losowe spawn zwierzat, sprawdzanie typu wybiegu, dodanie bramek

This commit is contained in:
LuminoX 2024-03-24 17:33:58 +01:00
parent 12b431e748
commit 654ab9f92f
10 changed files with 113 additions and 26 deletions

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@ -2,7 +2,7 @@ import pygame
from abc import ABC, abstractmethod from abc import ABC, abstractmethod
class Animal: class Animal:
def __init__(self, x, y,name, image, food_image, food, adult=False): def __init__(self, x, y,name, image, food_image, food, environment, adult=False,):
self.x = x - 1 self.x = x - 1
self.y = y - 1 self.y = y - 1
self.name = name self.name = name
@ -10,7 +10,8 @@ class Animal:
self.adult = adult self.adult = adult
self.food = food self.food = food
self.food_image = food_image self.food_image = food_image
self._feed = 0 #nowe zwierze jest głodne self._feed = 0
self.environment = environment #hot/cold/medium
def draw(self, screen, grid_size): def draw(self, screen, grid_size):
self.image = pygame.transform.scale(self.image, (grid_size, grid_size)) self.image = pygame.transform.scale(self.image, (grid_size, grid_size))

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@ -8,9 +8,10 @@ class Bear(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Bear_image = pygame.image.load('images/bear.png') Bear_image = pygame.image.load('images/bear.png')
name = 'bear' name = 'bear'
environment = "cold"
bear_food = 'meat' bear_food = 'meat'
food_image = 'images/meat.png' food_image = 'images/meat.png'
super().__init__(x, y,name, Bear_image, food_image,bear_food, adult) super().__init__(x, y,name, Bear_image, food_image,bear_food,environment, adult)
self._starttime = datetime.now() self._starttime = datetime.now()

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@ -7,7 +7,8 @@ from datetime import datetime
class Elephant(Animal): class Elephant(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Elephant_image = pygame.image.load('images/elephant.png') Elephant_image = pygame.image.load('images/elephant.png')
name = 'elphant' name = 'elephant'
environment = "hot"
if adult: if adult:
elephant_food = 'leavs' elephant_food = 'leavs'
food_image = 'images/leaves.png' food_image = 'images/leaves.png'
@ -15,7 +16,7 @@ class Elephant(Animal):
elephant_food = 'milk' elephant_food = 'milk'
food_image = 'images/milk.png' food_image = 'images/milk.png'
super().__init__(x, y,name, Elephant_image, food_image,elephant_food, adult) super().__init__(x, y,name, Elephant_image, food_image,elephant_food, environment, adult)
self._starttime = datetime.now() self._starttime = datetime.now()

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@ -1,18 +1,38 @@
import pygame import pygame
class Enclosure: class Enclosure:
def __init__(self, x1, y1, x2, y2, type, imageH, imageV): def __init__(self, x1, y1, x2, y2, gate, type, imageH, imageV, imageGate):
self.x1 = x1 - 1 self.x1 = x1 - 1
self.y1 = y1 - 1 self.y1 = y1 - 1
#(x1,y1) - wierzchołek przekątnej #(x1,y1) - wierzchołek przekątnej
self.x2 = x2 - 1 self.x2 = x2 - 1
self.y2 = y2 - 1 self.y2 = y2 - 1
#(x2,y2) - 2 wierzchołek przekątnej #(x2,y2) - 2 wierzchołek przekątnej
self.type = type #hot/cold/medium self.gate = gate
self.type = type
self.imageH = imageH self.imageH = imageH
self.imageV = imageV self.imageV = imageV
self.imageGate = imageGate
def draw(self, screen, grid_size, blocked_fields): def gatebuild(self, screen, grid_size):
self.imageGate = pygame.transform.scale(self.imageGate, (grid_size, grid_size))
gate_x, gate_y = self.gate
gate_x-=1
gate_y-=1
rect = pygame.Rect(gate_x * grid_size, gate_y * grid_size, grid_size, grid_size)
pygame.draw.rect(screen, (0, 0, 0), rect) # Fill the area with
screen.blit(self.imageGate, (gate_x * grid_size, gate_y * grid_size))
def gateopen(self, blocked):
gate_x, gate_y = self.gate
gate_x -= 1
gate_y -= 1
if (gate_x, gate_y) in blocked:
blocked.remove((gate_x, gate_y))
def draw(self,screen, grid_size , blocked_fields):
self.imageH = pygame.transform.scale(self.imageH, (grid_size, grid_size)) self.imageH = pygame.transform.scale(self.imageH, (grid_size, grid_size))
self.imageV = pygame.transform.scale(self.imageV, (grid_size, grid_size)) self.imageV = pygame.transform.scale(self.imageV, (grid_size, grid_size))
if self.x1 < self.x2: if self.x1 < self.x2:
@ -56,3 +76,4 @@ class Enclosure:

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@ -8,9 +8,10 @@ class Giraffe(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Giraffe_image = pygame.image.load('images/giraffe.png') Giraffe_image = pygame.image.load('images/giraffe.png')
name = 'giraffe' name = 'giraffe'
environment = "hot"
food_image = 'images/leaves.png' food_image = 'images/leaves.png'
giraffe_food = 'leaves' giraffe_food = 'leaves'
super().__init__(x, y,name, Giraffe_image, food_image,giraffe_food, adult) super().__init__(x, y,name, Giraffe_image, food_image,giraffe_food, environment, adult)
self._starttime = datetime.now() self._starttime = datetime.now()

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47
main.py
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@ -7,6 +7,7 @@ from parrot import Parrot
from bear import Bear from bear import Bear
from agent import Agent from agent import Agent
from enclosure import Enclosure from enclosure import Enclosure
from spawner import Spawner
BLACK = (0, 0, 0) BLACK = (0, 0, 0)
@ -26,9 +27,10 @@ background_image = pygame.image.load('images/tło.jpg')
background_image = pygame.transform.scale(background_image, WINDOW_SIZE) background_image = pygame.transform.scale(background_image, WINDOW_SIZE)
fenceH = pygame.image.load('images/fenceHor.png') fenceH = pygame.image.load('images/fenceHor.png')
fenceV = pygame.image.load('images/fenceVer.png') fenceV = pygame.image.load('images/fenceVer.png')
gate = pygame.image.load('images/gate.png')
blocked = set() fences = set()
@ -41,11 +43,11 @@ an4 = Elephant(4,3)
Animals = [an1, an2, an3, an4, old_an1, old_an2] Animals = [an1, an2, an3, an4, old_an1, old_an2]
en1 = Enclosure(1,5,9,11,"medium", fenceH, fenceV) en1 = Enclosure(1,5,9,11,(9,6),"medium", fenceH, fenceV, gate)
en2 = Enclosure(29,3, 13,1, 'medium', fenceH, fenceV) en2 = Enclosure(29,3, 13,1,(16,3), 'medium', fenceH, fenceV, gate)
en3 = Enclosure(11,5, 16,11, 'cold', fenceH, fenceV) en3 = Enclosure(11,5, 16,11, (12,5),'cold', fenceH, fenceV, gate)
en4 = Enclosure(19,11, 30,5, 'hot', fenceH, fenceV) en4 = Enclosure(19,11, 30,5, (25,5),'hot', fenceH, fenceV, gate)
en5 = Enclosure(4,13, 28,15, 'cold', fenceH, fenceV) en5 = Enclosure(4,13, 28,15, (16,13),'cold', fenceH, fenceV, gate)
Enclosures = [en1, en2, en3, en4, en5] Enclosures = [en1, en2, en3, en4, en5]
@ -57,9 +59,17 @@ def draw_grid():
rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE) rect = pygame.Rect(x, y, GRID_SIZE, GRID_SIZE)
pygame.draw.rect(screen, BLACK, rect, 1) pygame.draw.rect(screen, BLACK, rect, 1)
def draw_enclosures(set): def draw_enclosures():
for enclosure in Enclosures: for enclosure in Enclosures:
enclosure.draw(screen, GRID_SIZE, blocked) enclosure.draw(screen, GRID_SIZE, fences)
def draw_gates():
for enclosure in Enclosures:
enclosure.gatebuild(screen, GRID_SIZE)
def opengates():
for enclosure in Enclosures:
enclosure.gateopen(fences)
def draw_Animals(): def draw_Animals():
for Animal in Animals: for Animal in Animals:
@ -69,28 +79,35 @@ def draw_Animals():
else: else:
Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y) Animal.draw_food(screen,GRID_SIZE,Animal.x,Animal.y)
def spawn_all_animals():
for Animal in Animals:
spawner1 = Spawner(Animal, Enclosures)
spawner1.spawn_animal(fences)
def main(): def main():
agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE) agent = Agent(0, 0, 'images/avatar.png', GRID_SIZE)
clock = pygame.time.Clock() clock = pygame.time.Clock()
spawned = False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
pygame.quit() pygame.quit()
sys.exit() sys.exit()
agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals, blocked) agent.handle_event(event, GRID_HEIGHT, GRID_WIDTH, Animals, fences)
screen.blit(background_image,(0,0)) screen.blit(background_image,(0,0))
draw_grid() draw_grid()
draw_enclosures(blocked) draw_enclosures()
#draw_Animals() draw_gates()
if not spawned:
spawn_all_animals()
spawned = True
draw_Animals()
opengates()
agent.draw(screen) agent.draw(screen)
pygame.display.flip() pygame.display.flip()
clock.tick(10) clock.tick(10)

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@ -8,9 +8,10 @@ class Parrot(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Parrot_image = pygame.image.load('images/parrot.png') Parrot_image = pygame.image.load('images/parrot.png')
name = 'parrot' name = 'parrot'
environment = "medium"
food_image = 'images/grains.png' food_image = 'images/grains.png'
parrot_food = 'grains' parrot_food = 'grains'
super().__init__(x, y,name, Parrot_image, food_image,parrot_food, adult) super().__init__(x, y,name, Parrot_image, food_image,parrot_food, environment, adult)
self._starttime = datetime.now() self._starttime = datetime.now()

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@ -8,9 +8,10 @@ class Penguin(Animal):
def __init__(self, x, y, adult=False): def __init__(self, x, y, adult=False):
Penguin_image = pygame.image.load('images/penguin.png') Penguin_image = pygame.image.load('images/penguin.png')
name = 'penguin' name = 'penguin'
environment = "cold"
food_image = 'images/fish.png' food_image = 'images/fish.png'
penguin_food = 'fish' penguin_food = 'fish'
super().__init__(x, y,name, Penguin_image, food_image,penguin_food, adult) super().__init__(x, y,name, Penguin_image, food_image,penguin_food,environment, adult)
self._starttime = datetime.now() self._starttime = datetime.now()

43
spawner.py Normal file
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@ -0,0 +1,43 @@
import random
class Spawner:
def __init__(self, animal, enclosures):
self.animal = animal
self.enclosures = enclosures
def spawn_animal(self, blocked):
possibilities = self.enclosures
fitting = []
for option in possibilities:
if option.type == self.animal.environment:
fitting.append(option)
enclosure = random.choice(fitting)
while True:
if enclosure.x1 < enclosure.x2:
self.animal.x = random.randint(enclosure.x1, enclosure.x2)
if enclosure.y1 < enclosure.y2:
self.animal.y = random.randint(enclosure.y1, enclosure.y2)
if enclosure.y1 > enclosure.y2:
self.animal.y = random.randint(enclosure.y2, enclosure.y1)
if enclosure.x1 > enclosure.x2:
self.animal.x = random.randint(enclosure.x2, enclosure.x1)
if enclosure.y1 < enclosure.y2:
self.animal.y = random.randint(enclosure.y1, enclosure.y2)
if enclosure.y1 > enclosure.y2:
self.animal.y = random.randint(enclosure.y2, enclosure.y1)
if self.check(blocked):
break
def check(self, blocked):
x = self.animal.x
y = self.animal.y
if (x,y) in blocked:
return False
return True