PracProg/Assets/Scripts/Medal.cs

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2021-02-04 19:49:39 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Medal : MonoBehaviour
{
public Sprite normalMedal;
public Sprite bronzeMedal;
public Sprite silverMedal;
public Sprite goldMedal;
Image img;
// Start is called before the first frame update
void Start()
{
img = GetComponent<Image>();
int gameScore = GameManager.gameScore;
if(gameScore > 0 && gameScore <= 2)
{
img.sprite = normalMedal;
}
else if(gameScore > 2 && gameScore <= 4)
{
img.sprite = bronzeMedal;
}
else if (gameScore > 4 && gameScore <= 6)
{
img.sprite = silverMedal;
}
else if (gameScore > 6)
{
img.sprite = goldMedal;
}
}
}