36 lines
1.0 KiB
Python
36 lines
1.0 KiB
Python
import pygame
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import os
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class Tractor(pygame.sprite.Sprite):
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def __init__(self, field):
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super().__init__
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self.field = field
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self.image = pygame.image.load('images/tractor.png').convert_alpha()
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self.image = pygame.transform.scale(self.image, (64, 64))
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self.rect = self.image.get_rect()
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x, y = 0, 0
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self.rect.topleft = (x, y)
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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def move(self, direction):
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if direction == "up":
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self.rect.y -= 64
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elif direction == "down":
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self.rect.y += 64
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elif direction == "left":
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self.rect.x -= 64
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elif direction == "right":
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self.rect.x += 64
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def update(self):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT]:
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self.move('left')
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if keys[pygame.K_RIGHT]:
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self.move('right')
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if keys[pygame.K_UP]:
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self.move('up')
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if keys[pygame.K_DOWN]:
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self.move('down')
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