Szachy/game.py
Agata Halik 157aa82794 new1
2023-06-09 17:42:31 +02:00

122 lines
4.5 KiB
Python

from board import Board
import random
class Game:
def __init__(self):
self.board = Board()
def printBoard(self):
self.b = []
for row in range(8):
if row==0: self.b.append('0')
if row == 1: self.b.append('1')
if row==2: self.b.append('2')
if row == 3: self.b.append('3')
if row==4: self.b.append('4')
if row == 5: self.b.append('5')
if row==6: self.b.append('6')
if row == 7: self.b.append('7')
for column in range(8):
if self.board.boardlist[row][column].has_piece():
self.piece = self.board.boardlist[row][column].piece.name
self.color=self.board.boardlist[row][column].piece.color
if self.piece == 'rook':
if self.color=='white':
self.b.append('r')
else: self.b.append('R')
elif self.piece == 'pawn':
if self.color=='white':
self.b.append('p')
else:
self.b.append('P')
elif self.piece == 'knight':
if self.color=='white':
self.b.append('h')
else:
self.b.append('H')
elif self.piece == 'bishop':
if self.color=='white':
self.b.append('b')
else:
self.b.append('B')
elif self.piece == 'queen':
if self.color=='white':
self.b.append('q')
else:
self.b.append('Q')
elif self.piece == 'king':
if self.color=='white':
self.b.append('k')
else:
self.b.append('K')
else:
self.b.append(' ')
print(self.b)
self.b = []
self.b.append(' ')
self.b.append('A')
self.b.append('B')
self.b.append('C')
self.b.append('D')
self.b.append('E')
self.b.append('F')
self.b.append('G')
self.b.append('H')
print(self.b)
print('')
def currently_available_moves(self):
for row in range(8):
for column in range(8):
if self.board.boardlist[row][column].has_piece():
self.piece = self.board.boardlist[row][column].piece
self.board.calc_moves(self.board.boardlist[row][column].piece, row, column)
def nextMove(self, ruch):
self.currently_available_moves()
if ruch == None:
return Board.move_boot(self, 'black')
else:
self.from_column = ruch[0]
self.from_row = int(ruch[1])
self.to_column = ruch[3]
self.to_row = int(ruch[4])
if self.from_column == 'A':
self.from_column = 0
elif self.from_column == 'B':
self.from_column = 1
elif self.from_column == 'C':
self.from_column = 2
elif self.from_column == 'D':
self.from_column = 3
elif self.from_column == 'E':
self.from_column = 4
elif self.from_column == 'F':
self.from_column = 5
elif self.from_column == 'G':
self.from_column = 6
elif self.from_column == 'H':
self.from_column = 7
if self.to_column == 'A':
self.to_column = 0
elif self.to_column == 'B':
self.to_column = 1
elif self.to_column == 'C':
self.to_column = 2
elif self.to_column == 'D':
self.to_column = 3
elif self.to_column == 'E':
self.to_column = 4
elif self.to_column == 'F':
self.to_column = 5
elif self.to_column == 'G':
self.to_column = 6
elif self.to_column == 'H':
self.to_column = 7
self.color = Board.move_rival(self, self.from_row, self.from_column, self.to_row, self.to_column)
return Board.move_boot(self, self.color)