zmiany w tworzeniu planszy
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.gitignore
vendored
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.gitignore
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venv/
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venv/
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.vscode/
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.vscode/
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.ideagit
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.ideagit
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.idea
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.idea
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__pycache__
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61
game.py
61
game.py
@ -24,46 +24,42 @@ ILOSC_KOLUMN = 15
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# rozmiar okna
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# rozmiar okna
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WINDOW_SIZE = [980, 980]
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WINDOW_SIZE = [980, 980]
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# TWORZENIE OBIEKTOW
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# Tworzenie planszy i kratek
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plansza = np.array([[modele.Kratka(j, i, 0) for i in range(ILOSC_KOLUMN)] for j in range(ILOSC_WIERSZY)])
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# smieciarka
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smieciarka = modele.Smieciarka(10, 10)
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smieciarka = modele.Smieciarka(10, 10)
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plansza[10, 10] = smieciarka
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# kontenery
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kontener_plastik = modele.Kontener(0, 0)
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kontener_plastik = modele.Kontener(0, 0)
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kontener_plastik.setImage(pygame.image.load("resources/pojemnik_plastik.png"))
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kontener_plastik.setImage(pygame.image.load("resources/pojemnik_plastik.png"))
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plansza[0, 0] = kontener_plastik
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kontener_metal = modele.Kontener(0, 4)
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kontener_metal = modele.Kontener(0, 4)
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kontener_metal.setImage(pygame.image.load("resources/pojemnik_metal.png"))
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kontener_metal.setImage(pygame.image.load("resources/pojemnik_metal.png"))
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plansza[0, 4] = kontener_metal
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kontener_organiczne = modele.Kontener(2, 2)
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kontener_organiczne = modele.Kontener(2, 2)
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kontener_organiczne.setImage(pygame.image.load("resources/pojemnik_organiczne.png"))
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kontener_organiczne.setImage(pygame.image.load("resources/pojemnik_organiczne.png"))
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plansza[2, 2] = kontener_organiczne
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kontener_papier = modele.Kontener(4, 0)
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kontener_papier = modele.Kontener(4, 0)
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kontener_papier.setImage(pygame.image.load("resources/pojemnik_papier.png"))
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kontener_papier.setImage(pygame.image.load("resources/pojemnik_papier.png"))
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plansza[4, 0] = kontener_papier
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kontener_szklo = modele.Kontener(4, 4)
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kontener_szklo = modele.Kontener(4, 4)
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kontener_szklo.setImage(pygame.image.load("resources/pojemnik_szklo.png"))
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kontener_szklo.setImage(pygame.image.load("resources/pojemnik_szklo.png"))
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plansza[4, 4] = kontener_szklo
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kratka_list = pygame.sprite.Group()
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kontener_list = pygame.sprite.Group()
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smieciarka_list = pygame.sprite.Group()
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all_sprites_list = pygame.sprite.Group()
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all_sprites_list = pygame.sprite.Group()
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# kratka_list
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kontener_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo)
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smieciarka_list.add(smieciarka)
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all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo,
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all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kontener_papier, kontener_szklo,
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smieciarka)
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smieciarka)
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def game():
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def game():
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pygame.init()
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pygame.init()
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plansza = np.array([[0 for i in range(ILOSC_KOLUMN)] for j in range(ILOSC_WIERSZY)])
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plansza[0][0] = 1
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# Set the HEIGHT and WIDTH of the screen
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# Set the HEIGHT and WIDTH of the screen
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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@ -78,18 +74,19 @@ def game():
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# -------- Main Program Loop -----------
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# -------- Main Program Loop -----------
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while not done:
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while not done:
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# obsluga zdarzen typu nacisniecie klawisza lub przycisku myszy
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for event in pygame.event.get(): # User did something
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for event in pygame.event.get(): # User did something
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if event.type == pygame.QUIT: # If user clicked close
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if event.type == pygame.QUIT: # If user clicked close
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done = True # Flag that we are done so we exit this loop
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done = True # Flag that we are done so we exit this loop
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elif event.type == pygame.MOUSEBUTTONDOWN:
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elif event.type == pygame.MOUSEBUTTONDOWN:
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# User clicks the mouse. Get the position
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# User clicks the mouse. Get the position
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pos = pygame.mouse.get_pos()
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pozycja_myszki = pygame.mouse.get_pos()
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# Change the x/y screen coordinates to grid coordinates
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# Change the x/y screen coordinates to grid coordinates
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column = pos[0] // (WIDTH + MARGIN)
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kolumna = pozycja_myszki[0] // (WIDTH + MARGIN)
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row = pos[1] // (HEIGHT + MARGIN)
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wiersz = pozycja_myszki[1] // (HEIGHT + MARGIN)
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# Set that location to one
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plansza[row][column] = 1
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print("Click ", pozycja_myszki, "Grid coordinates: ", wiersz, kolumna)
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print("Click ", pos, "Grid coordinates: ", row, column)
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elif event.type == pygame.KEYDOWN:
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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smieciarka.w_lewo()
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smieciarka.w_lewo()
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@ -103,19 +100,17 @@ def game():
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# Set the screen background
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# Set the screen background
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obraz.fill(BLACK)
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obraz.fill(BLACK)
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# Draw the grid
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# rysowanie planszy
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for row in range(15):
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# for wiersz in range(ILOSC_WIERSZY):
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for column in range(15):
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# for kolumna in range(ILOSC_KOLUMN):
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color = GREY
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# kolor = GREY
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# if grid[row][column] == 1:
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# pygame.draw.rect(obraz,
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# color = BLUE
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# kolor,
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pygame.draw.rect(obraz,
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# [(MARGIN + WIDTH) * kolumna + MARGIN,
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color,
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# (MARGIN + HEIGHT) * wiersz + MARGIN,
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[(MARGIN + WIDTH) * column + MARGIN,
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# WIDTH,
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(MARGIN + HEIGHT) * row + MARGIN,
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# HEIGHT])
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WIDTH,
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#obraz.blit(pygame.image.load("resources/wysypisko.jpg"), (5, 5))
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HEIGHT])
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obraz.blit(pygame.image.load("resources/wysypisko.jpg"), (5, 5))
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all_sprites_list.draw(obraz)
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all_sprites_list.draw(obraz)
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# Limit to 60 frames per second
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# Limit to 60 frames per second
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@ -58,9 +58,11 @@ class Kontener(pygame.sprite.Sprite):
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class Kratka(pygame.sprite.Sprite):
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class Kratka(pygame.sprite.Sprite):
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def __init__(self, poz_x, poz_y):
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def __init__(self, poz_x, poz_y, nr_obiektu):
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self.pozX = poz_x
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self.pozX = poz_x
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self.pozY = poz_y
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self.pozY = poz_y
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# 0 - nieprzypisany; 1 - smieciarka; 2 - kontener; 3 - wysypisko
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self.rodzaj_przypisanego_obiektu = nr_obiektu
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pygame.sprite.Sprite.__init__(self)
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN, self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
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self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN, self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
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@ -68,3 +70,6 @@ class Kratka(pygame.sprite.Sprite):
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def setImage(self, image):
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def setImage(self, image):
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self.image = image
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self.image = image
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def setRodzajObiektu(self,rodzaj):
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self.rodzaj_przypisanego_obiektu = rodzaj
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