inteligenty-traktor/src/tractor.py

71 lines
2.2 KiB
Python

import pygame
import os
from kb import ile_podlac
from tile import Tile
from config import TILE_SIZE
class Tractor(pygame.sprite.Sprite):
def __init__(self, field):
super().__init__
self.field = field
self.image = pygame.image.load('images/tractor.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (TILE_SIZE, TILE_SIZE))
self.rect = self.image.get_rect()
x, y = 0, 0
self.rect.topleft = (x, y)
self.water = 200
def draw(self, surface):
surface.blit(self.image, self.rect)
def move(self, direction):
if direction == "up" and self.rect.y > 0:
self.rect.y -= TILE_SIZE
self.print_tile_type()
elif direction == "down" and self.rect.y < 15 * TILE_SIZE:
self.rect.y += TILE_SIZE
self.print_tile_type()
elif direction == "left" and self.rect.x > 0:
self.rect.x -= TILE_SIZE
self.print_tile_type()
elif direction == "right" and self.rect.x < 15 * TILE_SIZE:
self.rect.x += TILE_SIZE
self.print_tile_type()
curent_tile = self.get_current_tile()
water_needed = ile_podlac(curent_tile.type, curent_tile.faza)[0]['Woda']
if self.water >= water_needed:
print(f"watered {curent_tile.type} with {water_needed} liters\n")
self.water -= water_needed
else:
print(f"{water_needed - self.water} more litres of water needed to water {curent_tile.type}\n")
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.move('left')
if keys[pygame.K_RIGHT]:
self.move('right')
if keys[pygame.K_UP]:
self.move('up')
if keys[pygame.K_DOWN]:
self.move('down')
def print_tile_type(self):
x = self.rect.x // TILE_SIZE
y = self.rect.y // TILE_SIZE
tile_type = self.field.tiles.sprites()[y * 16 + x].type
print(f"The tractor is on a {tile_type} tile.")
def get_current_tile(self):
x = self.rect.x // TILE_SIZE
y = self.rect.y // TILE_SIZE
current_tile = self.field.tiles.sprites()[y * 16 + x]
return current_tile