traktor jezdzi po calym polu i sadzi jak nalezy
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@ -20,7 +20,7 @@ class Tile(pygame.sprite.Sprite):
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vegetables = tractor_kb.query(pl.Expr("warzywo(Nazwa_warzywa)"))
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random_vegetable = vegetables[random.randint(0, len(vegetables)-1)]['Nazwa_warzywa']
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if random_vegetable in {'cebula','pietruszka','bób', 'dynia'}:
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if random_vegetable in {'cebula','pietruszka','bób', 'dynia','ziemniak'}:
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random_vegetable = 'marchew'
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self.set_type(random_vegetable)
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@ -1,3 +1,6 @@
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import time
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from typing import Optional
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import pygame
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import os
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from kb import ile_podlac, multi_sasiedzi
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@ -136,6 +139,28 @@ class Tractor(pygame.sprite.Sprite):
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self.rotate('left')
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self.rect.y -= TILE_SIZE
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def move_2(self):
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x = self.rect.x // TILE_SIZE
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y = self.rect.y // TILE_SIZE
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if y == 1 and x == 0:
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self.move()
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elif y == 0 and x == 1:
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self.move()
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elif y == 15 and x == 1:
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self.move()
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elif y == 15 and x == 0:
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self.rotate('right')
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self.move()
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elif x == 15:
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self.rotate('right')
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self.move()
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elif x == 1:
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self.rotate('left')
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self.move()
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else:
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self.move()
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def update(self):
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# A STAR:
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# if self.action_index == len(self.actions):
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@ -152,13 +177,13 @@ class Tractor(pygame.sprite.Sprite):
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# DECISION TREE:
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action = self.make_decision()
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if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'move'
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self.prev_action = action
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if self.prev_action is not None and self.prev_action != 'move':
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self.move_rotating()
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self.prev_action = 'move'
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match (action):
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case ('move'):
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self.move_rotating()
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pass
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#self.move_rotating()
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case ('harvest'):
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self.get_current_tile().set_type('grass')
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case ('water'):
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@ -213,6 +238,7 @@ class Tractor(pygame.sprite.Sprite):
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self.get_current_tile().set_type('szpinak')
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case ('plant(ziemniak)'):
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self.get_current_tile().set_type('ziemniak')
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self.move_2()
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#self.action_index += 1
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print(action)
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return
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