feat(tile_type): randomly assign each tile a vegetable at init
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src/tile.py
13
src/tile.py
@ -1,6 +1,9 @@
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import os
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import pygame
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from dotenv import find_dotenv, load_dotenv
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from kb import tractor_kb
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import pytholog as pl
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import random
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class Tile(pygame.sprite.Sprite):
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def __init__(self, id, type, field):
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@ -8,9 +11,13 @@ class Tile(pygame.sprite.Sprite):
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self.id = id
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x = id%16
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y = id//16
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vegetable_types = tractor_kb.query(pl.Expr("warzywo(X)"))
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random_vegetable = vegetable_types[random.randint(0, len(vegetable_types)-1)]['X']
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self.type = type
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self.field = field
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self.set_type(type)
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self.set_type(random_vegetable)
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self.rect = self.image.get_rect()
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# you can set TILE_SIZE in the .env file to adjust the window size
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load_dotenv(find_dotenv())
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@ -22,8 +29,10 @@ class Tile(pygame.sprite.Sprite):
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def set_type(self, type):
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self.type = type
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if self.type == 'grass':
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# if self.type == 'grass':
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# self.image = pygame.image.load("images/grass.png").convert()
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self.image = pygame.image.load("images/grass.png").convert()
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# you can set TILE_SIZE in the .env file to adjust the window size
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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