feat(tractor): update water level and add replenish functionality
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@ -16,7 +16,8 @@ class Tractor(pygame.sprite.Sprite):
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x, y = 0, 0
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x, y = 0, 0
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self.rect.topleft = (x, y)
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self.rect.topleft = (x, y)
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self.water = 200
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self.water = 50
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def draw(self, surface):
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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surface.blit(self.image, self.rect)
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@ -54,6 +55,9 @@ class Tractor(pygame.sprite.Sprite):
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self.move('up')
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self.move('up')
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if keys[pygame.K_DOWN]:
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if keys[pygame.K_DOWN]:
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self.move('down')
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self.move('down')
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if keys[pygame.K_r]:
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self.water = 50
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print(f"💧 replenished water level: {self.water} litres\n")
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def print_tile_type(self):
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def print_tile_type(self):
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