fix: apply decision tree for choosing new crops
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@ -165,8 +165,13 @@ class Tractor(pygame.sprite.Sprite):
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self.move()
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def decision_tree(self):
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action = self.make_decision()
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if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'nothing'
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match (self.get_current_tile().type):
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case ('grass'):
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action = self.make_decision()
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case ('water'):
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action = 'nothing'
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case _:
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action = 'water'
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self.prev_action = action
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print("Decyzja podjęta przez drzewo decyzyjne: ", action)
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@ -180,7 +185,7 @@ class Tractor(pygame.sprite.Sprite):
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case ('water'):
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self.get_current_tile().water_level += 10
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case ('plant(bób)'):
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self.get_current_tile().set_type('marchew')
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self.get_current_tile().set_type('bób')
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case ('plant(brokuł)'):
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self.get_current_tile().set_type('brokuł')
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case ('plant(brukselka)'):
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@ -188,11 +193,11 @@ class Tractor(pygame.sprite.Sprite):
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case ('plant(burak)'):
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self.get_current_tile().set_type('burak')
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case ('plant(cebula)'):
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self.get_current_tile().set_type('marchew')
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self.get_current_tile().set_type('cebula')
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case ('plant(cukinia)'):
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self.get_current_tile().set_type('cukinia')
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case ('plant(dynia)'):
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self.get_current_tile().set_type('fasola')
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self.get_current_tile().set_type('dynia')
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case ('plant(fasola)'):
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self.get_current_tile().set_type('fasola')
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case ('plant(groch)'):
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@ -212,7 +217,7 @@ class Tractor(pygame.sprite.Sprite):
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case ('plant(papryka)'):
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self.get_current_tile().set_type('papryka')
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case ('plant(pietruszka)'):
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self.get_current_tile().set_type('marchew')
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self.get_current_tile().set_type('pietruszka')
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case ('plant(pomidor)'):
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self.get_current_tile().set_type('pomidor')
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case ('plant(por)'):
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