GenericAI_Sweeper/main.py

102 lines
2.9 KiB
Python
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import pygame as pg
import sys
from settings import *
from sprites import *
class Game:
def __init__(self):
pg.init()
self.screen = pg.display.set_mode((WIDTH, HEIGHT))
pg.display.set_caption(TITLE)
self.clock = pg.time.Clock()
pg.key.set_repeat(500, 100)
self.load_data()
def load_data(self):
pass
def new(self):
# initialize all variables and do all the setup for a new game
self.all_sprites = pg.sprite.Group()
self.walls = pg.sprite.Group()
self.player = Player(self, 1, 1)
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self.mine1 = Mine(self, 8, 6)
self.mine2 = Mine(self, 7, 6)
self.mine3 = Mine(self, 2, 3)
self.grenade1 = Grenade(self, 1, 8)
self.grenade2 = Grenade(self, 3, 4)
self.grenade3 = Grenade(self, 9, 5)
self.bomb1 = Bomb(self, 6, 7)
self.bomb2 = Bomb(self, 3, 3)
self.bomb3 = Bomb(self, 4, 9)
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def run(self):
# game loop - set self.playing = False to end the game
self.playing = True
while self.playing:
self.dt = self.clock.tick(FPS) / 1000
self.events()
self.update()
self.draw()
def quit(self):
pg.quit()
sys.exit()
def update(self):
# update portion of the game loop
self.all_sprites.update()
def draw_grid(self):
for x in range(0, WIDTH, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
for y in range(0, HEIGHT, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
def draw_grid(self):
for x in range(0, WIDTH, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
for y in range(0, WIDTH, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
def draw(self):
self.screen.fill(BGCOLOR)
self.draw_grid()
self.draw_grid()
self.all_sprites.draw(self.screen)
pg.display.flip()
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_LEFT:
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self.player.move(dx=-1, direction='Left')
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if event.key == pg.K_RIGHT:
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self.player.move(dx=1, direction='Right')
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if event.key == pg.K_UP:
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self.player.move(dy=-1, direction='Up')
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if event.key == pg.K_DOWN:
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self.player.move(dy=1, direction='Down')
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def show_start_screen(self):
pass
def show_go_screen(self):
pass
# create the game object
g = Game()
g.show_start_screen()
while True:
g.new()
g.run()
g.show_go_screen()