = gate
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self.type = type
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self.imageH = imageH
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self.imageH = imageH
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self.imageV = imageV
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self.imageV = imageV
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self.imageGate = imageGate
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def draw(self, screen, grid_size, blocked_fields):
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def gatebuild(self, screen, grid_size):
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self.imageGate = pygame.transform.scale(self.imageGate, (grid_size, grid_size))
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gate_x, gate_y = self.gate
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gate_x-=1
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gate_y-=1
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rect = pygame.Rect(gate_x * grid_size, gate_y * grid_size, grid_size, grid_size)
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pygame.draw.rect(screen, (0, 0, 0), rect) # Fill the area with
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screen.blit(self.imageGate, (gate_x * grid_size, gate_y * grid_size))
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def gateopen(self, blocked):
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gate_x, gate_y = self.gate
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gate_x -= 1
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gate_y -= 1
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if (gate_x, gate_y) in blocked:
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blocked.remove((gate_x, gate_y))
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def draw(self,screen, grid_size , blocked_fields):
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self.imageH = pygame.transform.scale(self.imageH, (grid_size, grid_size))
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self.imageH = pygame.transform.scale(self.imageH, (grid_size, grid_size))
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self.imageV = pygame.transform.scale(self.imageV, (grid_size, grid_size))
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self.imageV = pygame.transform.scale(self.imageV, (grid_size, grid_size))
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if self.x1 < self.x2:
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if self.x1 < self.x2:
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@ -56,3 +76,4 @@ class Enclosure:
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@ -8,9 +8,10 @@ class Giraffe(Animal):
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def __init__(self, x, y, adult=False):
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def __init__(self, x, y, adult=False):
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Giraffe_image = pygame.image.load('images/giraffe.png')
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Giraffe_image = pygame.image.load('images/giraffe.png')
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name = 'giraffe'
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name = 'giraffe'
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environment = "hot"
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food_image = 'images/leaves.png'
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food_image = 'images/leaves.png'
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giraffe_food = 'leaves'
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giraffe_food = 'leaves'
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super().__init__(x, y,name, Giraffe_image, food_image,giraffe_food, adult)
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super().__init__(x, y,name, Giraffe_image, food_image,giraffe_food, environment, adult)
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self._starttime = datetime.now()
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self._starttime = datetime.now()
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BIN
images/gate.png
Normal file
BIN
images/gate.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 26 KiB |
47
main.py
47
main.py
@ -7,6 +7,7 @@ from parrot import Parrot
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from bear import Bear
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from bear import Bear
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from agent import Agent
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from agent import Agent
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from enclosure import Enclosure
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from enclosure import Enclosure
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from spawner import Spawner
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BLACK = (0, 0, 0)
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BLACK = (0, 0, 0)
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@ -26,9 +27,10 @@ background_image = pygame.image.load('images/tło.jpg')
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background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
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background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
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fenceH = pygame.image.load('images/fenceHor.png')
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fenceH = pygame.image.load('images/fenceHor.png')
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fenceV = pygame.image.load('images/fenceVer.png')
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fenceV = pygame.image.load('images/fenceVer.png')
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gate = pygame.image.load('images/gate.png')
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blocked = set()
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fences = set()
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@ -41,11 +43,11 @@ an4 = Elephant(4,3)
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Animals = [an1, an2, an3, an4, old_an1, old_an2]
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Animals = [an1, an2, an3, an4, old_an1, old_an2]
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en1 = Enclosure(1,5,9,11,"medium", fenceH, fenceV)
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en1 = Enclosure(1,5,9,11,(9,6),"medium", fenceH, fenceV, gate)
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en2 = Enclosure(29,3, 13,1, 'medium', fenceH, fenceV)
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en2 = Enclosure(29,3, 13,1,(16,3), 'medium', fenceH, fenceV, gate)
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en3 = Enclosure(11,5, 16,11, 'cold', fenceH, fenceV)
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en3 = Enclosure(11,5, 16,11, (12,5),'cold', fenceH, fenceV, gate)
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en4 = Enclosure(19,11, 30,5, 'hot', fenceH, fenceV)
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en4 = Enclosure(19,11, 30,5, (25,5),'hot', fenceH, fenceV, gate)
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en5 = Enclosure(4,13, 28,15, 'cold', fenceH, fenceV)
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en5 = Enclosure(4,13, 28,15, (16,13),'cold', fenceH, fenceV, gate)
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Enclosures = [en1, en2, en3, en4, en5]
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Enclosures = [en1, en2, en3, en4, en5]
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@ -57,9 +59,17 @@ def draw_grid():
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rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
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rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
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pygame.draw.rect(screen, BLACK, rect, 1)
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pygame.draw.rect(screen, BLACK, rect, 1)
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def draw_enclosures(set):
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def draw_enclosures():
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for enclosure in Enclosures:
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for enclosure in Enclosures:
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enclosure.draw(screen, GRID_SIZE, blocked)
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enclosure.draw(screen, GRID_SIZE, fences)
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def draw_gates():
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for enclosure in Enclosures:
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enclosure.gatebuild(screen, GRID_SIZE)
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def opengates():
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for enclosure in Enclosures:
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enclosure.gateopen(fences)
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def draw_Animals():
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def draw_Animals():
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for Animal in Animals:
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for Animal in Animals:
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@ -69,28 +79,35 @@ def draw_Animals():
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else:
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else:
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Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
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Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
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def spawn_all_animals():
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for Animal in Animals:
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spawner1 = Spawner(Animal, Enclosures)
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spawner1.spawn_animal(fences)
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def main():
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def main():
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agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE)
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agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE)
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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spawned = False
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while True:
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while True:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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pygame.quit()
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pygame.quit()
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sys.exit()
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sys.exit()
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agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals, blocked)
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agent.handle_event(event, GRID_HEIGHT, GRID_WIDTH, Animals, fences)
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screen.blit(background_image,(0,0))
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screen.blit(background_image,(0,0))
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draw_grid()
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draw_grid()
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draw_enclosures(blocked)
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draw_enclosures()
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#draw_Animals()
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draw_gates()
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if not spawned:
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spawn_all_animals()
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spawned = True
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draw_Animals()
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opengates()
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agent.draw(screen)
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agent.draw(screen)
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pygame.display.flip()
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pygame.display.flip()
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clock.tick(10)
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clock.tick(10)
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@ -8,9 +8,10 @@ class Parrot(Animal):
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def __init__(self, x, y, adult=False):
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def __init__(self, x, y, adult=False):
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Parrot_image = pygame.image.load('images/parrot.png')
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Parrot_image = pygame.image.load('images/parrot.png')
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name = 'parrot'
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name = 'parrot'
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environment = "medium"
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food_image = 'images/grains.png'
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food_image = 'images/grains.png'
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parrot_food = 'grains'
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parrot_food = 'grains'
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super().__init__(x, y,name, Parrot_image, food_image,parrot_food, adult)
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super().__init__(x, y,name, Parrot_image, food_image,parrot_food, environment, adult)
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self._starttime = datetime.now()
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self._starttime = datetime.now()
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@ -8,9 +8,10 @@ class Penguin(Animal):
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def __init__(self, x, y, adult=False):
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def __init__(self, x, y, adult=False):
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Penguin_image = pygame.image.load('images/penguin.png')
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Penguin_image = pygame.image.load('images/penguin.png')
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name = 'penguin'
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name = 'penguin'
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environment = "cold"
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food_image = 'images/fish.png'
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food_image = 'images/fish.png'
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penguin_food = 'fish'
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penguin_food = 'fish'
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super().__init__(x, y,name, Penguin_image, food_image,penguin_food, adult)
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super().__init__(x, y,name, Penguin_image, food_image,penguin_food,environment, adult)
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self._starttime = datetime.now()
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self._starttime = datetime.now()
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43
spawner.py
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43
spawner.py
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@ -0,0 +1,43 @@
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import random
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class Spawner:
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def __init__(self, animal, enclosures):
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self.animal = animal
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self.enclosures = enclosures
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def spawn_animal(self, blocked):
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possibilities = self.enclosures
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fitting = []
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for option in possibilities:
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if option.type == self.animal.environment:
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fitting.append(option)
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enclosure = random.choice(fitting)
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while True:
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if enclosure.x1 < enclosure.x2:
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self.animal.x = random.randint(enclosure.x1, enclosure.x2)
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if enclosure.y1 < enclosure.y2:
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self.animal.y = random.randint(enclosure.y1, enclosure.y2)
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if enclosure.y1 > enclosure.y2:
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self.animal.y = random.randint(enclosure.y2, enclosure.y1)
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if enclosure.x1 > enclosure.x2:
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self.animal.x = random.randint(enclosure.x2, enclosure.x1)
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if enclosure.y1 < enclosure.y2:
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self.animal.y = random.randint(enclosure.y1, enclosure.y2)
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if enclosure.y1 > enclosure.y2:
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self.animal.y = random.randint(enclosure.y2, enclosure.y1)
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if self.check(blocked):
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break
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def check(self, blocked):
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x = self.animal.x
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y = self.animal.y
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if (x,y) in blocked:
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return False
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return True
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