PotatoPlan/Game1/Sources/Crops/Farm.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
class Farm
{
private Crops[,] crops;
private Random r;
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//initializes the crops
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public void init(Vector2 Size, Vector2 housepos)
{
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r = new Random();
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crops = new Crops[100, 100];
for (int i = 0; i < Size.X; i++)
{
for (int j = 0; j < Size.Y; j++)
{
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int x = r.Next(0, 3);
if (x == 0)
{
x = r.Next(0, 2);
}
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if (x == 2)
{
x = r.Next(1, 3);
}
crops[i, j] = new Crops();
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crops[i, j].setStatus(x);
crops[i, j].setOriginalStatus();
crops[i, j].setCropType(x = r.Next(0, 4));
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crops[i, j].init();
}
}
}
public void updateFarm(Vector2 Size)
{
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for (int i = 0; i < Size.X; i++)
{
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for (int j = 0; j < Size.Y; j++)
{
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crops[i, j].updateCrop(Size);
}
}
}
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//Changes the properties of the tile when the tractor reaches this tile.
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public void setCropStatus(float xfloat, float yfloat)
{
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int x = (int)xfloat;
int y = (int)yfloat;
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if (crops[x, y].getStatus() >= 4)
{
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crops[x, y].setStatus(2);
}
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else if(crops[x, y].getStatus() == 0)
{
//do nothing
}
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else if (crops[x, y].getStatus() == 2)
{
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crops[x, y].setStatus(3);
}
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else if (crops[x, y].getStatus() == 3)
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{
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crops[x, y].setStatus(4);
crops[x, y].setCropTimer();
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}
}
public Crops getCrop(int x, int y)
{
return crops[x,y];
}
public Crops[,] getCrops()
{
return crops;
}
public void updateSize(Vector2 Size, int tileSize, int Spacing)
{
for (int i = 0; i < (int)Size.X; i++)
{
for (int j = 0; j < (int)Size.Y; j++)
{
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//crops[i, j].x = (tileSize + Spacing) * i;
//crops[i, j].y = (tileSize + Spacing) * j;
}
}
}
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public void setNewHousePos(Vector2 pos, bool newState)
{
crops[(int)pos.X, (int)pos.Y].setHousePos(newState);
}
}