traktor jezdzi po calym polu i sadzi jak nalezy
This commit is contained in:
parent
3b3097d3ec
commit
aae7ad82e8
@ -20,7 +20,7 @@ class Tile(pygame.sprite.Sprite):
|
||||
vegetables = tractor_kb.query(pl.Expr("warzywo(Nazwa_warzywa)"))
|
||||
random_vegetable = vegetables[random.randint(0, len(vegetables)-1)]['Nazwa_warzywa']
|
||||
|
||||
if random_vegetable in {'cebula','pietruszka','bób', 'dynia'}:
|
||||
if random_vegetable in {'cebula','pietruszka','bób', 'dynia','ziemniak'}:
|
||||
random_vegetable = 'marchew'
|
||||
|
||||
self.set_type(random_vegetable)
|
||||
|
@ -1,3 +1,6 @@
|
||||
import time
|
||||
from typing import Optional
|
||||
|
||||
import pygame
|
||||
import os
|
||||
from kb import ile_podlac, multi_sasiedzi
|
||||
@ -136,6 +139,28 @@ class Tractor(pygame.sprite.Sprite):
|
||||
self.rotate('left')
|
||||
self.rect.y -= TILE_SIZE
|
||||
|
||||
def move_2(self):
|
||||
x = self.rect.x // TILE_SIZE
|
||||
y = self.rect.y // TILE_SIZE
|
||||
if y == 1 and x == 0:
|
||||
self.move()
|
||||
|
||||
elif y == 0 and x == 1:
|
||||
self.move()
|
||||
elif y == 15 and x == 1:
|
||||
self.move()
|
||||
elif y == 15 and x == 0:
|
||||
self.rotate('right')
|
||||
self.move()
|
||||
elif x == 15:
|
||||
self.rotate('right')
|
||||
self.move()
|
||||
elif x == 1:
|
||||
self.rotate('left')
|
||||
self.move()
|
||||
else:
|
||||
self.move()
|
||||
|
||||
def update(self):
|
||||
# A STAR:
|
||||
# if self.action_index == len(self.actions):
|
||||
@ -152,13 +177,13 @@ class Tractor(pygame.sprite.Sprite):
|
||||
|
||||
# DECISION TREE:
|
||||
action = self.make_decision()
|
||||
if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'move'
|
||||
self.prev_action = action
|
||||
if self.prev_action is not None and self.prev_action != 'move':
|
||||
self.move_rotating()
|
||||
self.prev_action = 'move'
|
||||
|
||||
match (action):
|
||||
case ('move'):
|
||||
self.move_rotating()
|
||||
pass
|
||||
#self.move_rotating()
|
||||
case ('harvest'):
|
||||
self.get_current_tile().set_type('grass')
|
||||
case ('water'):
|
||||
@ -178,7 +203,7 @@ class Tractor(pygame.sprite.Sprite):
|
||||
case ('plant(dynia)'):
|
||||
self.get_current_tile().set_type('fasola')
|
||||
case ('plant(fasola)'):
|
||||
self.get_current_tile().set_type('fasola')
|
||||
self.get_current_tile().set_type('fasola')
|
||||
case ('plant(groch)'):
|
||||
self.get_current_tile().set_type('groch')
|
||||
case ('plant(jarmuż)'):
|
||||
@ -213,6 +238,7 @@ class Tractor(pygame.sprite.Sprite):
|
||||
self.get_current_tile().set_type('szpinak')
|
||||
case ('plant(ziemniak)'):
|
||||
self.get_current_tile().set_type('ziemniak')
|
||||
self.move_2()
|
||||
#self.action_index += 1
|
||||
print(action)
|
||||
return
|
||||
|
Loading…
Reference in New Issue
Block a user