Basic ruch traktorka
This commit is contained in:
parent
282144395b
commit
044760780b
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 408 B After Width: | Height: | Size: 1.2 KiB |
Binary file not shown.
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 5.9 KiB |
@ -13,9 +13,10 @@ if __name__ == "__main__":
|
|||||||
for event in pygame.event.get():
|
for event in pygame.event.get():
|
||||||
if event.type == pygame.QUIT:
|
if event.type == pygame.QUIT:
|
||||||
running = False
|
running = False
|
||||||
|
|
||||||
|
field.tractor.update()
|
||||||
screen.fill(WHITE)
|
screen.fill(WHITE)
|
||||||
field.draw(screen)
|
field.draw(screen)
|
||||||
|
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
pygame.time.Clock().tick(30)
|
pygame.time.Clock().tick(10)
|
@ -9,11 +9,17 @@ class Tile(pygame.sprite.Sprite):
|
|||||||
y = id//16
|
y = id//16
|
||||||
self.type = type
|
self.type = type
|
||||||
self.field = field
|
self.field = field
|
||||||
if type=='grass':
|
self.set_type(type)
|
||||||
self.image = pygame.image.load('images/grass.png').convert()
|
|
||||||
self.image = pygame.transform.scale(self.image, (64, 64))
|
|
||||||
self.rect = self.image.get_rect()
|
self.rect = self.image.get_rect()
|
||||||
self.rect.topleft = (x * 64, y * 64)
|
self.rect.topleft = (x * 64, y * 64)
|
||||||
|
|
||||||
def draw(self, surface):
|
def draw(self, surface):
|
||||||
self.tiles.draw(surface)
|
self.tiles.draw(surface)
|
||||||
|
|
||||||
|
def set_type(self, type):
|
||||||
|
self.type = type
|
||||||
|
if self.type == 'grass':
|
||||||
|
self.image = pygame.image.load('images/grass.png').convert()
|
||||||
|
self.image = pygame.transform.scale(self.image, (64, 64))
|
||||||
|
|
||||||
|
|
||||||
|
@ -2,8 +2,7 @@ import pygame
|
|||||||
import os
|
import os
|
||||||
class Tractor(pygame.sprite.Sprite):
|
class Tractor(pygame.sprite.Sprite):
|
||||||
def __init__(self, field):
|
def __init__(self, field):
|
||||||
super().__init__()
|
super().__init__
|
||||||
self.type = type
|
|
||||||
self.field = field
|
self.field = field
|
||||||
self.image = pygame.image.load('images/tractor.png').convert_alpha()
|
self.image = pygame.image.load('images/tractor.png').convert_alpha()
|
||||||
self.image = pygame.transform.scale(self.image, (64, 64))
|
self.image = pygame.transform.scale(self.image, (64, 64))
|
||||||
@ -13,3 +12,24 @@ class Tractor(pygame.sprite.Sprite):
|
|||||||
|
|
||||||
def draw(self, surface):
|
def draw(self, surface):
|
||||||
surface.blit(self.image, self.rect)
|
surface.blit(self.image, self.rect)
|
||||||
|
|
||||||
|
def move(self, direction):
|
||||||
|
if direction == "up":
|
||||||
|
self.rect.y -= 64
|
||||||
|
elif direction == "down":
|
||||||
|
self.rect.y += 64
|
||||||
|
elif direction == "left":
|
||||||
|
self.rect.x -= 64
|
||||||
|
elif direction == "right":
|
||||||
|
self.rect.x += 64
|
||||||
|
|
||||||
|
def update(self):
|
||||||
|
keys = pygame.key.get_pressed()
|
||||||
|
if keys[pygame.K_LEFT]:
|
||||||
|
self.move('left')
|
||||||
|
if keys[pygame.K_RIGHT]:
|
||||||
|
self.move('right')
|
||||||
|
if keys[pygame.K_UP]:
|
||||||
|
self.move('up')
|
||||||
|
if keys[pygame.K_DOWN]:
|
||||||
|
self.move('down')
|
||||||
|
Loading…
Reference in New Issue
Block a user