poprawki
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df8dd868e7
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20
main.py
20
main.py
@ -26,10 +26,9 @@ exclamation_image = pygame.transform.scale(exclamation_image, (GRID_SIZE,GRID_SI
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an1 = Elephant(10, 2)
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an1 = Elephant(10, 2)
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an2 = Elephant(12, 2)
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an2 = Elephant(12, 2)
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an3 = Elephant(14, 7)
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an3 = Elephant(14, 7)
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old_an1 = Elephant(3, 6, adult=True)
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old_an1 = Elephant(3, 6, adult=True)
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Elephants = [an1, an2, an3,old_an1]
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Animals = [an1, an2, an3,old_an1]
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def draw_grid():
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def draw_grid():
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for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
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for y in range(0, GRID_HEIGHT * GRID_SIZE, GRID_SIZE):
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@ -40,11 +39,11 @@ def draw_grid():
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def draw_exclamation(x, y):
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def draw_exclamation(x, y):
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screen.blit(exclamation_image, (x*GRID_SIZE, y*GRID_SIZE - GRID_SIZE))
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screen.blit(exclamation_image, (x*GRID_SIZE, y*GRID_SIZE - GRID_SIZE))
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def draw_Elephants():
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def draw_Animals():
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for Elephant in Elephants:
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for Animal in Animals:
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Elephant.draw(screen, GRID_SIZE)
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Animal.draw(screen, GRID_SIZE)
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if Elephant.feed() == 'True':
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if Animal.feed() == 'True':
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draw_exclamation(Elephant.x, Elephant.y)
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draw_exclamation(Animal.x, Animal.y)
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@ -57,14 +56,13 @@ def main():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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pygame.quit()
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pygame.quit()
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sys.exit()
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sys.exit()
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agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Elephants)
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agent.handle_event(event,GRID_HEIGHT,GRID_WIDTH,Animals)
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for Elephant in Elephants:
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Elephant.getting_hungry()
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screen.blit(background_image,(0,0))
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screen.blit(background_image,(0,0))
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draw_grid()
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draw_grid()
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draw_Elephants()
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draw_Animals()
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