Naprawiono algorytm, dfs do poprawy
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@ -33,21 +33,14 @@ class GC(Cell):
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item.return_trash(self)
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self.update_image()
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def find_houses(self,enviromnent):
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for row in enviromnent:
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for cell in row:
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goal = []
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if type(cell) == House and cell.container.is_full():
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goal.append([cell.x, cell.y])
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if len(self.moves) == 0:
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x = self.x
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y = self.y
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else:
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x,y = self.moves[-2]
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avalible_moves = check_moves(enviromnent, x,y)
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self.moves.extend(DFS(enviromnent,avalible_moves,[[x,y]],goal))
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self.moves.append("pick_garbage")
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print(self.moves)
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def find_houses(self,enviromnent, house_count):
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x = self.x
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y = self.y
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result = []
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for home in range(house_count):
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avalible_moves = check_moves(enviromnent, x,y)
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[x,y],result = DFS(enviromnent,avalible_moves,[[x,y]])
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self.moves.extend(result)
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self.moves.reverse()
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@ -4,13 +4,9 @@ from DataModels.Cell import Cell
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class House(Cell):
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def __init__(self, x, y, max_rubbish, yellow=0, green=0, blue=0):
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Cell.__init__(self, x, y, max_rubbish, yellow, green, blue)
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self.unvisited = True
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def return_trash(self, collector):
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self.container.yellow, self.container.green, self.container.blue = collector.container.add(
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[self.container.yellow, self.container.green, self.container.blue])
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self.update_image()
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def is_empty(self):
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if(self.container.yellow == self.container.green == self.container.blue == 0):
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return True
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else: return False
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@ -1,8 +1,7 @@
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from utilities import movement,check_moves
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from DataModels.House import House
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def DFS(grid, avaliable_movement, gc_moveset,goal):
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print("Moveset: "+str(gc_moveset))
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from DataModels.Container import Container
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def DFS(grid, available_movement, gc_moveset, depth=0):
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possible_goals = []
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a = gc_moveset[-1][0]
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b = gc_moveset[-1][1]
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@ -10,26 +9,29 @@ def DFS(grid, avaliable_movement, gc_moveset,goal):
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possible_goals.append([a-1,b])
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possible_goals.append([a,b+1])
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possible_goals.append([a,b-1])
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house_in_area = False
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for location in possible_goals:
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try:
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if(type(grid[location[0]][location[1]]) == House):
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if(type(grid[location[0]][location[1]]) == House and grid[location[0]][location[1]].container.is_full
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and grid[location[0]][location[1]].unvisited):
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grid[location[0]][location[1]].unvisited = False
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house_in_area = True
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print("dupa")
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break
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except:
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continue
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print(str(house_in_area) + " possible goals: " + str(possible_goals) + " gc_moveset: " + str(gc_moveset[-1]))
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if(house_in_area or len(avaliable_movement) == 0):
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if(house_in_area or len(available_movement) == 0):
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print("Do zwrocenia: ",gc_moveset)
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return gc_moveset
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xy = gc_moveset[-1]
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print(available_movement)
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gc_moveset.append("pick_garbage")
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return (xy, gc_moveset)
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x,y = gc_moveset[-1]
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for direction in avaliable_movement:
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for direction in available_movement:
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x_next, y_next = movement(grid,x,y)[0][direction]
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avaliable_movement_next = check_moves(grid, x_next,y_next,direction)
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available_movement_next = check_moves(grid, x_next,y_next,direction)
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gc_moveset_next = gc_moveset.copy()
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gc_moveset_next.append([x_next,y_next])
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return DFS(grid, avaliable_movement_next, gc_moveset_next,goal)
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return DFS(grid, available_movement_next, gc_moveset_next)
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5
main.py
5
main.py
@ -12,7 +12,7 @@ from DataModels.Road import Road
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from DataModels.GC import GC
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pygame_sprites = pygame.sprite.Group()
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house_count=0
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FPS_CLOCK = pygame.time.Clock()
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GAME_WINDOW = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), 0, 32)
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@ -50,6 +50,7 @@ for y in map.readlines():
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elif x is 'H':
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map_objects[x_coord][y_coord] = generate(x)(
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x_coord, y_coord, HOUSE_CAPACITY, yellow, green, blue)
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house_count+=1
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elif x is 'B':
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map_objects[x_coord][y_coord] = generate(
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x)(x_coord, y_coord, 100, "Dump_Blue")
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@ -90,7 +91,7 @@ while True:
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elif event.key == pygame.K_SPACE:
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gc.collect(map_objects)
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elif event.key == pygame.K_0:
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gc.find_houses(map_objects)
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gc.find_houses(map_objects,house_count)
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gc.make_actions_from_list(map_objects)
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pygame_sprites.update()
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