feat(tractor): implement tank controls

This commit is contained in:
Wojciech Kubicki 2024-04-10 17:41:16 +02:00
parent a1d4895a7a
commit a7db089ce4

View File

@ -25,17 +25,17 @@ class Tractor(pygame.sprite.Sprite):
surface.blit(self.image, self.rect)
def move(self, direction):
if direction == "up" and self.rect.y > 0:
def move(self):
if self.direction == "north" and self.rect.y > 0:
self.rect.y -= TILE_SIZE
self.log_info()
elif direction == "down" and self.rect.y < 15 * TILE_SIZE:
elif self.direction == "south" and self.rect.y < 15 * TILE_SIZE:
self.rect.y += TILE_SIZE
self.log_info()
elif direction == "left" and self.rect.x > 0:
elif self.direction == "west" and self.rect.x > 0:
self.rect.x -= TILE_SIZE
self.log_info()
elif direction == "right" and self.rect.x < 15 * TILE_SIZE:
elif self.direction == "east" and self.rect.x < 15 * TILE_SIZE:
self.rect.x += TILE_SIZE
self.log_info()
@ -47,9 +47,7 @@ class Tractor(pygame.sprite.Sprite):
if keys[pygame.K_RIGHT]:
self.rotate('right')
if keys[pygame.K_UP]:
self.move('up')
if keys[pygame.K_DOWN]:
self.move('down')
self.move()
if keys[pygame.K_r]:
self.water = 50
print(f"💧 replenished water level: {self.water} litres\n")