Basic ruch traktorka
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Before Width: | Height: | Size: 408 B After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 5.9 KiB |
@ -14,8 +14,9 @@ if __name__ == "__main__":
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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field.tractor.update()
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screen.fill(WHITE)
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screen.fill(WHITE)
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field.draw(screen)
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field.draw(screen)
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pygame.display.flip()
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pygame.display.flip()
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pygame.time.Clock().tick(30)
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pygame.time.Clock().tick(10)
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@ -9,11 +9,17 @@ class Tile(pygame.sprite.Sprite):
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y = id//16
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y = id//16
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self.type = type
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self.type = type
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self.field = field
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self.field = field
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if type=='grass':
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self.set_type(type)
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self.image = pygame.image.load('images/grass.png').convert()
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self.image = pygame.transform.scale(self.image, (64, 64))
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.rect.topleft = (x * 64, y * 64)
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self.rect.topleft = (x * 64, y * 64)
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def draw(self, surface):
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def draw(self, surface):
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self.tiles.draw(surface)
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self.tiles.draw(surface)
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def set_type(self, type):
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self.type = type
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if self.type == 'grass':
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self.image = pygame.image.load('images/grass.png').convert()
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self.image = pygame.transform.scale(self.image, (64, 64))
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@ -2,8 +2,7 @@ import pygame
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import os
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import os
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class Tractor(pygame.sprite.Sprite):
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class Tractor(pygame.sprite.Sprite):
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def __init__(self, field):
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def __init__(self, field):
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super().__init__()
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super().__init__
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self.type = type
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self.field = field
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self.field = field
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self.image = pygame.image.load('images/tractor.png').convert_alpha()
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self.image = pygame.image.load('images/tractor.png').convert_alpha()
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self.image = pygame.transform.scale(self.image, (64, 64))
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self.image = pygame.transform.scale(self.image, (64, 64))
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@ -13,3 +12,24 @@ class Tractor(pygame.sprite.Sprite):
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def draw(self, surface):
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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surface.blit(self.image, self.rect)
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def move(self, direction):
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if direction == "up":
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self.rect.y -= 64
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elif direction == "down":
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self.rect.y += 64
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elif direction == "left":
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self.rect.x -= 64
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elif direction == "right":
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self.rect.x += 64
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def update(self):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT]:
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self.move('left')
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if keys[pygame.K_RIGHT]:
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self.move('right')
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if keys[pygame.K_UP]:
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self.move('up')
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if keys[pygame.K_DOWN]:
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self.move('down')
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