feat(logs): print out growth modifier based on tile neighbours

This commit is contained in:
Wojciech Kubicki 2024-03-25 13:04:21 +01:00
parent 5baf1c3a3d
commit 505926461e
1 changed files with 42 additions and 14 deletions

View File

@ -1,6 +1,6 @@
import pygame
import os
from kb import ile_podlac
from kb import ile_podlac, multi_sasiedzi
from tile import Tile
from config import TILE_SIZE
@ -26,24 +26,16 @@ class Tractor(pygame.sprite.Sprite):
def move(self, direction):
if direction == "up" and self.rect.y > 0:
self.rect.y -= TILE_SIZE
self.print_tile_type()
self.log_info()
elif direction == "down" and self.rect.y < 15 * TILE_SIZE:
self.rect.y += TILE_SIZE
self.print_tile_type()
self.log_info()
elif direction == "left" and self.rect.x > 0:
self.rect.x -= TILE_SIZE
self.print_tile_type()
self.log_info()
elif direction == "right" and self.rect.x < 15 * TILE_SIZE:
self.rect.x += TILE_SIZE
self.print_tile_type()
curent_tile = self.get_current_tile()
water_needed = ile_podlac(curent_tile.type, curent_tile.faza)[0]['Woda']
if self.water >= water_needed:
print(f"💦 watered {curent_tile.type} with {water_needed} liters\n")
self.water -= water_needed
else:
print(f"{water_needed - self.water} more litres of water needed to water {curent_tile.type}\n")
self.log_info()
def update(self):
@ -61,11 +53,28 @@ class Tractor(pygame.sprite.Sprite):
print(f"💧 replenished water level: {self.water} litres\n")
def print_tile_type(self):
def log_info(self):
# print on what tile type the tractor is on
x = self.rect.x // TILE_SIZE
y = self.rect.y // TILE_SIZE
tile_type = self.field.tiles.sprites()[y * 16 + x].type
print(f"🧭 the tractor is on a {tile_type} tile")
# print if the tile can be watered
current_tile = self.get_current_tile()
water_needed = ile_podlac(current_tile.type, current_tile.faza)[0]['Woda']
if self.water >= water_needed:
print(f"💦 watered {current_tile.type} with {water_needed} liters")
self.water -= water_needed
else:
print(f"{water_needed - self.water} more litres of water needed to water {current_tile.type}")
# print out what are the neighbors of the current tile and their effect on growth
neighbors = self.get_neighbors_list()
modifier = multi_sasiedzi(current_tile.type, neighbors)[0]['Mul']
print(f"🌱 the growth modifier for {current_tile.type} on this tile is ~{modifier:.2f} based on its neighbors: {', '.join(neighbors)}")
print() # empty line at end of log statement
def get_current_tile(self):
@ -73,3 +82,22 @@ class Tractor(pygame.sprite.Sprite):
y = self.rect.y // TILE_SIZE
current_tile = self.field.tiles.sprites()[y * 16 + x]
return current_tile
def get_neighbors_list(self):
x = self.rect.x // TILE_SIZE
y = self.rect.y // TILE_SIZE
neighbors = []
self.field.tiles.sprites()[y * 16 + x].type
if x > 0:
neighbors.append(self.field.tiles.sprites()[y * 16 + x - 1].type)
if x < 15:
neighbors.append(self.field.tiles.sprites()[y * 16 + x + 1].type)
if y > 0:
neighbors.append(self.field.tiles.sprites()[(y - 1) * 16 + x].type)
if y < 15:
neighbors.append(self.field.tiles.sprites()[(y + 1) * 16 + x].type)
return neighbors