mend
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parent
219f523dac
commit
7392c8d3c4
7
game.py
7
game.py
@ -35,13 +35,6 @@ for x in range(PLAY_HEIGHT//64):
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grass = Grass(x,y)
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cells[x].append(grass)
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for x in range(PLAY_HEIGHT//64):
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cells.append([])
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for y in range(PLAY_HEIGHT//64):
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grass = Grass(x,y)
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cells[x].append(grass)
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print( cells )
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#Losowanie domków i dodawanie je do mapy
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home_len = home_amount
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while( home_len > 0 ):
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@ -11,16 +11,16 @@ class House(Cell):
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Cell.__init__(self,x,y)
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self.image = pygame.image.load("images/house.png")
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self.rubbish = [0,0,0] #plastic, glass, metal
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self.max_plastic = max_plastic
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self.max_glass = max_glass
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self.max_metal = max_metal
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def generate_rubbish(self):
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if( random.randint(0, 5) == 1 ): #1/5 szansa na wyrzucenie śmiecia w klatce
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thrash_type = random.randint(0,2)
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self.rubbish[thrash_type] = self.rubbish[thrash_type] + 1
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if( self.rubbish[PLASTIC] > self.max_plastic ):
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self.image = pygame.image.load("images/house_plastic.png")
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print("PLASTIC alert")
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@ -30,7 +30,6 @@ class House(Cell):
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if( self.rubbish[METAL] > self.max_metal ):
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self.image = pygame.image.load("images/house_metal.png")
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print("METAL alert")
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def check_rubbish_status(self):
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print( "plastic: " + str(self.rubbish[PLASTIC]) + " glass: " + str(self.rubbish[GLASS]) + " metal: " + str(self.rubbish[METAL]) )
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