Merge branch 'sieci-neuronowe-uczenie'
This commit is contained in:
commit
4595a5fe83
3
.vscode/extensions.json
vendored
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3
.vscode/extensions.json
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{
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"recommendations": ["sbsnippets.pytorch-snippets"]
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}
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3
src/import torch.py
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3
src/import torch.py
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import torch
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x = torch.rand(5, 3)
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print(x)
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@ -1,4 +1,3 @@
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import sys
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import pygame
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import pygame
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from field import Field
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from field import Field
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import os
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import os
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60
src/tile.py
60
src/tile.py
@ -4,6 +4,10 @@ from kb import tractor_kb
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import pytholog as pl
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import pytholog as pl
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import random
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import random
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from config import TILE_SIZE, FREE_TILES
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from config import TILE_SIZE, FREE_TILES
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import torch
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import torchvision.transforms as transforms
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from PIL import Image
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class Tile(pygame.sprite.Sprite):
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class Tile(pygame.sprite.Sprite):
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@ -26,15 +30,39 @@ class Tile(pygame.sprite.Sprite):
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self.set_type(random_vegetable)
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self.set_type(random_vegetable)
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self.water_level = random.randint(1, 5) * 10
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self.water_level = random.randint(1, 5) * 10
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self.stage = 'planted' # wczesniej to była self.faza = 'posadzono' ale stwierdzilem ze lepiej po angielsku???
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self.stage = 'planted' # wczesniej to była self.faza = 'posadzono' ale stwierdzilem ze lepiej po angielsku???
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classes = [
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"bób", "brokuł", "brukselka", "burak", "cebula",
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"cukinia", "dynia", "fasola", "groch", "jarmuż",
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"kalafior", "kalarepa", "kapusta", "marchew",
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"ogórek", "papryka", "pietruszka", "pomidor",
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"por", "rzepa", "rzodkiewka", "sałata", "seler",
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"szpinak", "ziemniak"]
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model = torch.load("veggies_recognition/best_model.pth")
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mean = [0.5322, 0.5120, 0.3696]
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std = [0.2487, 0.2436, 0.2531]
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image_transforms = transforms.Compose([
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transforms.Resize((224, 224)),
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transforms.ToTensor(),
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transforms.Normalize(torch.Tensor(mean),torch.Tensor(std))
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])
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self.prediction = self.predict(model, image_transforms, self.image_path, classes)
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else:
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else:
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if random.randint(1, 10) % 3 == 0:
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if random.randint(1, 10) % 3 == 0:
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self.set_type('water')
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self.set_type('water')
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self.water_level = 100
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self.water_level = 100
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self.stage = 'no_plant'
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self.stage = 'no_plant'
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self.prediction = 'water'
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else:
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else:
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self.set_type('grass')
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self.set_type('grass')
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self.water_level = random.randint(1, 5) * 10
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self.water_level = random.randint(1, 5) * 10
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self.stage = 'no_plant'
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self.stage = 'no_plant'
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self.prediction = 'grass'
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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@ -44,6 +72,15 @@ class Tile(pygame.sprite.Sprite):
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def draw(self, surface):
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def draw(self, surface):
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self.tiles.draw(surface)
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self.tiles.draw(surface)
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def get_random_image_from_folder(self):
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folder_path = f"veggies_recognition/veggies/testing/{self.type}"
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files = [f for f in os.listdir(folder_path) if os.path.isfile(os.path.join(folder_path, f))]
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random_file = random.choice(files)
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image_path = folder_path + "/" + random_file
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return image_path
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def set_type(self, type):
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def set_type(self, type):
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self.type = type
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self.type = type
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if self.type == 'grass':
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if self.type == 'grass':
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@ -51,9 +88,30 @@ class Tile(pygame.sprite.Sprite):
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elif self.type == 'water':
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elif self.type == 'water':
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image_path = "images/water.png"
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image_path = "images/water.png"
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else:
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else:
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image_path = f"images/vegetables/{self.type}.png"
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#image_path = f"images/vegetables/{self.type}.png"
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image_path = self.get_random_image_from_folder()
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if not os.path.exists(image_path):
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if not os.path.exists(image_path):
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image_path = "images/question.jpg"
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image_path = "images/question.jpg"
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self.image_path = image_path
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self.image = pygame.image.load(image_path).convert()
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self.image = pygame.image.load(image_path).convert()
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self.image = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
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self.image = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
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def predict(self, model, image_transforms, image_path, classes):
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model = model.eval()
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image = Image.open(image_path)
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image = image.convert("RGB")
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image = image_transforms(image).float()
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image = image.unsqueeze(0)
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output = model(image)
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_, predicted = torch.max(output.data, 1)
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result = classes[predicted.item()]
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if result == "ziemniak":
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result = 'marchew'
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return result
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@ -67,7 +67,9 @@ class Tractor(pygame.sprite.Sprite):
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neighbors.append('grass')
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neighbors.append('grass')
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input_data = {
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input_data = {
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'tile_type': self.get_current_tile().type,
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#tutaj będzie dostawał informację ze zdjęcia
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'tile_type': self.get_current_tile().prediction,
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#'tile_type': self.get_current_tile().type,
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'water_level': self.get_current_tile().water_level,
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'water_level': self.get_current_tile().water_level,
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"plant_stage": self.get_current_tile().stage,
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"plant_stage": self.get_current_tile().stage,
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"neighbor_N": neighbors[0],
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"neighbor_N": neighbors[0],
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@ -180,6 +182,7 @@ class Tractor(pygame.sprite.Sprite):
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if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'move'
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if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'move'
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self.prev_action = action
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self.prev_action = action
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match (action):
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match (action):
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case ('move'):
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case ('move'):
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pass
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pass
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@ -240,7 +243,16 @@ class Tractor(pygame.sprite.Sprite):
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self.get_current_tile().set_type('ziemniak')
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self.get_current_tile().set_type('ziemniak')
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self.move_2()
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self.move_2()
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#self.action_index += 1
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#self.action_index += 1
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print(action)
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if self.get_current_tile().type == "grass":
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print("Co jest faktycznie: trawa")
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elif self.get_current_tile().type == "water":
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print("Co jest faktycznie: woda")
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else:
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print("Rozpoznano: ", self.get_current_tile().prediction)
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print("Co jest faktycznie: ", self.get_current_tile().type)
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print("\n")
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return
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return
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def log_info(self):
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def log_info(self):
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