2019-04-10 10:31:09 +02:00
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import pygame, sys
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from waiter import Waiter
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from table import Table
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2019-04-16 13:28:11 +02:00
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from path import Path
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2019-04-10 10:31:09 +02:00
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from orderTable import OrderTable
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2019-04-14 18:33:30 +02:00
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from pool import Pool
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2019-04-10 10:31:09 +02:00
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2019-04-16 13:28:11 +02:00
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2019-04-10 10:31:09 +02:00
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class Game(object):
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def __init__(self):
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pygame.init()
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2019-04-14 18:33:30 +02:00
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self.x = 11
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2019-04-10 10:31:09 +02:00
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self.y = 12
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2019-04-16 13:28:11 +02:00
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self.gridElementWidth = 50
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self.gridElementHeight = 50
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self.screen = pygame.display.set_mode((self.x * self.gridElementWidth, self.y * self.gridElementHeight))
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2019-04-10 10:31:09 +02:00
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self.fpsClock = pygame.time.Clock()
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self.idTable = 0
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self.idOrder = 0
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self.idItem = -1
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self.idOrderTable = 0
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2019-04-16 13:43:41 +02:00
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self.waiter = Waiter(5, 0, self) #Waiter jest atrybutem klasy Game i nie ma go w gridzie
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self.waiterMovesHistory = []
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2019-04-10 10:31:09 +02:00
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pygame.display.set_caption('Automatic Waiter')
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self.background = pygame.image.load("./Images/tlo.jpg")
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# The most important lists
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self.grid = []
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self.row = []
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self.tableList = []
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# Wygląd planszy i elementy
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2019-04-16 13:28:11 +02:00
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for j in range(self.y):
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2019-04-10 10:31:09 +02:00
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for i in range(self.x):
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2019-04-16 13:28:11 +02:00
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if ((i == 0) or (i == 10)) and ((j == 0) or (j == 8)):
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self.row.append(Table(i, j, self))
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elif (i == 6 and (j == 9 or j == 10 or j == 11)):
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table = OrderTable(i, j, self)
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2019-04-10 10:31:09 +02:00
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self.row.append(table)
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self.tableList.append(table)
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2019-04-16 13:28:11 +02:00
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elif ((i > 0 and i < 10) and (j > 1 and j < 7)) or ((i > 1 and i < 9) and (j == 1 or j == 7)):
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self.row.append(Pool(i, j, self))
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2019-04-10 10:31:09 +02:00
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else:
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2019-04-16 13:28:11 +02:00
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if ((i < 5) or (i > 6)) and j > 8:
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self.row.append(Pool(i, j, self))
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2019-04-10 10:31:09 +02:00
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else:
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2019-04-16 13:28:11 +02:00
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self.row.append(Path(i, j, self))
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2019-04-14 18:33:30 +02:00
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if i == 10:
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2019-04-10 10:31:09 +02:00
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self.grid.append(list(self.row))
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self.row.clear()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit(0)
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self.draw()
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2019-04-16 13:28:11 +02:00
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self.waiter.move(self)
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2019-04-10 10:31:09 +02:00
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pygame.display.flip()
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2019-04-16 13:28:11 +02:00
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#print(self.waiter.position)
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2019-04-10 10:31:09 +02:00
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self.fpsClock.tick(10)
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def draw(self):
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for row in self.grid:
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for gridElement in row:
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2019-04-16 13:28:11 +02:00
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gridElement.draw()
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self.waiter.draw()
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2019-04-10 10:31:09 +02:00
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def convert(self, object):
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if object.type == "gridElement":
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return 'G'
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elif object.type == "table":
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return 'T'
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elif object.type == "waiter":
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return 'W'
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elif object.type == "orderTable":
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return 'O'
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2019-04-14 18:33:30 +02:00
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elif object.type == "pool":
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return 'P'
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2019-04-10 10:31:09 +02:00
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def showGrid(self, grid):
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charakterList = []
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row = []
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for y in range(self.y):
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row = list(map(self.convert, grid[y]))
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charakterList.append(row)
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print(row)
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if __name__ == "__main__":
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Game()
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