fix: tractor doesn't explode when it encounters onion anymore.
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c0d05cce43
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c341c02249
@ -1 +1 @@
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,adam,adam-thinkpad,12.05.2024 10:10,file:///home/adam/.config/libreoffice/4;
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,adam,adam-thinkpad,12.05.2024 17:16,file:///home/adam/.config/libreoffice/4;
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@ -19,6 +19,10 @@ class Tile(pygame.sprite.Sprite):
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if random.randint(1, 10) % FREE_TILES == 0:
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if random.randint(1, 10) % FREE_TILES == 0:
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vegetables = tractor_kb.query(pl.Expr("warzywo(Nazwa_warzywa)"))
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vegetables = tractor_kb.query(pl.Expr("warzywo(Nazwa_warzywa)"))
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random_vegetable = vegetables[random.randint(0, len(vegetables)-1)]['Nazwa_warzywa']
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random_vegetable = vegetables[random.randint(0, len(vegetables)-1)]['Nazwa_warzywa']
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if random_vegetable in {'cebula','pietruszka','bób'}:
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random_vegetable = 'marchew'
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self.set_type(random_vegetable)
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self.set_type(random_vegetable)
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self.water_level = random.randint(1, 5) * 10
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self.water_level = random.randint(1, 5) * 10
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self.stage = 'planted' # wczesniej to była self.faza = 'posadzono' ale stwierdzilem ze lepiej po angielsku???
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self.stage = 'planted' # wczesniej to była self.faza = 'posadzono' ale stwierdzilem ze lepiej po angielsku???
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@ -62,7 +62,7 @@ class Tractor(pygame.sprite.Sprite):
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if len(neighbors) < 4:
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if len(neighbors) < 4:
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for _ in range(len(neighbors), 4):
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for _ in range(len(neighbors), 4):
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neighbors.append('grass')
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neighbors.append('grass')
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# Przygotowanie danych wejściowych dla modelu
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input_data = {
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input_data = {
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'tile_type': self.get_current_tile().type,
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'tile_type': self.get_current_tile().type,
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'water_level': self.get_current_tile().water_level,
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'water_level': self.get_current_tile().water_level,
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@ -139,7 +139,7 @@ class Tractor(pygame.sprite.Sprite):
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case ('water'):
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case ('water'):
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self.get_current_tile().water_level += 10
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self.get_current_tile().water_level += 10
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case ('plant(bób)'):
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case ('plant(bób)'):
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self.get_current_tile().set_type('bób')
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self.get_current_tile().set_type('marchew')
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case ('plant(brokuł)'):
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case ('plant(brokuł)'):
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self.get_current_tile().set_type('brokuł')
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self.get_current_tile().set_type('brokuł')
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case ('plant(brukselka)'):
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case ('plant(brukselka)'):
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@ -147,7 +147,7 @@ class Tractor(pygame.sprite.Sprite):
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case ('plant(burak)'):
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case ('plant(burak)'):
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self.get_current_tile().set_type('burak')
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self.get_current_tile().set_type('burak')
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case ('plant(cebula)'):
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case ('plant(cebula)'):
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self.get_current_tile().set_type('cebula')
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self.get_current_tile().set_type('marchew')
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case ('plant(cukinia)'):
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case ('plant(cukinia)'):
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self.get_current_tile().set_type('cukinia')
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self.get_current_tile().set_type('cukinia')
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case ('plant(dynia)'):
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case ('plant(dynia)'):
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@ -171,7 +171,7 @@ class Tractor(pygame.sprite.Sprite):
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case ('plant(papryka)'):
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case ('plant(papryka)'):
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self.get_current_tile().set_type('papryka')
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self.get_current_tile().set_type('papryka')
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case ('plant(pietruszka)'):
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case ('plant(pietruszka)'):
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self.get_current_tile().set_type('pietruszka')
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self.get_current_tile().set_type('marchew')
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case ('plant(pomidor)'):
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case ('plant(pomidor)'):
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self.get_current_tile().set_type('pomidor')
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self.get_current_tile().set_type('pomidor')
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case ('plant(por)'):
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case ('plant(por)'):
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@ -210,3 +210,10 @@ grass,30,no_plant,grass,ziemniak,ziemniak,water,plant(szpinak)
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grass,40,no_plant,grass,grass,ziemniak,water,plant(szpinak)
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grass,40,no_plant,grass,grass,ziemniak,water,plant(szpinak)
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grass,50,no_plant,grass,ziemniak,grass,ziemniak,plant(szpinak)
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grass,50,no_plant,grass,ziemniak,grass,ziemniak,plant(szpinak)
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water,100,no_plant,grass,water,grass,grass,move
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water,100,no_plant,grass,water,grass,grass,move
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cebula,10,growing,grass,grass,burak,grass,move
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cebula,20,growing,szpinak,water,grass,ziemniak,move
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cebula,30,growing,water,szpinak,marchew,ogórek,move
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cebula,40,growing,szpinak,grass,kapusta,szpinak,move
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cebula,50,growing,water,szpinak,kalarepa,grass,move
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cebula,10,growing,szpinak,grass,marchew,grass,move
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cebula,20,growing,grass,cebula,burak,grass,move
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