This commit is contained in:
ryuga4 2019-04-22 14:32:18 +02:00
commit b4fc4af504
75 changed files with 1381 additions and 598 deletions

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@ -1,109 +0,0 @@
using CzokoŚmieciarka.DataModels.Enums;
using CzokoŚmieciarka.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.DataModels.Models.Steps;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CzokoŚmieciarka.AI_Naive
{
public class DFS
{
public DFS()
{
}
int count = 0;
public List<IStep> BestPath(AGarbageCollector collector, object[,] grid)
{
var r=Search(collector, grid, 0).Key;
Console.WriteLine(count);
return r;
}
List<IStep> PossibleSteps(AGarbageCollector collector, object[,] grid)
{
var result = new List<IStep>();
var moveSteps = new List<IStep>()
{
new MoveStep(Direction.Up),
new MoveStep(Direction.Down),
new MoveStep(Direction.Left),
new MoveStep(Direction.Right)
};
var filteredMoveSteps = new List<IStep>();
foreach (var item in moveSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone();
var copyGrid = (object[,])grid.Clone();
try
{
item.Invoke(copyCollector, grid);
var gcx = copyCollector.Coords.X;
var gcy = copyCollector.Coords.Y;
if (grid[gcx, gcy] is IRoad1 || grid[gcx, gcy] is IGarbageLocalization || grid[gcx, gcy] is ADump)
{
result.Add(item);
}
}
catch (Exception e)
{
}
}
return result;
}
KeyValuePair<List<IStep>, int> Search(AGarbageCollector collector, object[,] grid, int length)
{
count++;
if (length > 40) return new KeyValuePair<List<IStep>, int>(new List<IStep>(), length);
var possibleSteps = PossibleSteps(collector, grid);
foreach (var item in possibleSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone();
var copyGrid = (object[,])grid.Clone();
//if (copyGrid[copyCollector.Coords.X, copyCollector.Coords.Y] is IRoad1) copyGrid[copyCollector.Coords.X, copyCollector.Coords.Y] = new Road2();
item.Invoke(copyCollector, copyGrid);
var s = Search(copyCollector, copyGrid, length + 1);
if (s.Key != null)
{
s.Key.Insert(0, item);
return s;
}
}
return new KeyValuePair<List<IStep>, int>(null, length);
/*var min = int.MaxValue;
var min_index = 0;
for (int i = 0; i < mapped.Count; i++)
{
if (mapped.ElementAt(i).Value <= min)
{
min = mapped.ElementAt(i).Value;
min_index = i;
}
}
return mapped.ElementAt(min_index);
*/
}
}
}

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@ -1,13 +0,0 @@
using CzokoŚmieciarka.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
namespace CzokoŚmieciarka.DataModels.GeneralModels.Models
{
public class Dump : ADump
{
public Dump(ITypeOfGarbage typeOfGarbage, int maxVolume, Coords localization) : base(typeOfGarbage, maxVolume, localization)
{
}
}
}

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@ -1,14 +0,0 @@
using System.Collections.Generic;
using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
namespace CzokoŚmieciarka.DataModels.GeneralModels.Models
{
public class GarbageCollector : AGarbageCollector
{
public GarbageCollector(Coords startPosition, IEnumerable<AGarbageCollectorContainer> trashContainers, int columns, int rows) : base(startPosition, trashContainers, columns, rows)
{
}
}
}

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@ -42,32 +42,12 @@
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Enums\GarbageTypes.cs" />
<Compile Include="Exceptions.cs" />
<Compile Include="Enums\Directions.cs" />
<Compile Include="Exceptions\OutOfGridException.cs" />
<Compile Include="Interfaces\GarbageCollector\AGarbageCollector.cs" />
<Compile Include="Interfaces\GarbageCollector\IGarbageCollector.cs" />
<Compile Include="Interfaces\Garbage\AGarbage.cs" />
<Compile Include="Interfaces\Garbage\IGarbage.cs" />
<Compile Include="Interfaces\IRoad.cs" />
<Compile Include="Interfaces\IRoad1.cs" />
<Compile Include="Interfaces\IRoad2.cs" />
<Compile Include="Interfaces\TrashCans\ADump.cs" />
<Compile Include="Interfaces\IGarbageLocalization.cs" />
<Compile Include="Interfaces\ITypeOfGarbage.cs" />
<Compile Include="Interfaces\RoutePlanningEngine\IRoutePlanningEngine.cs" />
<Compile Include="Interfaces\TrashCans\AGarbageCollectorContainer.cs" />
<Compile Include="Interfaces\TrashCans\ATrashCan.cs" />
<Compile Include="Interfaces\IStep.cs" />
<Compile Include="Models\Coords.cs" />
<Compile Include="Models\Map.cs" />
<Compile Include="Models\Road1.cs" />
<Compile Include="Models\Road2.cs" />
<Compile Include="Models\Steps\CollectStep.cs" />
<Compile Include="Models\Steps\MoveStep.cs" />
<Compile Include="Models\Steps\SpillStep.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="Enums\" />
<Folder Include="Interfaces\" />
<Folder Include="Models\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

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@ -1,24 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Exceptions
{
public class OutOfGridException : Exception
{
public OutOfGridException()
{
}
public OutOfGridException(string message)
: base(message)
{
}
public OutOfGridException(string message, Exception inner)
: base(message, inner)
{
}
}
}

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@ -1,9 +0,0 @@
using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector;
namespace CzokoŚmieciarka.DataModels.Interfaces
{
public interface IStep
{
void Invoke(IGarbageCollector collector, object [,] grid);
}
}

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@ -1,13 +0,0 @@
using CzokoŚmieciarka.DataModels.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Models
{
public class Road1 :IRoad1
{
}
}

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@ -3,14 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio 15
VisualStudioVersion = 15.0.28307.136 VisualStudioVersion = 15.0.28307.136
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CzokoŚmieciarka.DataModels", "Components\CzokoŚmieciarka.DataModels\CzokoŚmieciarka.DataModels.csproj", "{F2E11FEE-C5AC-47D2-BA9C-819909B6DFF7}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CzokoŚmieciarka.DataModels.GeneralModels", "Components\CzokoŚmieciarka.DataModels.GeneralModels\CzokoŚmieciarka.DataModels.GeneralModels.csproj", "{A3D5DA96-69D7-463F-B1EE-6FC70716E3B2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CzokoŚmieciarka.WPFv2", "Interface\CzokoŚmieciarka.WPFv2\CzokoŚmieciarka.WPFv2.csproj", "{2BADDDA9-A77C-4FB2-9F28-4DAE712E8947}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CzokoŚmieciarka.AI_Naive", "Components\CzokoŚmieciarka.AI_Naive\CzokoŚmieciarka.AI_Naive.csproj", "{10E77BBE-55E1-483D-A456-0E94EAC9B24A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGameView", "MonoGameView\MonoGameView.csproj", "{EBE9431C-9B66-4300-B288-7A0F7B899415}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGameView", "MonoGameView\MonoGameView.csproj", "{EBE9431C-9B66-4300-B288-7A0F7B899415}"
EndProject EndProject
Global Global
@ -25,70 +17,6 @@ Global
Release|x86 = Release|x86 Release|x86 = Release|x86
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
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@ -0,0 +1,118 @@
#----------------------------- Global Properties ----------------------------#
/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>12</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{3A27CBFB-44DF-4B1D-B776-770FCA3DF905}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CzokoŚmieciarka.MonoGame</RootNamespace>
<AssemblyName>CzokoŚmieciarka.MonoGame</AssemblyName>
<FileAlignment>512</FileAlignment>
<MonoGamePlatform>Windows</MonoGamePlatform>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
<DefineConstants>TRACE;WINDOWS</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<ItemGroup>
<Compile Include="Game1.cs" />
<Compile Include="Interfaces\IWPFObject.cs" />
<Compile Include="Models\Dump.cs" />
<Compile Include="Models\GarbageCollector.cs" />
<Compile Include="Models\House.cs" />
<Compile Include="Models\Road.cs" />
<Compile Include="Models\Road2.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="MonoGame.Framework">
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
<None Include="app.manifest" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Components\CzokoŚmieciarka.AI_Naive\CzokoŚmieciarka.AI_Naive.csproj">
<Project>{10e77bbe-55e1-483d-a456-0e94eac9b24a}</Project>
<Name>CzokoŚmieciarka.AI_Naive</Name>
</ProjectReference>
<ProjectReference Include="..\..\Components\CzokoŚmieciarka.DataModels.GeneralModels\CzokoŚmieciarka.DataModels.GeneralModels.csproj">
<Project>{a3d5da96-69d7-463f-b1ee-6fc70716e3b2}</Project>
<Name>CzokoŚmieciarka.DataModels.GeneralModels</Name>
</ProjectReference>
<ProjectReference Include="..\..\Components\CzokoŚmieciarka.DataModels\CzokoŚmieciarka.DataModels.csproj">
<Project>{f2e11fee-c5ac-47d2-ba9c-819909b6dff7}</Project>
<Name>CzokoŚmieciarka.DataModels</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,94 @@
using System.Collections.Generic;
using CzokoŚmieciarka.MonoGame.Interfaces;
using CzokoŚmieciarka.MonoGame.Models;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace CzokoŚmieciarka.MonoGame
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
private Texture2D road;
private IWPFObject[,] Objects = new IWPFObject[9, 9];
private IEnumerable<AGarbageCollectorContainer> GarbageCollectorContainers;
private WPFGarbageCollector garbageCollector;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
road = Content.Load<Texture2D>("Images/intersection");
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
Content.Unload();
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw(road, new Rectangle(0,0,40,40),Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}
}

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@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CzokoŚmieciarka.MonoGame.Interfaces
{
public interface IWPFObject
{
Coords Coords { get; set; }
}
}

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@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Enums;
using CzokoŚmieciarka.DataModels.GeneralModels.Models;
using CzokoŚmieciarka.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.MonoGame.Interfaces;
namespace CzokoŚmieciarka.MonoGame.Models
{
class WPFDump : ADump, IWPFObject
{
public string ImagePath { get; set; }
public WPFDump(ITypeOfGarbage typeofGarbage, int maxVolume, Coords localization) : base ( typeofGarbage, maxVolume, localization)
{
switch (typeofGarbage.GarbageType)
{
case GarbageType.Glass:
ImagePath = AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\Dumps\glass.png";
break;
case GarbageType.PlasticMetal:
ImagePath = AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\Dumps\plasticmetal.png";
break;
case GarbageType.Organic:
ImagePath = AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\Dumps\organic.png";
break;
case GarbageType.Paper:
ImagePath = AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\Dumps\paper.png";
break;
}
}
}
}

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@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.MonoGame.Interfaces;
namespace CzokoŚmieciarka.MonoGame.Models
{
class WPFGarbageCollector : AGarbageCollector, IWPFObject, INotifyPropertyChanged
{
public WPFGarbageCollector(Coords startPosition, IEnumerable<AGarbageCollectorContainer> trashContainers, int columns, int rows) : base(startPosition, trashContainers, columns, rows)
{
}
public event PropertyChangedEventHandler PropertyChanged;
[NotifyPropertyChangedInvocator]
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
}

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.MonoGame.Interfaces;
namespace CzokoŚmieciarka.MonoGame.Models
{
class WPFHouse : IGarbageLocalization, IWPFObject
{
public Coords Coords { get; set; }
public IEnumerable<ATrashCan> TrashCans { get; set; }
public WPFHouse(Coords coords, IEnumerable<ATrashCan> trashCans)
{
TrashCans = trashCans;
Coords = coords;
}
}
}

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mime;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.MonoGame.Interfaces;
namespace CzokoŚmieciarka.MonoGame.Models
{
class Road : IWPFObject
{
public MediaTypeNames.Image Image
{
get
{
return new MediaTypeNames.Image
{
Source = new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\intersection.png")),
Width = 100,
Height = 100
};
}
}
public Road()
{
//Image = new Image()
//{
// Source =
// new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\intersection.png"))
//};
}
public Coords Coords { get; set; }
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.MonoGame.Interfaces;
namespace CzokoŚmieciarka.MonoGame.Models
{
class Road2 : IWPFObject
{
public string ImagePath { get; set; }
public Coords Coords { get; set; }
public Road2()
{
}
}
}

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@ -0,0 +1,22 @@
using System;
namespace CzokoŚmieciarka.MonoGame
{
#if WINDOWS || LINUX
/// <summary>
/// The main class.
/// </summary>
public static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
using (var game = new Game1())
game.Run();
}
}
#endif
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CzokoŚmieciarka.MonoGame")]
[assembly: AssemblyProduct("CzokoŚmieciarka.MonoGame")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("3cdbdf0b-e65f-481e-83b9-45c21a07b884")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="CzokoŚmieciarka.MonoGame"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of the Windows versions that this application has been tested on and is
is designed to work with. Uncomment the appropriate elements and Windows will
automatically selected the most compatible environment. -->
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
</windowsSettings>
</application>
</assembly>

View File

@ -102,20 +102,6 @@
<ItemGroup> <ItemGroup>
<None Include="App.config" /> <None Include="App.config" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Components\CzokoŚmieciarka.AI_Naive\CzokoŚmieciarka.AI_Naive.csproj">
<Project>{10e77bbe-55e1-483d-a456-0e94eac9b24a}</Project>
<Name>CzokoŚmieciarka.AI_Naive</Name>
</ProjectReference>
<ProjectReference Include="..\..\Components\CzokoŚmieciarka.DataModels.GeneralModels\CzokoŚmieciarka.DataModels.GeneralModels.csproj">
<Project>{a3d5da96-69d7-463f-b1ee-6fc70716e3b2}</Project>
<Name>CzokoŚmieciarka.DataModels.GeneralModels</Name>
</ProjectReference>
<ProjectReference Include="..\..\Components\CzokoŚmieciarka.DataModels\CzokoŚmieciarka.DataModels.csproj">
<Project>{f2e11fee-c5ac-47d2-ba9c-819909b6dff7}</Project>
<Name>CzokoŚmieciarka.DataModels</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup /> <ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

View File

@ -5,12 +5,10 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:CzokoŚmieciarka.WPFv2" xmlns:local="clr-namespace:CzokoŚmieciarka.WPFv2"
mc:Ignorable="d" mc:Ignorable="d"
Title="MainWindow" Height="800" Width="1000" Title="MainWindow" Height="800" Width="800"
KeyDown="MainWindow_OnKeyDown"> KeyDown="MainWindow_OnKeyDown">
<Grid> <Grid Margin="0">
<Grid Name="Board" Margin="0,0,200,0"/> <Canvas Name="Board" HorizontalAlignment="Left" Margin="0" VerticalAlignment="Top"/>
<DataGrid Name="CollectorInfo" HorizontalAlignment="Right" Width="192"/>
<Grid Name="CollectorBoard" Margin="0,0,200,0"/>
</Grid> </Grid>
</Window> </Window>

View File

@ -49,18 +49,17 @@ namespace CzokoŚmieciarka.WPFv2
//routePlanningEngine.PerformStep(); //routePlanningEngine.PerformStep();
} }
CollectorBoard.Children.Clear();
Grid.SetColumn(garbageCollector.Image, garbageCollector.Coords.X);
Grid.SetRow(garbageCollector.Image, garbageCollector.Coords.Y);
CollectorBoard.Children.Add(garbageCollector.Image);
Board.Children.Clear(); Board.Children.Clear();
for (int x=0;x<Columns;x++) Canvas.SetLeft(garbageCollector.Image, garbageCollector.Coords.X * 100);
Canvas.SetTop(garbageCollector.Image, garbageCollector.Coords.Y * 100);
Board.Children.Add(garbageCollector.Image);
for (int y=0;y<Rows;y++)
{ {
for (int y = 0; y < Rows; y++) for (int x = 0; x < Columns; x++)
{ {
var item = Objects[x, y]; var item = Objects[x, y];
Grid.SetColumn(item.Image, x); Canvas.SetLeft(Objects[x, y].Image, x * 100);
Grid.SetRow(item.Image, y); Canvas.SetTop(Objects[x, y].Image, y * 100);
Board.Children.Add(item.Image); Board.Children.Add(item.Image);
} }
} }
@ -72,44 +71,34 @@ namespace CzokoŚmieciarka.WPFv2
private void BoardInitialize() private void BoardInitialize()
{ {
ColumnDefinition column;
RowDefinition row;
for (int y = 0; y < Rows; y++) for (int y = 0; y < Rows; y++)
{ {
column = new ColumnDefinition();
row = new RowDefinition();
Board.ColumnDefinitions.Add(column);
Board.RowDefinitions.Add(row);
column = new ColumnDefinition();
row = new RowDefinition();
CollectorBoard.ColumnDefinitions.Add(column);
CollectorBoard.RowDefinitions.Add(row);
for (int x = 0; x < Columns; x++) for (int x = 0; x < Columns; x++)
{ {
Road road = new Road(); Road road = new Road();
Objects[x, y] = road; Objects[x, y] = road;
Grid.SetRow(Objects[x, y].Image, y); Canvas.SetLeft(Objects[x, y].Image, x * 100);
Grid.SetColumn(Objects[x, y].Image, x); Canvas.SetTop(Objects[x, y].Image, y * 100);
Board.Children.Add(Objects[x, y].Image); Board.Children.Add(Objects[x, y].Image);
} }
} }
Objects[2,7] = new WPFDump(new TypeOfGarbage(GarbageType.Glass,1,1), 10000,new Coords(2,7)); //Objects[2,7] = new WPFDump(new TypeOfGarbage(GarbageType.Glass,1,1), 10000,new Coords(2,7));
Grid.SetColumn(Objects[2, 7].Image, 2); //Grid.SetColumn(Objects[2, 7].Image, 2);
Grid.SetRow(Objects[2, 7].Image, 7); //Grid.SetRow(Objects[2, 7].Image, 7);
Board.Children.Add(Objects[2, 7].Image); //Board.Children.Add(Objects[2, 7].Image);
Objects[3,7] = new WPFDump(new TypeOfGarbage(GarbageType.Organic,1,1),10000, new Coords(3,7)); //Objects[3,7] = new WPFDump(new TypeOfGarbage(GarbageType.Organic,1,1),10000, new Coords(3,7));
Grid.SetColumn(Objects[3, 7].Image, 3); //Grid.SetColumn(Objects[3, 7].Image, 3);
Grid.SetRow(Objects[3, 7].Image, 7); //Grid.SetRow(Objects[3, 7].Image, 7);
Board.Children.Add(Objects[3, 7].Image); //Board.Children.Add(Objects[3, 7].Image);
Objects[2,8] = new WPFDump(new TypeOfGarbage(GarbageType.Paper,1,1), 10000, new Coords(2,8)); //Objects[2,8] = new WPFDump(new TypeOfGarbage(GarbageType.Paper,1,1), 10000, new Coords(2,8));
Grid.SetColumn(Objects[2, 8].Image, 2); //Grid.SetColumn(Objects[2, 8].Image, 2);
Grid.SetRow(Objects[2, 8].Image, 8); //Grid.SetRow(Objects[2, 8].Image, 8);
Board.Children.Add(Objects[2, 8].Image); //Board.Children.Add(Objects[2, 8].Image);
Objects[3,8] = new WPFDump(new TypeOfGarbage(GarbageType.PlasticMetal, 1,1), 10000, new Coords(3,8)); //Objects[3,8] = new WPFDump(new TypeOfGarbage(GarbageType.PlasticMetal, 1,1), 10000, new Coords(3,8));
Grid.SetColumn(Objects[3, 8].Image, 3); //Grid.SetColumn(Objects[3, 8].Image, 3);
Grid.SetRow(Objects[3, 8].Image, 8); //Grid.SetRow(Objects[3, 8].Image, 8);
Board.Children.Add(Objects[3, 8].Image); //Board.Children.Add(Objects[3, 8].Image);
GarbageCollectorContainers = new List<AGarbageCollectorContainer>() GarbageCollectorContainers = new List<AGarbageCollectorContainer>()
@ -120,10 +109,9 @@ namespace CzokoŚmieciarka.WPFv2
new GarbageCollectorContainer(new TypeOfGarbage(GarbageType.Paper, 1,1), 500) new GarbageCollectorContainer(new TypeOfGarbage(GarbageType.Paper, 1,1), 500)
}; };
garbageCollector = new WPFGarbageCollector(new Coords(2, 1), GarbageCollectorContainers, Columns, Rows); garbageCollector = new WPFGarbageCollector(new Coords(2, 1), GarbageCollectorContainers, Columns, Rows);
Grid.SetRow(garbageCollector.Image, garbageCollector.Coords.Y); Canvas.SetLeft(garbageCollector.Image, garbageCollector.Coords.X * 100);
Grid.SetColumn(garbageCollector.Image, garbageCollector.Coords.X); Canvas.SetTop(garbageCollector.Image, garbageCollector.Coords.Y * 100);
CollectorBoard.Children.Add(garbageCollector.Image); Board.Children.Add(garbageCollector.Image);
CollectorBoard.ShowGridLines = true;
//CollectorInfo.ItemsSource = garbageCollector; //CollectorInfo.ItemsSource = garbageCollector;
//CollectorInfo.Items.Add(garbageCollector); //CollectorInfo.Items.Add(garbageCollector);
//CollectorInfo.Columns.Add(new DataGridTextColumn {Header="X", Binding = new Binding("Coords.X")}); //CollectorInfo.Columns.Add(new DataGridTextColumn {Header="X", Binding = new Binding("Coords.X")});
@ -138,8 +126,8 @@ namespace CzokoŚmieciarka.WPFv2
WPFHouse house = new WPFHouse(new Coords(1, 3), trashCans); WPFHouse house = new WPFHouse(new Coords(1, 3), trashCans);
Objects[1, 3] = house; Objects[1, 3] = house;
Grid.SetRow(Objects[1, 3].Image, 3); Canvas.SetLeft(Objects[1, 3].Image, 1 * 100);
Grid.SetColumn(Objects[1, 3].Image, 1); Canvas.SetTop(Objects[1, 3].Image, 3 * 100);
Board.Children.Add(Objects[1, 3].Image); Board.Children.Add(Objects[1, 3].Image);

View File

@ -33,7 +33,9 @@ namespace CzokoŚmieciarka.WPFv2.Models
{ {
Image = new Image() Image = new Image()
{ {
Source = new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\garbageCollector.png")) Source = new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\garbageCollector.png")),
Width = 100,
Height = 100
}; };
} }

View File

@ -30,7 +30,9 @@ namespace CzokoŚmieciarka.WPFv2.Models
{ {
Image = new Image() Image = new Image()
{ {
Source = new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\house.png")) Source = new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + @"..\..\Images\house.png")),
Width = 100,
Height = 100
}; };
TrashCans = trashCans; TrashCans = trashCans;
Coords = coords; Coords = coords;

View File

@ -0,0 +1,217 @@
<<<<<<< HEAD:Trunk/Components/CzokoŚmieciarka.AI_Naive/DFS.cs
using CzokoŚmieciarka.DataModels.Enums;
using CzokoŚmieciarka.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using CzokoŚmieciarka.DataModels.Models.Steps;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CzokoŚmieciarka.AI_Naive
{
public class DFS
{
public DFS()
{
}
int count = 0;
public List<IStep> BestPath(AGarbageCollector collector, object[,] grid)
{
var r=Search(collector, grid, 0).Key;
Console.WriteLine(count);
return r;
}
List<IStep> PossibleSteps(AGarbageCollector collector, object[,] grid)
{
var result = new List<IStep>();
var moveSteps = new List<IStep>()
{
new MoveStep(Direction.Up),
new MoveStep(Direction.Down),
new MoveStep(Direction.Left),
new MoveStep(Direction.Right)
};
var filteredMoveSteps = new List<IStep>();
foreach (var item in moveSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone();
var copyGrid = (object[,])grid.Clone();
try
{
item.Invoke(copyCollector, grid);
var gcx = copyCollector.Coords.X;
var gcy = copyCollector.Coords.Y;
if (grid[gcx, gcy] is IRoad1 || grid[gcx, gcy] is IGarbageLocalization || grid[gcx, gcy] is ADump)
{
result.Add(item);
}
}
catch (Exception e)
{
}
}
return result;
}
KeyValuePair<List<IStep>, int> Search(AGarbageCollector collector, object[,] grid, int length)
{
count++;
if (length > 40) return new KeyValuePair<List<IStep>, int>(new List<IStep>(), length);
var possibleSteps = PossibleSteps(collector, grid);
foreach (var item in possibleSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone();
var copyGrid = (object[,])grid.Clone();
//if (copyGrid[copyCollector.Coords.X, copyCollector.Coords.Y] is IRoad1) copyGrid[copyCollector.Coords.X, copyCollector.Coords.Y] = new Road2();
item.Invoke(copyCollector, copyGrid);
var s = Search(copyCollector, copyGrid, length + 1);
if (s.Key != null)
{
s.Key.Insert(0, item);
return s;
}
}
return new KeyValuePair<List<IStep>, int>(null, length);
/*var min = int.MaxValue;
var min_index = 0;
for (int i = 0; i < mapped.Count; i++)
{
if (mapped.ElementAt(i).Value <= min)
{
min = mapped.ElementAt(i).Value;
min_index = i;
}
}
return mapped.ElementAt(min_index);
*/
}
}
}
=======
using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.MonoGameView.DataModels.Models;
using CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework.Content;
namespace CzokoŚmieciarka.MonoGameView.Algorithms
{
public class DFS
{
public DFS()
{
}
int count = 0;
public List<IStep> BestPath(ContentManager content, AGarbageCollector collector, object[,] grid)
{
var r=Search(content, collector, grid, 0).Key;
Console.WriteLine(count);
return r;
}
List<IStep> PossibleSteps(ContentManager content, AGarbageCollector collector, object[,] grid)
{
var result = new List<IStep>();
var moveSteps = new List<IStep>()
{
new MoveStep(Direction.Up),
new MoveStep(Direction.Down),
new MoveStep(Direction.Left),
new MoveStep(Direction.Right)
};
var filteredMoveSteps = new List<IStep>();
foreach (var item in moveSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone(content);
var copyGrid = (object[,])grid.Clone();
try
{
item.Invoke(copyCollector, grid);
var gcx = copyCollector.Coords.X;
var gcy = copyCollector.Coords.Y;
if (grid[gcx, gcy] is IRoad1 || grid[gcx, gcy] is IGarbageLocalization || grid[gcx, gcy] is ADump)
{
result.Add(item);
}
}
catch (Exception e)
{
}
}
return result;
}
KeyValuePair<List<IStep>, int> Search(ContentManager content, AGarbageCollector collector, object[,] grid, int length)
{
count++;
if (length > 40) return new KeyValuePair<List<IStep>, int>(new List<IStep>(), length);
var possibleSteps = PossibleSteps(content, collector, grid);
foreach (var item in possibleSteps)
{
var copyCollector = (AGarbageCollector)collector.Clone(content);
var copyGrid = (object[,])grid.Clone();
//if (copyGrid[copyCollector.Coords.X, copyCollector.Coords.Y] is IRoad1) copyGrid[copyCollector.Coords.X, copyCollector.Coords.Y] = new Road2();
item.Invoke(copyCollector, copyGrid);
var s = Search(content, copyCollector, copyGrid, length + 1);
if (s.Key != null)
{
s.Key.Insert(0, item);
return s;
}
}
return new KeyValuePair<List<IStep>, int>(null, length);
/*var min = int.MaxValue;
var min_index = 0;
for (int i = 0; i < mapped.Count; i++)
{
if (mapped.ElementAt(i).Value <= min)
{
min = mapped.ElementAt(i).Value;
min_index = i;
}
}
return mapped.ElementAt(min_index);
*/
}
}
}
>>>>>>> c3875873aa1c65d56eefe5ebef2127852fe69b7a:Trunk/MonoGameView/Algorithms/DFS.cs

View File

@ -1,4 +1,4 @@
namespace CzokoŚmieciarka.DataModels.Enums namespace CzokoŚmieciarka.MonoGameView.DataModels.Enums
{ {
public enum Direction public enum Direction
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Enums namespace CzokoŚmieciarka.MonoGameView.DataModels.Enums
{ {
public enum GarbageType public enum GarbageType
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels namespace CzokoŚmieciarka.MonoGameView.DataModels.Exceptions
{ {
public class WrongPositionException : Exception public class WrongPositionException : Exception
{ {
@ -26,4 +26,20 @@ namespace CzokoŚmieciarka.DataModels
} }
} }
public class OutOfGridException : Exception
{
public OutOfGridException()
{
}
public OutOfGridException(string message)
: base(message)
{
}
public OutOfGridException(string message, Exception inner)
: base(message, inner)
{
}
}
} }

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.Garbage
{ {
public abstract class AGarbage : IGarbage public abstract class AGarbage : IGarbage
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.Garbage
{ {
public interface IGarbage : ICloneable public interface IGarbage : ICloneable
{ {

View File

@ -3,11 +3,12 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Exceptions; using CzokoŚmieciarka.MonoGameView.DataModels.Exceptions;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models; using CzokoŚmieciarka.MonoGameView.DataModels.Models;
using Microsoft.Xna.Framework.Content;
namespace CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector
{ {
public abstract class AGarbageCollector : IGarbageCollector, ICloneable public abstract class AGarbageCollector : IGarbageCollector, ICloneable
{ {
@ -57,11 +58,15 @@ namespace CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector
Coords.X += 1; Coords.X += 1;
} }
public virtual object Clone() public virtual object Clone(ContentManager content)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }
public IEnumerable<AGarbageCollectorContainer> TrashContainers { get; } public IEnumerable<AGarbageCollectorContainer> TrashContainers { get; }
public object Clone()
{
throw new NotImplementedException();
}
} }
} }

View File

@ -3,10 +3,10 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models; using CzokoŚmieciarka.MonoGameView.DataModels.Models;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector
{ {
public interface IGarbageCollector : ICloneable public interface IGarbageCollector : ICloneable
{ {

View File

@ -0,0 +1,10 @@
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{
public interface IDrawables
{
void Draw(ContentManager content, SpriteBatch spriteBatch, int size);
}
}

View File

@ -3,10 +3,10 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models; using CzokoŚmieciarka.MonoGameView.DataModels.Models;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{ {
public interface IGarbageLocalization public interface IGarbageLocalization
{ {

View File

@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{
public interface IHouse
{
}
}

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{ {
public interface IRoad public interface IRoad
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{ {
public interface IRoad1 public interface IRoad1
{ {

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{ {
public interface IRoad2 public interface IRoad2
{ {

View File

@ -0,0 +1,9 @@
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{
public interface IStep
{
void Invoke(IGarbageCollector collector, object [,] grid);
}
}

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Enums; using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
namespace CzokoŚmieciarka.DataModels.Interfaces namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces
{ {
public interface ITypeOfGarbage public interface ITypeOfGarbage
{ {

View File

@ -3,9 +3,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
namespace CzokoŚmieciarka.DataModels.Interfaces.RoutePlanningEngine namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.RoutePlanningEngine
{ {
public interface IRoutePlanningEngine public interface IRoutePlanningEngine
{ {

View File

@ -1,6 +1,6 @@
using CzokoŚmieciarka.DataModels.Models; using CzokoŚmieciarka.MonoGameView.DataModels.Models;
namespace CzokoŚmieciarka.DataModels.Interfaces.TrashCans namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans
{ {
public abstract class ADump : ATrashCan public abstract class ADump : ATrashCan
{ {

View File

@ -1,4 +1,4 @@
namespace CzokoŚmieciarka.DataModels.Interfaces.TrashCans namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans
{ {
public abstract class AGarbageCollectorContainer : ATrashCan public abstract class AGarbageCollectorContainer : ATrashCan
{ {

View File

@ -1,6 +1,7 @@
using System; using System;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.Garbage;
namespace CzokoŚmieciarka.DataModels.Interfaces.TrashCans namespace CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans
{ {
public abstract class ATrashCan public abstract class ATrashCan
{ {

View File

@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models;
using CzokoŚmieciarka.MonoGameView.DataModels.Models;
using MonoGameView.DataModels.Models;
namespace MonoGameView.DataModels
{
public class MapLoader
{
public void Load(out int size, out object[,] grid, string filename)
{
XmlDocument xml = new XmlDocument();
xml.Load(filename);
XmlNode node = xml.GetElementsByTagName("Map").Item(0);
XmlNode sizeNode = node.SelectSingleNode("/Map/Size");
size = Convert.ToInt32(sizeNode.InnerText);
grid = new object[size,size];
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
{
grid[x, y] = new Grass(new Coords(x,y));
}
}
foreach(XmlNode objectNode in node.SelectNodes("/Map/Objects/Object"))
{
XmlNode positionNode;
int x;
int y;
switch (objectNode.SelectSingleNode("Type").InnerText)
{
case "Road":
positionNode = objectNode.SelectSingleNode("Position");
x = Convert.ToInt32(positionNode.SelectSingleNode("X").InnerText);
y = Convert.ToInt32(positionNode.SelectSingleNode("Y").InnerText);
Road1 road = new Road1(new Coords(x,y));
grid[x, y] = road;
break;
case "House":
positionNode = objectNode.SelectSingleNode("Position");
x = Convert.ToInt32(positionNode.SelectSingleNode("X").InnerText);
y = Convert.ToInt32(positionNode.SelectSingleNode("Y").InnerText);
House house = new House(new Coords(x,y));
grid[x, y] = house;
break;
}
}
}
}
}

View File

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
{ {
public class Coords public class Coords
{ {

View File

@ -0,0 +1,13 @@
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.MonoGameView.DataModels.Models;
namespace CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models
{
public class Dump : ADump
{
public Dump(ITypeOfGarbage typeOfGarbage, int maxVolume, Coords localization) : base(typeOfGarbage, maxVolume, localization)
{
}
}
}

View File

@ -1,7 +1,8 @@
using System; using System;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.Garbage;
namespace CzokoŚmieciarka.DataModels.GeneralModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models
{ {
public class Garbage : AGarbage public class Garbage : AGarbage
{ {

View File

@ -0,0 +1,33 @@
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
{
public class GarbageCollector : AGarbageCollector, IDrawables
{
public GarbageCollector(Coords c, List<AGarbageCollectorContainer> l, int rows, int cols) : base(c,l,rows,cols)
{
}
public void Draw(ContentManager content, SpriteBatch batch,int size)
{
batch.Draw(content.Load<Texture2D>("collector"), new Rectangle(Coords.X*500/size, Coords.Y*500/size, 500/size, 500/size), Color.White);
}
public override object Clone(ContentManager content)
{
var cloneList = new List<AGarbageCollectorContainer>();
return new GarbageCollector(new Coords(Coords.X,Coords.Y), cloneList, rows,columns);
}
}
}

View File

@ -1,7 +1,7 @@
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
namespace CzokoŚmieciarka.DataModels.GeneralModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models
{ {
public class GarbageCollectorContainer : AGarbageCollectorContainer public class GarbageCollectorContainer : AGarbageCollectorContainer
{ {

View File

@ -3,11 +3,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models; using CzokoŚmieciarka.MonoGameView.DataModels.Models;
namespace CzokoŚmieciarka.DataModels.GeneralModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models
{ {
public class GarbageLocalization : IGarbageLocalization public class GarbageLocalization : IGarbageLocalization
{ {

View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.MonoGameView.DataModels.Models;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGameView.DataModels.Models
{
public class Grass : IDrawables
{
private Coords Coords;
public Grass(Coords coords)
{
Coords = coords;
}
public void Draw(ContentManager content, SpriteBatch batch, int size)
{
batch.Draw(content.Load<Texture2D>("grass"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
}
}
}

View File

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
{
public class House : IDrawables
{
private Coords Coords;
public House(Coords coords)
{
Coords = coords;
}
public void Draw(ContentManager content, SpriteBatch batch, int size)
{
batch.Draw(content.Load<Texture2D>("house"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
}
}
}

View File

@ -4,9 +4,10 @@ using System.Drawing;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using Microsoft.Xna.Framework;
namespace CzokoŚmieciarka.DataModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
{ {
public class Map public class Map
{ {

View File

@ -0,0 +1,27 @@
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
{
public class Road1 :IRoad1
{
private Coords Coords;
public Road1(Coords coords)
{
Coords = coords;
}
public void Draw(ContentManager content, SpriteBatch batch, int size)
{
batch.Draw(content.Load<Texture2D>("grass"), new Rectangle(Coords.X * 500 / size, Coords.Y * 500 / size, 500 / size, 500 / size), Color.White);
}
}
}

View File

@ -1,11 +1,11 @@
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace CzokoŚmieciarka.DataModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.Models
{ {
public class Road2 : IRoad2 public class Road2 : IRoad2
{ {

View File

@ -3,10 +3,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
namespace CzokoŚmieciarka.DataModels.Models.Steps namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
{ {
public class CollectStep : IStep public class CollectStep : IStep
{ {

View File

@ -3,11 +3,12 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Enums; using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
namespace CzokoŚmieciarka.DataModels.Models.Steps namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
{ {
public class MoveStep : IStep public class MoveStep : IStep
{ {

View File

@ -3,10 +3,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
namespace CzokoŚmieciarka.DataModels.Models.Steps namespace CzokoŚmieciarka.MonoGameView.DataModels.Models.Steps
{ {
public class SpillStep : IStep public class SpillStep : IStep
{ {

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@ -1,7 +1,7 @@
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
namespace CzokoŚmieciarka.DataModels.GeneralModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models
{ {
public class TrashCan : ATrashCan public class TrashCan : ATrashCan
{ {

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@ -1,7 +1,7 @@
using CzokoŚmieciarka.DataModels.Enums; using CzokoŚmieciarka.MonoGameView.DataModels.Enums;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
namespace CzokoŚmieciarka.DataModels.GeneralModels.Models namespace CzokoŚmieciarka.MonoGameView.DataModels.GeneralModels.Models
{ {
public class TypeOfGarbage : ITypeOfGarbage public class TypeOfGarbage : ITypeOfGarbage
{ {

View File

@ -1,15 +1,15 @@
using CzokoŚmieciarka.AI_Naive; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces;
using CzokoŚmieciarka.DataModels.Interfaces; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector; using CzokoŚmieciarka.MonoGameView.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans; using CzokoŚmieciarka.MonoGameView.DataModels.Models;
using CzokoŚmieciarka.DataModels.Models;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using MonoGameView;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using CzokoŚmieciarka.MonoGameView.Algorithms;
using MonoGameView.DataModels;
namespace CzokoŚmieciarka.MonoGameView namespace CzokoŚmieciarka.MonoGameView
{ {
@ -18,18 +18,21 @@ namespace CzokoŚmieciarka.MonoGameView
/// </summary> /// </summary>
public class Game1 : Game public class Game1 : Game
{ {
private static int size;
GraphicsDeviceManager graphics; GraphicsDeviceManager graphics;
SpriteBatch spriteBatch; SpriteBatch spriteBatch;
Texture2D road1; Texture2D road1;
Texture2D road2; Texture2D road2;
Texture2D grass; Texture2D grass;
Texture2D house;
MapLoader mapLoader = new MapLoader();
Vector2 roadPos; Vector2 roadPos;
float timer; float timer;
const float TIMER = 0.2f; const float TIMER = 0.2f;
int stepN; int stepN;
List<IStep> steps; List<IStep> steps;
GarbageCollector collector; GarbageCollector collector;
object[,] grid = new object[10, 10]; object[,] grid;
public Game1() public Game1()
{ {
graphics = new GraphicsDeviceManager(this); graphics = new GraphicsDeviceManager(this);
@ -50,6 +53,7 @@ namespace CzokoŚmieciarka.MonoGameView
{ {
// TODO: Add your initialization logic here // TODO: Add your initialization logic here
roadPos = new Vector2(0, 0); roadPos = new Vector2(0, 0);
<<<<<<< HEAD
timer = 5f; timer = 5f;
for (int x=0;x<10;x++) for (int x=0;x<10;x++)
{ {
@ -59,14 +63,17 @@ namespace CzokoŚmieciarka.MonoGameView
else grid[x, y] = null; else grid[x, y] = null;
} }
} }
=======
timer = 0.2f;
>>>>>>> c3875873aa1c65d56eefe5ebef2127852fe69b7a
mapLoader.Load(out size,out grid,"map.xml");
collector = new GarbageCollector(Content,new Coords(0, 0), new List<AGarbageCollectorContainer>(), 10, 10); collector = new GarbageCollector(new Coords(0, 0), new List<AGarbageCollectorContainer>(), size, size);
stepN = 0; stepN = 0;
var dfs = new DFS(); var dfs = new DFS();
steps = dfs.BestPath(collector, grid); steps = dfs.BestPath(Content, collector, grid);
base.Initialize(); base.Initialize();
} }
@ -82,6 +89,7 @@ namespace CzokoŚmieciarka.MonoGameView
road1 = Content.Load<Texture2D>("road1"); road1 = Content.Load<Texture2D>("road1");
road2 = Content.Load<Texture2D>("road2"); road2 = Content.Load<Texture2D>("road2");
grass = Content.Load<Texture2D>("grass"); grass = Content.Load<Texture2D>("grass");
house = Content.Load<Texture2D>("house");
// TODO: use this.Content to load your game content here // TODO: use this.Content to load your game content here
} }
@ -91,6 +99,7 @@ namespace CzokoŚmieciarka.MonoGameView
/// </summary> /// </summary>
protected override void UnloadContent() protected override void UnloadContent()
{ {
Content.Unload();
// TODO: Unload any non ContentManager content here // TODO: Unload any non ContentManager content here
} }
@ -116,11 +125,6 @@ namespace CzokoŚmieciarka.MonoGameView
} }
// TODO: Add your update logic here // TODO: Add your update logic here
base.Update(gameTime); base.Update(gameTime);
} }
@ -133,16 +137,17 @@ namespace CzokoŚmieciarka.MonoGameView
GraphicsDevice.Clear(Color.CornflowerBlue); GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin(); spriteBatch.Begin();
for (int x = 0; x < 10; x++) for (int x = 0; x < size; x++)
{ {
for (int y = 0; y < 10; y++) for (int y = 0; y < size; y++)
{ {
if (grid[x, y] is Road1) spriteBatch.Draw(road1, new Vector2(x*50,y*50), Color.White); if (grid[x, y] is Road1) spriteBatch.Draw(road1, new Rectangle(x*500 / size, y*500 / size, 500/size, 500/size),Color.White);
else if (grid[x,y] is Road2) spriteBatch.Draw(road2, new Vector2(x * 50, y * 50), Color.White); else if (grid[x,y] is Road2) spriteBatch.Draw(road2, new Rectangle(x * 500 / size, y * 500 / size, 500 / size, 500 / size), Color.White);
else spriteBatch.Draw(grass, new Vector2(x * 50, y * 50), Color.White); else if (grid[x, y] is House) spriteBatch.Draw(house, new Rectangle(x * 500 / size, y * 500 / size, 500 / size, 500 / size), Color.White);
else spriteBatch.Draw(grass, new Rectangle(x * 500 / size, y * 500 / size, 500 / size, 500 / size), Color.White);
} }
} }
collector.Draw(spriteBatch); collector.Draw(Content, spriteBatch, size);
spriteBatch.End(); spriteBatch.End();
// TODO: Add your drawing code here // TODO: Add your drawing code here

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@ -1,40 +0,0 @@
using CzokoŚmieciarka.DataModels.Interfaces.GarbageCollector;
using CzokoŚmieciarka.DataModels.Interfaces.TrashCans;
using CzokoŚmieciarka.DataModels.Models;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MonoGameView
{
public class GarbageCollector : AGarbageCollector
{
public Texture2D Image { get; set; }
public GarbageCollector(ContentManager content, Coords c, List<AGarbageCollectorContainer> l, int rows, int cols) : base(c,l,rows,cols)
{
Image = content.Load<Texture2D>("collector");
}
public GarbageCollector(Texture2D image, Coords c, List<AGarbageCollectorContainer> l, int rows, int cols) : base(c, l, rows, cols)
{
Image = image;
}
public void Draw(SpriteBatch batch)
{
batch.Draw(Image, new Vector2(Coords.X*50, Coords.Y*50), Color.White);
}
public override object Clone()
{
var cloneList = new List<AGarbageCollectorContainer>();
return new GarbageCollector(Image, new Coords(Coords.X,Coords.Y), cloneList, rows,columns);
}
}
}

View File

@ -42,8 +42,44 @@
<ApplicationManifest>app.manifest</ApplicationManifest> <ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Algorithms\DFS.cs" />
<Compile Include="DataModels\Enums\Directions.cs" />
<Compile Include="DataModels\Enums\GarbageTypes.cs" />
<Compile Include="DataModels\Exceptions\Exceptions.cs" />
<Compile Include="DataModels\Interfaces\GarbageCollector\AGarbageCollector.cs" />
<Compile Include="DataModels\Interfaces\GarbageCollector\IGarbageCollector.cs" />
<Compile Include="DataModels\Interfaces\Garbage\AGarbage.cs" />
<Compile Include="DataModels\Interfaces\Garbage\IGarbage.cs" />
<Compile Include="DataModels\Interfaces\IDrawables.cs" />
<Compile Include="DataModels\Interfaces\IGarbageLocalization.cs" />
<Compile Include="DataModels\Interfaces\IHouse.cs" />
<Compile Include="DataModels\Interfaces\IRoad.cs" />
<Compile Include="DataModels\Interfaces\IRoad1.cs" />
<Compile Include="DataModels\Interfaces\IRoad2.cs" />
<Compile Include="DataModels\Interfaces\IStep.cs" />
<Compile Include="DataModels\Interfaces\ITypeOfGarbage.cs" />
<Compile Include="DataModels\Interfaces\RoutePlanningEngine\IRoutePlanningEngine.cs" />
<Compile Include="DataModels\Interfaces\TrashCans\ADump.cs" />
<Compile Include="DataModels\Interfaces\TrashCans\AGarbageCollectorContainer.cs" />
<Compile Include="DataModels\Interfaces\TrashCans\ATrashCan.cs" />
<Compile Include="DataModels\MapLoader.cs" />
<Compile Include="DataModels\Models\Coords.cs" />
<Compile Include="DataModels\Models\Dump.cs" />
<Compile Include="DataModels\Models\Garbage.cs" />
<Compile Include="DataModels\Models\GarbageCollectorContainer.cs" />
<Compile Include="DataModels\Models\GarbageLocalization.cs" />
<Compile Include="DataModels\Models\Grass.cs" />
<Compile Include="DataModels\Models\House.cs" />
<Compile Include="DataModels\Models\Map.cs" />
<Compile Include="DataModels\Models\Road1.cs" />
<Compile Include="DataModels\Models\Road2.cs" />
<Compile Include="DataModels\Models\Steps\CollectStep.cs" />
<Compile Include="DataModels\Models\Steps\MoveStep.cs" />
<Compile Include="DataModels\Models\Steps\SpillStep.cs" />
<Compile Include="DataModels\Models\TrashCan.cs" />
<Compile Include="DataModels\Models\TypeOfGarbage.cs" />
<Compile Include="Game1.cs" /> <Compile Include="Game1.cs" />
<Compile Include="GarbageCollector.cs" /> <Compile Include="DataModels\Models\GarbageCollector.cs" />
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup> </ItemGroup>
@ -62,20 +98,7 @@
<None Include="app.config" /> <None Include="app.config" />
<None Include="app.manifest" /> <None Include="app.manifest" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup />
<ProjectReference Include="..\Components\CzokoŚmieciarka.AI_Naive\CzokoŚmieciarka.AI_Naive.csproj">
<Project>{10e77bbe-55e1-483d-a456-0e94eac9b24a}</Project>
<Name>CzokoŚmieciarka.AI_Naive</Name>
</ProjectReference>
<ProjectReference Include="..\Components\CzokoŚmieciarka.DataModels.GeneralModels\CzokoŚmieciarka.DataModels.GeneralModels.csproj">
<Project>{a3d5da96-69d7-463f-b1ee-6fc70716e3b2}</Project>
<Name>CzokoŚmieciarka.DataModels.GeneralModels</Name>
</ProjectReference>
<ProjectReference Include="..\Components\CzokoŚmieciarka.DataModels\CzokoŚmieciarka.DataModels.csproj">
<Project>{f2e11fee-c5ac-47d2-ba9c-819909b6dff7}</Project>
<Name>CzokoŚmieciarka.DataModels</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.