Naprawiono algorytm, dfs do poprawy
This commit is contained in:
parent
e2e09e4537
commit
3b6fc6a446
@ -33,21 +33,14 @@ class GC(Cell):
|
|||||||
item.return_trash(self)
|
item.return_trash(self)
|
||||||
self.update_image()
|
self.update_image()
|
||||||
|
|
||||||
def find_houses(self,enviromnent):
|
def find_houses(self,enviromnent, house_count):
|
||||||
for row in enviromnent:
|
|
||||||
for cell in row:
|
|
||||||
goal = []
|
|
||||||
if type(cell) == House and cell.container.is_full():
|
|
||||||
goal.append([cell.x, cell.y])
|
|
||||||
if len(self.moves) == 0:
|
|
||||||
x = self.x
|
x = self.x
|
||||||
y = self.y
|
y = self.y
|
||||||
else:
|
result = []
|
||||||
x,y = self.moves[-2]
|
for home in range(house_count):
|
||||||
avalible_moves = check_moves(enviromnent, x,y)
|
avalible_moves = check_moves(enviromnent, x,y)
|
||||||
self.moves.extend(DFS(enviromnent,avalible_moves,[[x,y]],goal))
|
[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]])
|
||||||
self.moves.append("pick_garbage")
|
self.moves.extend(result)
|
||||||
print(self.moves)
|
|
||||||
self.moves.reverse()
|
self.moves.reverse()
|
||||||
|
|
||||||
|
|
||||||
|
@ -4,13 +4,9 @@ from DataModels.Cell import Cell
|
|||||||
class House(Cell):
|
class House(Cell):
|
||||||
def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0):
|
def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0):
|
||||||
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue)
|
Cell.__init__(self, x, y, max_rubbish, yellow, green, blue)
|
||||||
|
self.unvisited = True
|
||||||
|
|
||||||
def return_trash(self, collector):
|
def return_trash(self, collector):
|
||||||
self.container.yellow, self.container.green, self.container.blue = collector.container.add(
|
self.container.yellow, self.container.green, self.container.blue = collector.container.add(
|
||||||
[self.container.yellow, self.container.green, self.container.blue])
|
[self.container.yellow, self.container.green, self.container.blue])
|
||||||
self.update_image()
|
self.update_image()
|
||||||
|
|
||||||
def is_empty(self):
|
|
||||||
if(self.container.yellow == self.container.green == self.container.blue == 0):
|
|
||||||
return True
|
|
||||||
else: return False
|
|
||||||
|
@ -1,8 +1,7 @@
|
|||||||
from utilities import movement,check_moves
|
from utilities import movement,check_moves
|
||||||
from DataModels.House import House
|
from DataModels.House import House
|
||||||
def DFS(grid, avaliable_movement, gc_moveset,goal):
|
from DataModels.Container import Container
|
||||||
print("Moveset: "+str(gc_moveset))
|
def DFS(grid, available_movement, gc_moveset, depth=0):
|
||||||
|
|
||||||
possible_goals = []
|
possible_goals = []
|
||||||
a = gc_moveset[-1][0]
|
a = gc_moveset[-1][0]
|
||||||
b = gc_moveset[-1][1]
|
b = gc_moveset[-1][1]
|
||||||
@ -10,26 +9,29 @@ def DFS(grid, avaliable_movement, gc_moveset,goal):
|
|||||||
possible_goals.append([a-1,b])
|
possible_goals.append([a-1,b])
|
||||||
possible_goals.append([a,b+1])
|
possible_goals.append([a,b+1])
|
||||||
possible_goals.append([a,b-1])
|
possible_goals.append([a,b-1])
|
||||||
|
|
||||||
house_in_area = False
|
house_in_area = False
|
||||||
|
|
||||||
for location in possible_goals:
|
for location in possible_goals:
|
||||||
try:
|
try:
|
||||||
if(type(grid[location[0]][location[1]]) == House):
|
if(type(grid[location[0]][location[1]]) == House and grid[location[0]][location[1]].container.is_full
|
||||||
|
and grid[location[0]][location[1]].unvisited):
|
||||||
|
grid[location[0]][location[1]].unvisited = False
|
||||||
house_in_area = True
|
house_in_area = True
|
||||||
|
print("dupa")
|
||||||
break
|
break
|
||||||
except:
|
except:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
print(str(house_in_area) + " possible goals: " + str(possible_goals) + " gc_moveset: " + str(gc_moveset[-1]))
|
if(house_in_area or len(available_movement) == 0):
|
||||||
|
|
||||||
if(house_in_area or len(avaliable_movement) == 0):
|
|
||||||
print("Do zwrocenia: ",gc_moveset)
|
print("Do zwrocenia: ",gc_moveset)
|
||||||
return gc_moveset
|
xy = gc_moveset[-1]
|
||||||
|
print(available_movement)
|
||||||
|
gc_moveset.append("pick_garbage")
|
||||||
|
return (xy, gc_moveset)
|
||||||
x,y = gc_moveset[-1]
|
x,y = gc_moveset[-1]
|
||||||
for direction in avaliable_movement:
|
for direction in available_movement:
|
||||||
x_next, y_next = movement(grid,x,y)[0][direction]
|
x_next, y_next = movement(grid,x,y)[0][direction]
|
||||||
avaliable_movement_next = check_moves(grid, x_next,y_next,direction)
|
available_movement_next = check_moves(grid, x_next,y_next,direction)
|
||||||
gc_moveset_next = gc_moveset.copy()
|
gc_moveset_next = gc_moveset.copy()
|
||||||
gc_moveset_next.append([x_next,y_next])
|
gc_moveset_next.append([x_next,y_next])
|
||||||
return DFS(grid, avaliable_movement_next, gc_moveset_next,goal)
|
return DFS(grid, available_movement_next, gc_moveset_next)
|
||||||
|
5
main.py
5
main.py
@ -12,7 +12,7 @@ from DataModels.Road import Road
|
|||||||
from DataModels.GC import GC
|
from DataModels.GC import GC
|
||||||
|
|
||||||
pygame_sprites = pygame.sprite.Group()
|
pygame_sprites = pygame.sprite.Group()
|
||||||
|
house_count=0
|
||||||
FPS_CLOCK = pygame.time.Clock()
|
FPS_CLOCK = pygame.time.Clock()
|
||||||
GAME_WINDOW = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
|
GAME_WINDOW = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
|
||||||
|
|
||||||
@ -50,6 +50,7 @@ for y in map.readlines():
|
|||||||
elif x is 'H':
|
elif x is 'H':
|
||||||
map_objects[x_coord][y_coord] = generate(x)(
|
map_objects[x_coord][y_coord] = generate(x)(
|
||||||
x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue)
|
x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue)
|
||||||
|
house_count+=1
|
||||||
elif x is 'B':
|
elif x is 'B':
|
||||||
map_objects[x_coord][y_coord] = generate(
|
map_objects[x_coord][y_coord] = generate(
|
||||||
x)(x_coord, y_coord, 100, "Dump_Blue")
|
x)(x_coord, y_coord, 100, "Dump_Blue")
|
||||||
@ -90,7 +91,7 @@ while True:
|
|||||||
elif event.key == pygame.K_SPACE:
|
elif event.key == pygame.K_SPACE:
|
||||||
gc.collect(map_objects)
|
gc.collect(map_objects)
|
||||||
elif event.key == pygame.K_0:
|
elif event.key == pygame.K_0:
|
||||||
gc.find_houses(map_objects)
|
gc.find_houses(map_objects,house_count)
|
||||||
|
|
||||||
gc.make_actions_from_list(map_objects)
|
gc.make_actions_from_list(map_objects)
|
||||||
pygame_sprites.update()
|
pygame_sprites.update()
|
||||||
|
Loading…
Reference in New Issue
Block a user