feat: After arriving at selected by user tile, Tractor makes decision by using decision tree.
The decision is printed in terminal.
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@ -97,13 +97,11 @@ class Tractor(pygame.sprite.Sprite):
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def get_coordinates(self):
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x = self.rect.x // TILE_SIZE
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y = self.rect.y // TILE_SIZE
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return (x,y)
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def move(self):
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if self.direction == "north" and self.rect.y > 0:
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self.rect.y -= TILE_SIZE
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@ -168,12 +166,13 @@ class Tractor(pygame.sprite.Sprite):
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def decision_tree(self):
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action = self.make_decision()
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if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'move'
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if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'nothing'
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self.prev_action = action
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print("Decyzja podjęta przez drzewo decyzyjne: ", action)
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match (action):
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case ('move'):
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case ('nothing'):
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pass
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#self.move_rotating()
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case ('harvest'):
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@ -256,6 +255,9 @@ class Tractor(pygame.sprite.Sprite):
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print("Co jest faktycznie: ", self.get_current_tile().type)
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print("\n")
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if self.get_coordinates() == self.final:
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self.decision_tree()
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return
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