refactor(TILE_SIZE): load environment variables in config.py file
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src/config.py
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6
src/config.py
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@ -0,0 +1,6 @@
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import os
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from dotenv import find_dotenv, load_dotenv
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# you can set TILE_SIZE in the .env file to adjust the window size
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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@ -2,16 +2,17 @@ import sys
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import pygame
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from field import Field
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import os
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from dotenv import find_dotenv, load_dotenv
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from config import TILE_SIZE
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if __name__ == "__main__":
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pygame.init()
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WHITE = (255, 255, 255)
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# loading TILE_SIZE to adjust window size
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load_dotenv(find_dotenv())
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WINDOW_SIZE = int(os.getenv("TILE_SIZE")) * 16
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WINDOW_SIZE = TILE_SIZE * 16
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screen = pygame.display.set_mode((WINDOW_SIZE, WINDOW_SIZE))
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field = Field()
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running = True
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while running:
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for event in pygame.event.get():
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10
src/tile.py
10
src/tile.py
@ -1,11 +1,12 @@
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import os
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import pygame
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from dotenv import find_dotenv, load_dotenv
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from kb import tractor_kb
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import pytholog as pl
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import random
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from config import TILE_SIZE
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class Tile(pygame.sprite.Sprite):
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def __init__(self, id, field, type):
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super().__init__()
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self.id = id
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@ -20,9 +21,6 @@ class Tile(pygame.sprite.Sprite):
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self.faza = 'posadzono'
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# you can set TILE_SIZE in the .env file to adjust the window size
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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self.rect = self.image.get_rect()
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self.rect.topleft = (x * TILE_SIZE, y * TILE_SIZE)
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@ -34,10 +32,6 @@ class Tile(pygame.sprite.Sprite):
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# if self.type == 'grass':
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# self.image = pygame.image.load("images/grass.png").convert()
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self.image = pygame.image.load("images/grass.png").convert()
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# you can set TILE_SIZE in the .env file to adjust the window size
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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self.image = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
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@ -1,17 +1,14 @@
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import pygame
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import os
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from dotenv import find_dotenv, load_dotenv
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from kb import ile_podlac
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from tile import Tile
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from config import TILE_SIZE
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class Tractor(pygame.sprite.Sprite):
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def __init__(self, field):
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super().__init__
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self.field = field
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self.image = pygame.image.load('images/tractor.png').convert_alpha()
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# you can set TILE_SIZE in the .env to adjust window size
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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self.image = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
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self.rect = self.image.get_rect()
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x, y = 0, 0
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@ -22,11 +19,8 @@ class Tractor(pygame.sprite.Sprite):
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def move(self, direction):
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# you can set TILE_SIZE in the .env to adjust window size
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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def move(self, direction):
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if direction == "up" and self.rect.y > 0:
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self.rect.y -= TILE_SIZE
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self.print_tile_type()
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@ -59,19 +53,15 @@ class Tractor(pygame.sprite.Sprite):
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if keys[pygame.K_DOWN]:
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self.move('down')
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def print_tile_type(self):
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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def print_tile_type(self):
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x = self.rect.x // TILE_SIZE
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y = self.rect.y // TILE_SIZE
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tile_type = self.field.tiles.sprites()[y * 16 + x].type
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print(f"The tractor is on a {tile_type} tile.")
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def get_current_tile(self):
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load_dotenv(find_dotenv())
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TILE_SIZE = int(os.getenv("TILE_SIZE"))
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def get_current_tile(self):
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x = self.rect.x // TILE_SIZE
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y = self.rect.y // TILE_SIZE
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current_tile = self.field.tiles.sprites()[y * 16 + x]
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