feat: enable setting starting coords and direction from .env
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@ -14,11 +14,17 @@ Stwórz plik `.env` w głównym folderze projektu o poniższej treści:
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```
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```
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# window size
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# window size
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TILE_SIZE=64
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TILE_SIZE = 32
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# game speed
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# game speed
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TICK_RATE = 10
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TICK_RATE = 10
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STARTING_DIRECTION = north
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# coordinates of initial tile
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START_X = 0
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START_Y = 0
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# coordinates of destination tile
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# coordinates of destination tile
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FINAL_X = 15
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FINAL_X = 15
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FINAL_Y = 15
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FINAL_Y = 15
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@ -9,6 +9,12 @@ TILE_SIZE = int(os.getenv("TILE_SIZE"))
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# game speed
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# game speed
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TICK_RATE = int(os.getenv("TICK_RATE"))
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TICK_RATE = int(os.getenv("TICK_RATE"))
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STARTING_DIRECTION = str(os.getenv("STARTING_DIRECTION"))
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# coordinates of initial tile
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START_X = int(os.getenv("START_X"))
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START_Y = int(os.getenv("START_Y"))
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# coordinates of destination tile
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# coordinates of destination tile
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FINAL_X = int(os.getenv("FINAL_X"))
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FINAL_X = int(os.getenv("FINAL_X"))
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FINAL_Y = int(os.getenv("FINAL_Y"))
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FINAL_Y = int(os.getenv("FINAL_Y"))
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@ -2,7 +2,7 @@ import pygame
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import os
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import os
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from kb import ile_podlac, multi_sasiedzi
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from kb import ile_podlac, multi_sasiedzi
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from tile import Tile
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from tile import Tile
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from config import TILE_SIZE, FINAL_X, FINAL_Y
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from config import TILE_SIZE, FINAL_X, FINAL_Y, START_X, START_Y, STARTING_DIRECTION
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from collections import deque
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from collections import deque
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import heapq
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import heapq
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import random
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import random
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@ -16,12 +16,12 @@ class Tractor(pygame.sprite.Sprite):
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self.image = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
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self.image = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.direction = 'east'
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self.direction = STARTING_DIRECTION
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# TODO: enable tractor to start on other tile than (0,0)
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# TODO: enable tractor to start on other tile than (0,0)
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self.start = (0, 0)
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self.start = (START_X, START_Y)
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self.final = (FINAL_X, FINAL_Y)
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self.final = (FINAL_X, FINAL_Y)
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print('destination @', self.final[0], self.final[1])
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print('destination @', self.final[0], self.final[1])
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self.rect.topleft = (0, 0)
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self.rect.topleft = (self.start[0] * TILE_SIZE, self.start[1] * TILE_SIZE)
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self.water = 50
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self.water = 50
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