2019-03-19 10:08:38 +01:00
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from pygame import *
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2019-03-21 01:25:19 +01:00
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import sys
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import random
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from config import PLAY_WIDTH, PLAY_HEIGHT, home_amount
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2019-03-19 11:47:23 +01:00
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from sprites.house import House
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from pygame.locals import *
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2019-03-19 18:04:43 +01:00
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import utils
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2019-03-20 22:36:40 +01:00
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##INITIALIZE STATIC VARIABLES#########
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2019-03-25 16:03:25 +01:00
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FPS = 20
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2019-03-19 11:47:23 +01:00
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all_sprites = sprite.Group()
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fps_clock = time.Clock()
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2019-03-25 14:11:25 +01:00
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2019-03-20 22:36:40 +01:00
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######################################
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2019-03-19 11:47:23 +01:00
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2019-03-20 22:36:40 +01:00
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##INITIALIZE DYNAMIC VARIABLES########
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obstacles_coords = []
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######################################
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##GAMEWINDOW##########################
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2019-03-20 23:33:22 +01:00
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WINDOW_WIDTH = PLAY_WIDTH
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WINDOW_HEIGHT = PLAY_HEIGHT
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2019-03-19 11:47:23 +01:00
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GAMEWINDOW = display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
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2019-03-20 23:33:22 +01:00
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display.set_caption('Smieciarz WMI')
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2019-03-25 14:45:47 +01:00
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icon = image.load('images/icon.png')
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display.set_icon(icon)
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2019-03-20 22:36:40 +01:00
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######################################
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2019-03-19 10:08:38 +01:00
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2019-03-20 23:33:22 +01:00
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##
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2019-03-21 01:25:19 +01:00
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# Generate level
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utils.generate_grass(all_sprites)
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utils.generate_landfills(all_sprites, obstacles_coords)
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2019-03-25 13:44:16 +01:00
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utils.generate_houses(all_sprites, obstacles_coords)
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2019-03-25 12:58:06 +01:00
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utils.add_frame_as_obstacles(obstacles_coords)
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2019-03-21 01:25:19 +01:00
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gc = utils.generate_garbage_collector(all_sprites, obstacles_coords)
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2019-03-20 23:33:22 +01:00
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##
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2019-03-19 11:47:23 +01:00
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2019-03-20 22:36:40 +01:00
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##GAME LOOP#######################################################################
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2019-03-19 11:47:23 +01:00
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while(1):
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2019-03-21 01:25:19 +01:00
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for e in event.get():
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if e.type == QUIT:
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quit()
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sys.exit()
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if e.type == KEYUP:
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if e.key == K_UP:
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gc.move('up', obstacles_coords)
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if e.key == K_DOWN:
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gc.move('down', obstacles_coords)
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if e.key == K_RIGHT:
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gc.move('right', obstacles_coords)
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if e.key == K_LEFT:
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gc.move('left', obstacles_coords)
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all_sprites.update()
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all_sprites.draw(GAMEWINDOW)
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for item in all_sprites:
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if(type(item) == House):
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item.generate_rubbish()
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2019-03-25 16:03:25 +01:00
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utils.get_statistics(all_sprites)
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2019-03-21 01:25:19 +01:00
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display.flip()
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fps_clock.tick(FPS)
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2019-03-21 01:13:36 +01:00
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##################################################################################
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