26 lines
653 B
Python
26 lines
653 B
Python
import os
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import pygame
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class Tile(pygame.sprite.Sprite):
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def __init__(self, id, type, field):
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super().__init__()
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self.id = id
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x = id%16
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y = id//16
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self.type = type
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self.field = field
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self.set_type(type)
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self.rect = self.image.get_rect()
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self.rect.topleft = (x * 64, y * 64)
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def draw(self, surface):
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self.tiles.draw(surface)
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def set_type(self, type):
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self.type = type
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if self.type == 'grass':
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self.image = pygame.image.load('images/grass.png').convert()
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self.image = pygame.transform.scale(self.image, (64, 64))
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