SZI2019SmieciarzWmi/utils.py

90 lines
3.1 KiB
Python
Raw Normal View History

import sys
import getopt
import random
from config import PLAY_WIDTH, PLAY_HEIGHT, home_amount
from sprites.cell import CELL_SIZE
from sprites.grass import Grass
from sprites.house import House
from sprites.landfill import Landfill
from sprites.garbage_collector import Garbage_collector
2019-03-20 11:20:10 +01:00
def generate_rand_coordinates(max_x, max_y):
return (random.randint(0, max_x), random.randint(0, (max_y)))
2019-03-25 12:58:06 +01:00
def add_frame_as_obstacles(obstacles_coords):
for x in range(0, home_amount + 1):
obstacles_coords.append((x,-1))
obstacles_coords.append((-1,x))
obstacles_coords.append((PLAY_WIDTH//CELL_SIZE,x))
obstacles_coords.append((x,PLAY_HEIGHT//CELL_SIZE))
##GENERATE GRASS##################################################################
def generate_grass(all_sprites):
grass = []
for k in range(0, (PLAY_WIDTH//CELL_SIZE)*(PLAY_HEIGHT//CELL_SIZE)):
x, y = (int(k % (PLAY_WIDTH//CELL_SIZE)),
int(k/(PLAY_WIDTH//CELL_SIZE)))
grass.append(Grass(x, y))
for item in grass:
all_sprites.add(item)
##################################################################################
##GENERATE HOUSES#################################################################
def generate_houses(all_sprites, obstacles_coords):
houses = []
home_counter = home_amount
while(home_counter != 0):
x, y = generate_rand_coordinates(
(PLAY_WIDTH//CELL_SIZE)-1, (PLAY_HEIGHT//CELL_SIZE)-1)
2019-03-25 13:44:16 +01:00
if(((x, y) or (x,y-1)) not in obstacles_coords):
houses.append(House(x, y, 10, 10, 10))
obstacles_coords.append((x, y))
home_counter = home_counter - 1
for item in houses:
all_sprites.add(item)
##################################################################################
##GENERATE LANDFILLS##############################################################
def generate_landfills(all_sprites, obstacles_coords):
landfills = []
landfill_counter = 3
2019-03-25 13:44:16 +01:00
# while(landfill_counter != 0):
# x, y = generate_rand_coordinates(
# (PLAY_WIDTH//CELL_SIZE)-1, (PLAY_HEIGHT//CELL_SIZE)-1)
# if((x, y) not in obstacles_coords):
# landfills.append(Landfill(x, y, landfill_counter-1))
# obstacles_coords.append((x, y))
# landfill_counter = landfill_counter - 1
y=0
for x in range(landfill_counter):
landfills.append(Landfill(x,y,x))
obstacles_coords.append((x,y))
for item in landfills:
all_sprites.add(item)
##################################################################################
##GENERATE GARBAGE COLLECTOR######################################################
def generate_garbage_collector(all_sprites, obstacles_coords):
while(True):
x, y = generate_rand_coordinates(
(PLAY_WIDTH//CELL_SIZE)-1, (PLAY_HEIGHT//CELL_SIZE)-1)
if((x, y) not in obstacles_coords):
gc = Garbage_collector(x, y)
break
all_sprites.add(gc)
return gc
##################################################################################