Dodanie Pola i traktora, ale traktor jeszcze nie jeździ. inicjacja pygame.
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program/.DS_Store
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program/.DS_Store
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program/__pycache__/field.cpython-311.pyc
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program/__pycache__/field.cpython-311.pyc
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program/__pycache__/tile.cpython-311.pyc
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program/__pycache__/tile.cpython-311.pyc
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program/__pycache__/tractor.cpython-311.pyc
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program/__pycache__/tractor.cpython-311.pyc
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program/field.py
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program/field.py
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import pygame
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from tile import Tile
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from tractor import Tractor
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class Field:
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def __init__(self):
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self.tiles = pygame.sprite.Group()
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for x in range(256):
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self.tiles.add(Tile(x, 'grass', self))
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self.tractor = Tractor(self)
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def draw(self, surface):
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self.tiles.draw(surface)
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self.tractor.draw(surface)
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program/images/grass.png
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program/images/grass.png
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program/images/tractor.png
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program/images/tractor.png
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program/main.py
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program/main.py
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import sys
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import pygame
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from field import Field
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if __name__ == "__main__":
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pygame.init()
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WHITE = (255, 255, 255)
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SCREEN_WIDTH, SCREEN_HEIGHT = 1024, 1024
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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field = Field()
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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screen.fill(WHITE)
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field.draw(screen)
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pygame.display.flip()
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pygame.time.Clock().tick(30)
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program/tile.py
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program/tile.py
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import os
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import pygame
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class Tile(pygame.sprite.Sprite):
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def __init__(self, id, type, field):
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super().__init__()
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self.id = id
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x = id%16
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y = id//16
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self.type = type
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self.field = field
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if type=='grass':
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self.image = pygame.image.load('images/grass.png').convert()
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self.image = pygame.transform.scale(self.image, (64, 64))
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self.rect = self.image.get_rect()
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self.rect.topleft = (x * 64, y * 64)
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def draw(self, surface):
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self.tiles.draw(surface)
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program/tractor.py
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program/tractor.py
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import pygame
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import os
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class Tractor(pygame.sprite.Sprite):
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def __init__(self, field):
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super().__init__()
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self.type = type
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self.field = field
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self.image = pygame.image.load('images/tractor.png').convert_alpha()
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self.image = pygame.transform.scale(self.image, (64, 64))
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self.rect = self.image.get_rect()
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x, y = 0, 0
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self.rect.topleft = (x, y)
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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