Projekt_Grafika/shaders/shader_particles.frag
2021-02-25 21:46:41 +01:00

10 lines
194 B
GLSL

#version 330 core
in float lifeTime;
out vec4 fragColor;
void main()
{
float normalizedLifeTime = lifeTime / 2;
fragColor = vec4( 5.f, normalizedLifeTime, 0.f, normalizedLifeTime);
};