2019-04-01 12:48:11 +02:00
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import pygame, sys
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2019-04-01 10:33:32 +02:00
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2019-04-01 12:48:11 +02:00
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from random import randint
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from config import WINDOW_HEIGHT, WINDOW_WIDTH, GRID_HEIGHT, GRID_WIDTH, HOUSE_CAPACITY, FPS
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from DataModels.Grass import Grass
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from DataModels.House import House
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from DataModels.Dump import Dump
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2019-04-01 10:33:32 +02:00
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pygame_sprites = pygame.sprite.Group()
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FPS_CLOCK = pygame.time.Clock()
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2019-04-01 12:48:11 +02:00
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GAME_WINDOW = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
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map = open(sys.argv[1], 'r')
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map.readline()
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map_objects = [ [ None for y in range(0,GRID_WIDTH)] for x in range(0, GRID_HEIGHT)]
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def generate( letter ):
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letter_mapping = {
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'E': lambda x, y: Grass(x,y),
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'H': lambda x, y, max_rubbish, yellow, green, blue: House( x, y, max_rubbish, yellow, green, blue ),
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'B': lambda x, y, max_rubbish, dump_type: Dump( x, y, max_rubbish, dump_type )
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}
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return letter_mapping[letter]
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i = 0
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for y in map.readlines():
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for x in y.split():
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x_coord = i%GRID_WIDTH
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y_coord = i //GRID_HEIGHT
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yellow, green, blue = [randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2),randint(0, HOUSE_CAPACITY //2)]
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if x is 'E':
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map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord)
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elif x is 'H':
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map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue)
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elif x is 'B':
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map_objects[x_coord][y_coord] = generate(x)(x_coord, y_coord, 100, "Dump_Blue")
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i += 1
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for line in map_objects:
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for item in line:
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pygame_sprites.add(item)
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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pygame_sprites.update()
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pygame_sprites.draw(GAME_WINDOW)
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2019-04-01 10:33:32 +02:00
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2019-04-01 12:48:11 +02:00
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pygame.display.flip()
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FPS_CLOCK.tick(FPS)
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