Projekt_Grafika/dependencies/physx-4.1/source/physxcooking/src/CookingUtils.h

80 lines
3.0 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_COOKINGUTILS
#define PX_COOKINGUTILS
#include "foundation/PxVec3.h"
#include "PxPhysXConfig.h"
namespace physx
{
//! Vertex cloud reduction result structure
struct REDUCEDCLOUD
{
// Out
PxVec3* RVerts; //!< Reduced list
PxU32 NbRVerts; //!< Reduced number of vertices
PxU32* CrossRef; //!< nb_verts remapped indices
};
class ReducedVertexCloud
{
public:
// Constructors/destructor
ReducedVertexCloud(const PxVec3* verts, PxU32 nb_verts);
~ReducedVertexCloud();
// Free used bytes
ReducedVertexCloud& Clean();
// Cloud reduction
bool Reduce(REDUCEDCLOUD* rc=NULL);
// Data access
PX_INLINE PxU32 GetNbVerts() const { return mNbVerts; }
PX_INLINE PxU32 GetNbReducedVerts() const { return mNbRVerts; }
PX_INLINE const PxVec3* GetReducedVerts() const { return mRVerts; }
PX_INLINE const PxVec3& GetReducedVertex(PxU32 i) const { return mRVerts[i]; }
PX_INLINE const PxU32* GetCrossRefTable() const { return mXRef; }
private:
// Original vertex cloud
PxU32 mNbVerts; //!< Number of vertices
const PxVec3* mVerts; //!< List of vertices (pointer copy)
// Reduced vertex cloud
PxU32 mNbRVerts; //!< Reduced number of vertices
PxVec3* mRVerts; //!< Reduced list of vertices
PxU32* mXRef; //!< Cross-reference table (used to remap topologies)
};
}
#endif